Latest Reviews
Hosungryn
For: Jongno No Mani Mani
For: Jongno No Mani Mani
i love you highperiod
Tagged as: Jongno
[0] Likes
Rating: N/A
Difficulty: N/A
Jul 10, 2023
PlutoTheThing
For: I wanna be the Interaction
For: I wanna be the Interaction
This game has good production value, sadly I don't care about production value if the gameplay isn't good. To get the biggest issue out of the way instantly, the traps in this game feel like they were designed like an 8 year old making a mario maker level for their favorite youtuber. With the exception of maybe the first stage, all the traps suck and are just there to waste your time, especially in the harder platforming. The bosses are mostly just annoying, the cherry is just pray it doesn't waste your time, patchouli has a random trap in the middle for no reason, the boo is horrendous and entirely based in difficulty on what attacks you randomly get, and the smiley face is nothing. The platforming is just so basic, the highlights are the vanilla needle with no gimmicks which is just alright and the avoidances, the only part I'd say was pretty good. I really did not enjoy this at all.
[1] Like
Rating: 2.7 27
Difficulty: 56 56
Jul 10, 2023
ElAnpepion
For: I wanna be the Graverobber
For: I wanna be the Graverobber
Collect-a-thon is my favorite game genre, so seeing a fangame of that genre is always nice for me, and this is a really good one, although quite short and has some annoying sections for me, like the miner's grave or the one with the traps.
The story is hilarious and makes sense of the plot of the game.
I wish there were more fangames like this but longer.
[0] Likes
The story is hilarious and makes sense of the plot of the game.
I wish there were more fangames like this but longer.
Rating: 7.8 78
Difficulty: 39 39
Jul 10, 2023
melonbat
For: I wanna be the Machinary
For: I wanna be the Machinary
Fangame Clear #11
Both main gimmicks in their respective stages are very well thought out and implemented, and are very fun in practice. The first boss is an absolute highlight, definitely one of the most memorable so far. The second area is comparatively less fleshed out, the second boss being quite boring at times, but overall, a must play for beginners.
[0] Likes
Both main gimmicks in their respective stages are very well thought out and implemented, and are very fun in practice. The first boss is an absolute highlight, definitely one of the most memorable so far. The second area is comparatively less fleshed out, the second boss being quite boring at times, but overall, a must play for beginners.
Rating: 8.3 83
Difficulty: 15 15
Jul 10, 2023
melonbat
For: I wanna challenge 100 trials!!
For: I wanna challenge 100 trials!!
Fangame Clear #10
Really unsure about this one.
The beginning was just simply boring outside of the few "swag routes" you could do, and there's really nothing interesting until the 60s where stuff starts becoming hard enough to actually die. The 70s just kinda spammed breakable blocks which was, not exactly the best. The 80 boss just felt like pure rng for very little reason, even though it most certainly isn't. It just, is very basic in a not-so-good way.
The 80 floors are not very good either, the difficulty kind of just goes all over the place, certain screens being the hardest things in the game by a substantial amount, and others being freebies. The 90s were painfully average.
The final boss is just not good at all. Every attempt is essentially a waiting game for a full minute while you wait until the first phase is done, and then you have to learn the entire rest past that, which means every time you learn something new, you must wait a full minute through boring, bland, and dragging gameplay.
Overall, I really don't find this game to be quite what it's chalked up to be. I find it very boring throughout most of its runtime.
[2] Likes
Really unsure about this one.
The beginning was just simply boring outside of the few "swag routes" you could do, and there's really nothing interesting until the 60s where stuff starts becoming hard enough to actually die. The 70s just kinda spammed breakable blocks which was, not exactly the best. The 80 boss just felt like pure rng for very little reason, even though it most certainly isn't. It just, is very basic in a not-so-good way.
The 80 floors are not very good either, the difficulty kind of just goes all over the place, certain screens being the hardest things in the game by a substantial amount, and others being freebies. The 90s were painfully average.
The final boss is just not good at all. Every attempt is essentially a waiting game for a full minute while you wait until the first phase is done, and then you have to learn the entire rest past that, which means every time you learn something new, you must wait a full minute through boring, bland, and dragging gameplay.
Overall, I really don't find this game to be quite what it's chalked up to be. I find it very boring throughout most of its runtime.
Rating: 4.0 40
Difficulty: 28 28
Jul 10, 2023
melonbat
For: I wanna be the Strongest Fairy
For: I wanna be the Strongest Fairy
Fangame Clear #9
Honestly I just thought this short game was very neat. Perfect for a starter fangame, the needle is fun and challenging enough for beginners to spend some time learning mechanics.
[1] Like
Honestly I just thought this short game was very neat. Perfect for a starter fangame, the needle is fun and challenging enough for beginners to spend some time learning mechanics.
Rating: 7.8 78
Difficulty: 26 26
Jul 10, 2023
PlutoTheThing
For: I wanna be the Sorrow
For: I wanna be the Sorrow
Definitely a wacky game, the ideas are wild and all over the place, and there's a lot of really creative things from platforming to bosses, pretty much to be expected from Azure. I think a lot of stuff was entertaining just because how wild it could be, the bosses are mostly kinda nothing with the final boss being super annoying, but beyond that it's just a good game, and shows how talented azure is at making gimmicky platforming. It's definitely worth a playthrough!
[1] Like
Rating: 8.3 83
Difficulty: 54 54
Jul 10, 2023
melonbat
For: I wanna be the Animus
For: I wanna be the Animus
Fangame Clear #8
Certainly one of the games of all time.
The first section is an autoscroller, and in my opinion its quite okay! A lot of stuff here is quite fun to play through, and nothing here really poses much of a bad challenge at all, nor are there obnoxious amounts of traps (which is always a plus)
The water section afterwards is pretty cool too! It's quite a relaxing decent with minimal challenges and absolutely no obnoxious traps!! (woo!!) The hitboxes on the sea critters are a bit weird, but overall they really add to the pleasant aesthetic of the area. So far, pretty good!
The fire section is where the problems begin to arise, although this section still isn't too bad. This section is really just filled with unoriginal traps, which is really the main downside, but the fire block gimmick is probably the most explored (and best) gimmick in the entire game. It's a very nice puzzle-like edition that really forces you to think about the section you're playing.
The next area is probably the most abhorrent and miserable thing in this entire game. It is essentially the definition of "guess and check lmao!" with invisible triggers and paths you have to memorize every single save, with bland platforming and tedious traps thrown in. Immediately bumps this game from an A to a C, in a single sweep.
The cloudy area is just pretty miserable, and is overall a complete mess. Many paths lead to nowhere, and the few traps it has are purely nonsensical. The mini-boss of the area is quite possibly placed in the most inconvenient and rage-inducing spot and is completely different from the rest of the game. The rest of the area is tolerable except for the mini-boss, which is just horrid.
The space area was kinda cool, but a noticeable spike in difficulty from the rest. Not super memorable except the final screen where you race against the sun? Cool I guess?
The final boss is boring and forgettable, nothing more and nothing less.
Overall, not the best beginner recommendation, but I would be lying if I told you this game didn't have some value. Worth a playthrough on medium and not much else.
[0] Likes
Certainly one of the games of all time.
The first section is an autoscroller, and in my opinion its quite okay! A lot of stuff here is quite fun to play through, and nothing here really poses much of a bad challenge at all, nor are there obnoxious amounts of traps (which is always a plus)
The water section afterwards is pretty cool too! It's quite a relaxing decent with minimal challenges and absolutely no obnoxious traps!! (woo!!) The hitboxes on the sea critters are a bit weird, but overall they really add to the pleasant aesthetic of the area. So far, pretty good!
The fire section is where the problems begin to arise, although this section still isn't too bad. This section is really just filled with unoriginal traps, which is really the main downside, but the fire block gimmick is probably the most explored (and best) gimmick in the entire game. It's a very nice puzzle-like edition that really forces you to think about the section you're playing.
The next area is probably the most abhorrent and miserable thing in this entire game. It is essentially the definition of "guess and check lmao!" with invisible triggers and paths you have to memorize every single save, with bland platforming and tedious traps thrown in. Immediately bumps this game from an A to a C, in a single sweep.
The cloudy area is just pretty miserable, and is overall a complete mess. Many paths lead to nowhere, and the few traps it has are purely nonsensical. The mini-boss of the area is quite possibly placed in the most inconvenient and rage-inducing spot and is completely different from the rest of the game. The rest of the area is tolerable except for the mini-boss, which is just horrid.
The space area was kinda cool, but a noticeable spike in difficulty from the rest. Not super memorable except the final screen where you race against the sun? Cool I guess?
The final boss is boring and forgettable, nothing more and nothing less.
Overall, not the best beginner recommendation, but I would be lying if I told you this game didn't have some value. Worth a playthrough on medium and not much else.
Rating: 4.3 43
Difficulty: 23 23
Jul 10, 2023
melonbat
For: I wanna get the Rainbow feather
For: I wanna get the Rainbow feather
Fangame Clear #7
This fangame, very simply put, has shown its age. Extremely tedious fangame to play through, I'll break it down section by section.
The beginning is your quintessential trap needle, except a lot of the traps are borderline annoying and very tiring to learn. Invisible paths have never been my cup of tea. Although, this isn't really too bad in itself.
The snow area, is very simply put, not good at all. Most of the screens are extremely long, tedious, and riddled with annoying traps. A lot of the snowmen just serve more as timewaste and annoyance than anything else, and there's really not much substance here. Don't even get me started on the randomly appearing blocks screen, that was just straight up not fun at all.
The mechanical area was a bit better, having highlighted areas where traps could be is a nice touch and gives some leeway for creative trapping, which unfortunately was not utilized to its potential outside of a few rare circumstances. There are also just rooms with absolutely useless and confusing things, such as the room where you have to click the bottom spikes? Why? (not to mention the screen afterwards was probably the most "honk-shoo" part of the whole game. just utterly miserable.)
The gravity section is probably the first section that isn't either outright terrible, or very tedious. It was actually quite fun to play through, and most of the mechanics (albeit very poorly explained) were utilized quite well, and the pathing was also quite fun! Overall a highlight in this otherwise dim game.
The quiz is probably the most ridiculous and utterly useless section in this entire game, and does not belong whatsoever. That is all.
The monochrome area was the second area of the game that wasn't utterly terrible to play through. Overall it was a decent, only slightly tedious section that didn't really have anything super memorable going for or against it.
The crystal section is quite polarizing, the first third is honestly the best needle in the game and very fun to play through, but as soon as the breakable blocks were introduced things took a nosedive into some of the most infuriating and otherwise boring gameplay I've played up to this point. 90% of this was absolutely not needed, especially the very long tedious autoscroller screen into the multiple traps that you have to avoid before you're allowed to save. Simply not good.
The boss is just, nothing special really. I barely even remember it and I played it less than 4 days ago.
Overall, not great. Very little of this game is worth playing, but it really isn't the *worst* thing in the world, and if you're up for it, I wouldn't actively advise you to not play it, I just wouldn't recommend it is all.
[0] Likes
This fangame, very simply put, has shown its age. Extremely tedious fangame to play through, I'll break it down section by section.
The beginning is your quintessential trap needle, except a lot of the traps are borderline annoying and very tiring to learn. Invisible paths have never been my cup of tea. Although, this isn't really too bad in itself.
The snow area, is very simply put, not good at all. Most of the screens are extremely long, tedious, and riddled with annoying traps. A lot of the snowmen just serve more as timewaste and annoyance than anything else, and there's really not much substance here. Don't even get me started on the randomly appearing blocks screen, that was just straight up not fun at all.
The mechanical area was a bit better, having highlighted areas where traps could be is a nice touch and gives some leeway for creative trapping, which unfortunately was not utilized to its potential outside of a few rare circumstances. There are also just rooms with absolutely useless and confusing things, such as the room where you have to click the bottom spikes? Why? (not to mention the screen afterwards was probably the most "honk-shoo" part of the whole game. just utterly miserable.)
The gravity section is probably the first section that isn't either outright terrible, or very tedious. It was actually quite fun to play through, and most of the mechanics (albeit very poorly explained) were utilized quite well, and the pathing was also quite fun! Overall a highlight in this otherwise dim game.
The quiz is probably the most ridiculous and utterly useless section in this entire game, and does not belong whatsoever. That is all.
The monochrome area was the second area of the game that wasn't utterly terrible to play through. Overall it was a decent, only slightly tedious section that didn't really have anything super memorable going for or against it.
The crystal section is quite polarizing, the first third is honestly the best needle in the game and very fun to play through, but as soon as the breakable blocks were introduced things took a nosedive into some of the most infuriating and otherwise boring gameplay I've played up to this point. 90% of this was absolutely not needed, especially the very long tedious autoscroller screen into the multiple traps that you have to avoid before you're allowed to save. Simply not good.
The boss is just, nothing special really. I barely even remember it and I played it less than 4 days ago.
Overall, not great. Very little of this game is worth playing, but it really isn't the *worst* thing in the world, and if you're up for it, I wouldn't actively advise you to not play it, I just wouldn't recommend it is all.
Rating: 3.5 35
Difficulty: 24 24
Jul 10, 2023
melonbat
For: I wanna go the Spook House
For: I wanna go the Spook House
Fangame Clear #6
An extremely charming short game. A new gimmick is found on every screen, with varied, new, and slightly challenging (for a new player such as myself), but not crazy enough to cause any form of prolonged annoyance! The room designs are phenomenal, the platforming is varied and unlike anything I have seen before it, and overall very fun throughout. The boss is also very charming, a parody of Undertale that has unforgiving RNG elements, but makes up for it in the fact that it has a health bar, which is a nice addition! The funny quips fit a game and a boss like this, and ties in nicely with everything else.
The only two gripes I have are at the very beginning and end, namely the way in which you even enter the mansion is quite confusing (if you're blind like me and didn't notice the open window and just sat at the door clicking the up arrow like an insane person,) and the way in which you spare the ghost isn't so straightforward as the Spare button does not act like the one in Undertale (i.e, no indication of whether or not you can spare, no easy way to find the conditions to spare). But besides those very minor things, this is a very charming game and a must play for anyone new to fangames.
[0] Likes
An extremely charming short game. A new gimmick is found on every screen, with varied, new, and slightly challenging (for a new player such as myself), but not crazy enough to cause any form of prolonged annoyance! The room designs are phenomenal, the platforming is varied and unlike anything I have seen before it, and overall very fun throughout. The boss is also very charming, a parody of Undertale that has unforgiving RNG elements, but makes up for it in the fact that it has a health bar, which is a nice addition! The funny quips fit a game and a boss like this, and ties in nicely with everything else.
The only two gripes I have are at the very beginning and end, namely the way in which you even enter the mansion is quite confusing (if you're blind like me and didn't notice the open window and just sat at the door clicking the up arrow like an insane person,) and the way in which you spare the ghost isn't so straightforward as the Spare button does not act like the one in Undertale (i.e, no indication of whether or not you can spare, no easy way to find the conditions to spare). But besides those very minor things, this is a very charming game and a must play for anyone new to fangames.
Rating: 8.8 88
Difficulty: 25 25
Jul 10, 2023