Latest Reviews
CanusAntonius
For: I wanna go the Attikotti
For: I wanna go the Attikotti
A pretty decent pattern avoidance, I mostly enjoyed it but was not too big of a fan of the segments where the screen border moved and killed you. Also can't say I'm a fan of the gameover music either, just kind of wore me down a bit.
Would recommend if you like pattern avoidance particularly, otherwise it's probably not for you.
[1] Like
Would recommend if you like pattern avoidance particularly, otherwise it's probably not for you.
Rating: 7.0 70
Difficulty: 43 43
Feb 5, 2023
Jopagu
For: I wanna be the Promin
For: I wanna be the Promin
Warning: The download link here is broken in the second stage. A fixed download is available on the FSR.
Promin has some good parts, but ultimately is not recommendable. The first stage starts off awesome, with some interesting gimmicks and platforming, but that swiftly changes upon introduction of the swinging vines. They are so poorly implemented, janky, and frustrating that the screens using them are just a chore, often with annoying traps. The first boss is quite bad, with some really annoying RNG that screws you more often than not.
The second stage is really good, and I wish it was longer/the entire game. The integration of RPG mechanics is awesome, and the enemy fights are varied and interesting. The first section is perhaps too mazy, but this is just paying homage to the source material so whatever. The boss is really fun, although still contains some unfortunate transitions that can screw you.
The third stage is a pretty awful medley. It chooses screens with a lot of uninspired traps, and then removes saves so you have to do multiple in a row. Yay. The avoidance is alright, but has some major problems that make it a bad experience. First, an obscene amount of insta-gib attacks, like fast aimed attacks, bullets changing direction suddenly, and unpredictable shape bursts. It's the kind of avoidance where you dodge trivially easy patterns, moderately difficult RNG, and make a little more progress before learning the next thing that's going to kill you, and then just repeating for every five seconds of progress. Secondly, the bullets in some attacks are randomly colored, and if it chooses light colors on the light background, the entire pattern will be significantly harder to see. There's a few fun attacks mixed in, but ultimately it's more frustrating than interesting.
Overall, the first part of the first stage and the entire second stage are quite fun, and worth playing, but the rest of the content isn't so unfortunately you probably shouldn't bother.
[1] Like
Promin has some good parts, but ultimately is not recommendable. The first stage starts off awesome, with some interesting gimmicks and platforming, but that swiftly changes upon introduction of the swinging vines. They are so poorly implemented, janky, and frustrating that the screens using them are just a chore, often with annoying traps. The first boss is quite bad, with some really annoying RNG that screws you more often than not.
The second stage is really good, and I wish it was longer/the entire game. The integration of RPG mechanics is awesome, and the enemy fights are varied and interesting. The first section is perhaps too mazy, but this is just paying homage to the source material so whatever. The boss is really fun, although still contains some unfortunate transitions that can screw you.
The third stage is a pretty awful medley. It chooses screens with a lot of uninspired traps, and then removes saves so you have to do multiple in a row. Yay. The avoidance is alright, but has some major problems that make it a bad experience. First, an obscene amount of insta-gib attacks, like fast aimed attacks, bullets changing direction suddenly, and unpredictable shape bursts. It's the kind of avoidance where you dodge trivially easy patterns, moderately difficult RNG, and make a little more progress before learning the next thing that's going to kill you, and then just repeating for every five seconds of progress. Secondly, the bullets in some attacks are randomly colored, and if it chooses light colors on the light background, the entire pattern will be significantly harder to see. There's a few fun attacks mixed in, but ultimately it's more frustrating than interesting.
Overall, the first part of the first stage and the entire second stage are quite fun, and worth playing, but the rest of the content isn't so unfortunately you probably shouldn't bother.
Rating: 6.0 60
Difficulty: 59 59
Feb 5, 2023
Zambrini
For: I wanna orange time
For: I wanna orange time
This avoidance is pretty fun with some cool attacks that weren't too hard. But then the game becomes unfair with attacks that get annoying after awhile like the blue rings attack where you have to find the safespot being the hardest attack in the avoidance. I wanted to like this game, but some attacks ruin the experience and I wish those annoying attacks were made easier to fit what should be a 55 diff avoidance.
[1] Like
Rating: 5.3 53
Difficulty: 63 63
Feb 5, 2023
dorafura
For: I wanna be the Kaenbyou 2
For: I wanna be the Kaenbyou 2
Tagged as: Needle
[0] Likes
Rating: 7.5 75
Difficulty: 20 20
Feb 5, 2023
dorafura
For: I wanna be the Kaenbyou
For: I wanna be the Kaenbyou
Tagged as: Needle
[0] Likes
Rating: 7.5 75
Difficulty: 20 20
Feb 5, 2023
Stinkycheeseone890
For: I wanna finish the missions
For: I wanna finish the missions
Tagged as: Hitler
[4] Likes
Rating: N/A
Difficulty: N/A
Feb 5, 2023
NightShark115
For: I wanna Save the Universe 2
For: I wanna Save the Universe 2
Tagged as: Lost_Forever
[0] Likes
Rating: N/A
Difficulty: N/A
Feb 5, 2023
NightShark115
For: I wanna Save the Universe
For: I wanna Save the Universe
Tagged as: Lost_Forever
[0] Likes
Rating: N/A
Difficulty: N/A
Feb 5, 2023