Latest Reviews
xva
For: A SUPERPLANET CALLED KG
For: A SUPERPLANET CALLED KG
an essentially perfect once-in-a-lifetime experience
this game is also great for recommending to people who don’t play or know much about fangames. i feel it’s closer to an actual standalone platformer game than it is to a fangame
this game is also great for recommending to people who don’t play or know much about fangames. i feel it’s closer to an actual standalone platformer game than it is to a fangame
Tagged as: Adventure
[0] Likes
Rating: 10.0 100
Difficulty: 63 63
Aug 11, 2024
xva
For: I wanna be the Neon 3
For: I wanna be the Neon 3
reading all the other reviews i really haven’t got much to say that hasn’t been already said. just a fantastic neon game, likely the best one out there
[0] Likes
Rating: 9.7 97
Difficulty: 67 67
Aug 11, 2024
higer67
For: I Wanna Visit the Snow Festival
For: I Wanna Visit the Snow Festival
这个游戏的作者算是我的重点关注对象,因为他先前的三个游戏引起了我很大的注意。
对于这个游戏,首先他里面的动漫模因大部分都是在中国属于非常热门的,包括前几个游戏也是这样,这让我一个中国人感到非常亲切。接着就是这个游戏的难度依然如前三个一样有一定难度,至少肯定不算简单,但这作比起之前设计合理多了,惩罚关也只需要进一次,陷阱也非常幽默,虽然有一部分比较搞心态。但是这游戏的老板对我而言是个大问题,首先,第一阶段实在是太看运气了,这导致即使第二第三阶段没有难度也很少有机会去学习去试错,不应该在玩家很脆弱的情况下还给老板赋予如此强大的性能,这会让游戏非常不平衡,强大的差距使我感到无能为力,老板的移速比小孩快的多,而且老板的行为也很难预测,这让这个老板给了我相当糟糕的体验。
如果只论陷阱,我觉得这个游戏达到了陷阱游戏的顶峰,而且他使用的动漫模因让我感到很亲切,这也是加分项之一。
因为我英语不好,所以我直接使用了百度翻译翻译了我的中文。
The author of this game is my focus, because his previous three games have attracted my attention.
For this game, first of all, most of the anime memes in it are very popular in China, including the previous games, which makes me, a Chinese, feel very familiar. Then the difficulty of this game is still as difficult as the previous three, at least it is definitely not easy, but this game is much more reasonably designed than before, the penalty level only needs to be entered once, and the traps are also very humorous, although some of them are more psychological. But the boss of this game is a big problem for me. First of all, the first stage is too luck-based, which leads to little opportunity to learn and try and error even if the second and third stages are not difficult. The boss should not be given such powerful performance when the player is very vulnerable, which makes the game very unbalanced. The strong gap makes me feel helpless. The boss's movement speed is much faster than that of kid, and the boss's behavior is also difficult to predict, which makes this boss give me a very bad experience.
If we only talk about traps, I think this game has reached the pinnacle of trap games, and the anime memes he uses make me feel very familiar, which is also one of the plus points.
Because I am not good at English, I directly used Google Translate to translate my Chinese.
[2] Likes
对于这个游戏,首先他里面的动漫模因大部分都是在中国属于非常热门的,包括前几个游戏也是这样,这让我一个中国人感到非常亲切。接着就是这个游戏的难度依然如前三个一样有一定难度,至少肯定不算简单,但这作比起之前设计合理多了,惩罚关也只需要进一次,陷阱也非常幽默,虽然有一部分比较搞心态。但是这游戏的老板对我而言是个大问题,首先,第一阶段实在是太看运气了,这导致即使第二第三阶段没有难度也很少有机会去学习去试错,不应该在玩家很脆弱的情况下还给老板赋予如此强大的性能,这会让游戏非常不平衡,强大的差距使我感到无能为力,老板的移速比小孩快的多,而且老板的行为也很难预测,这让这个老板给了我相当糟糕的体验。
如果只论陷阱,我觉得这个游戏达到了陷阱游戏的顶峰,而且他使用的动漫模因让我感到很亲切,这也是加分项之一。
因为我英语不好,所以我直接使用了百度翻译翻译了我的中文。
The author of this game is my focus, because his previous three games have attracted my attention.
For this game, first of all, most of the anime memes in it are very popular in China, including the previous games, which makes me, a Chinese, feel very familiar. Then the difficulty of this game is still as difficult as the previous three, at least it is definitely not easy, but this game is much more reasonably designed than before, the penalty level only needs to be entered once, and the traps are also very humorous, although some of them are more psychological. But the boss of this game is a big problem for me. First of all, the first stage is too luck-based, which leads to little opportunity to learn and try and error even if the second and third stages are not difficult. The boss should not be given such powerful performance when the player is very vulnerable, which makes the game very unbalanced. The strong gap makes me feel helpless. The boss's movement speed is much faster than that of kid, and the boss's behavior is also difficult to predict, which makes this boss give me a very bad experience.
If we only talk about traps, I think this game has reached the pinnacle of trap games, and the anime memes he uses make me feel very familiar, which is also one of the plus points.
Because I am not good at English, I directly used Google Translate to translate my Chinese.
Rating: 8.3 83
Difficulty: 63 63
Aug 11, 2024
BloggerOP
For: I wanna catch me
For: I wanna catch me
It was very fun. There were some awkward jumps, but rest was really satisfying to pull off. Would recommend.
Tagged as: Gimmick
[0] Likes
Rating: 8.0 80
Difficulty: 62 62
Aug 11, 2024
Not_Another_QM_xa
For: Not Another Magic Tower Game
[0] Likes
For: Not Another Magic Tower Game
[0] Likes
Rating: 8.5 85
Difficulty: N/A
Aug 11, 2024
nami
For: I need to get an A or my parents will disown me
For: I need to get an A or my parents will disown me
Beaten without god mode because I had no idea how to enable it. Still not that difficult, even though there are a few really annoying parts.
[0] Likes
Rating: 2.0 20
Difficulty: N/A
Aug 11, 2024
Mercury
For: I wanna be the ATK
For: I wanna be the ATK
minus 2 points bcs nekoron
[0] Likes
Rating: 6.5 65
Difficulty: 82 82
Aug 11, 2024
dzareg
For: I wanna be the My heart goes on
For: I wanna be the My heart goes on
its a game
[0] Likes
Rating: N/A
Difficulty: 0 0
Aug 11, 2024
Shinobu
For: Program Implementation Group's Enhanced Object Normalization
For: Program Implementation Group's Enhanced Object Normalization
I believe the title should be 'Pigeon Needle 2024' since I got confused when searching, also, guess I missed Pigeon Needle 2022, 2023 because those are in different titles?
Anyways, great needle collab. I don't want to rate every area specifically (by numbers) because the makers equally did a good job and, higher ratings always applies the player's personal tastes.
Stage 1 (Flames) fits very well for the start of the game.
Stage 2 (om1) was rough a bit, and it shows in last screen. Generally it was an interesting concept, but only decent for me.
Stage 3 (Angle_cat) was very good and I really liked it, made me search other authors works.
Stage 4 (fha183) was also pretty good. Personally think the gravity changing parts felt out of place but otherwise, good needle.
Stage 5 (SfumatoCannon_,) screen 1 and 4 has complex routing and very tricky movements, feels really out of place compared to screen 2 and 3. Wish the maker maintained the style equally.
Stage 6 (stark) is the difficulty block number one. Short saves, precise movements with jtool gimmicks and I really liked it. I never saw this kind of style before, it also checks the players consistency, in a good way. Game is worth just for playing this area.
Stage 7 (tuhkakuppi) is the block number two. Weird vine placements with precise controls, very unique experience excluding when I stucked at some saves. It's the hardest part of the game so watch a video when you get stuck for ages.
Death - 13224
Time - 9:47:09
I'm not a a good needle player and I beated it so many other players can do it. Highly recommended to needle players.
As a bonus, I will link the topi clear video of this game. Read the description and please don't erase it topi.
https://youtu.be/OXW-0eqS-A4
a needle game made for the blind race of a chinese event.
I was asked to make an area, and I wanted to make an unusual vine stage. I managed to find an interaction not seen before, so I was happy. Visuals and music were organizer choices, and they did a good job. The 4-part introduction screens for the different interactions was also an addition by the organizers. Also thank you for making sure my stage worked outside jtool.
(I thought it was funny how long my creator comment was compared to the other people)
My area is mostly based around tricks only possible with the distance_to_object implementation of vines, and they don't work with the more "modern" place_meeting implementation. That's because the classic implementation lets the player interact with vines a pixel further to the top, bottom and the back of the vine when compared with the newer implementation. Out of these, the backside of a 2px moved vine was something that hadn't been noticed by other people yet, so this should be the official introduction of the bacwards vine.
Interestingly, the other areas also ended up mostly focusing on vines, so the theme ended up being consistent. I had the most trouble with Sfumato (routing confused me severely) and stark (I am weak with basically the entire style of it, precision saves of a longer length) stages. Ebb and Sfumato had some skips I didn't do.
Besides the first two stages, I had the least trouble with my own stage, which is unsurprising since it's my preferred style and I played through it a bunch when I made it.
Bunch of cuts in clear screen since I completely missed the left sign when I cleared, so I edited in a section I recorded later.
i didn't do the decession save 9, i'm sorry i'm a noob who has only done it once
Creators: Flames (烈焰), om1 (洋葱), Angle_cat (角猫), fha183, SfumatoCannon_, stark, tuhkakuppi
Organizer: Chance (机遇)
[1] Like
Anyways, great needle collab. I don't want to rate every area specifically (by numbers) because the makers equally did a good job and, higher ratings always applies the player's personal tastes.
Stage 1 (Flames) fits very well for the start of the game.
Stage 2 (om1) was rough a bit, and it shows in last screen. Generally it was an interesting concept, but only decent for me.
Stage 3 (Angle_cat) was very good and I really liked it, made me search other authors works.
Stage 4 (fha183) was also pretty good. Personally think the gravity changing parts felt out of place but otherwise, good needle.
Stage 5 (SfumatoCannon_,) screen 1 and 4 has complex routing and very tricky movements, feels really out of place compared to screen 2 and 3. Wish the maker maintained the style equally.
Stage 6 (stark) is the difficulty block number one. Short saves, precise movements with jtool gimmicks and I really liked it. I never saw this kind of style before, it also checks the players consistency, in a good way. Game is worth just for playing this area.
Stage 7 (tuhkakuppi) is the block number two. Weird vine placements with precise controls, very unique experience excluding when I stucked at some saves. It's the hardest part of the game so watch a video when you get stuck for ages.
Death - 13224
Time - 9:47:09
I'm not a a good needle player and I beated it so many other players can do it. Highly recommended to needle players.
As a bonus, I will link the topi clear video of this game. Read the description and please don't erase it topi.
https://youtu.be/OXW-0eqS-A4
a needle game made for the blind race of a chinese event.
I was asked to make an area, and I wanted to make an unusual vine stage. I managed to find an interaction not seen before, so I was happy. Visuals and music were organizer choices, and they did a good job. The 4-part introduction screens for the different interactions was also an addition by the organizers. Also thank you for making sure my stage worked outside jtool.
(I thought it was funny how long my creator comment was compared to the other people)
My area is mostly based around tricks only possible with the distance_to_object implementation of vines, and they don't work with the more "modern" place_meeting implementation. That's because the classic implementation lets the player interact with vines a pixel further to the top, bottom and the back of the vine when compared with the newer implementation. Out of these, the backside of a 2px moved vine was something that hadn't been noticed by other people yet, so this should be the official introduction of the bacwards vine.
Interestingly, the other areas also ended up mostly focusing on vines, so the theme ended up being consistent. I had the most trouble with Sfumato (routing confused me severely) and stark (I am weak with basically the entire style of it, precision saves of a longer length) stages. Ebb and Sfumato had some skips I didn't do.
Besides the first two stages, I had the least trouble with my own stage, which is unsurprising since it's my preferred style and I played through it a bunch when I made it.
Bunch of cuts in clear screen since I completely missed the left sign when I cleared, so I edited in a section I recorded later.
i didn't do the decession save 9, i'm sorry i'm a noob who has only done it once
Creators: Flames (烈焰), om1 (洋葱), Angle_cat (角猫), fha183, SfumatoCannon_, stark, tuhkakuppi
Organizer: Chance (机遇)
Rating: 8.8 88
Difficulty: 78 78
Aug 11, 2024
Delicious Fruit