Latest Reviews
Nearigami
For: I wanna Sunspike
For: I wanna Sunspike
Sunspike was one of the first fangames I ever played. I was suggested it in 2016 as a way to improve my needle skills which at the time I appreciated given that I was bad at everything. I got to around the start of stage 6 before I bottomed out in skill level and patience. Over the years I’ve always meant to go back and finish the game as my skill level in both needle and bosses improved but for one reason or another never got around to it. Now, over 7 years later, I can say I finally have cleared it, and the game is just okay.
The needle is fairly generic but I’ve never had a problem with that. I think it’s less so that it’s generic and moreso that it uses generic jumps relatively effectively to enforce certain inputs. The room layouts are nothing crazy and verge on corridor needle, but I like them. It’s probably nostalgia and if it were in a game nowadays it would be even more throwaway, but for its time it’s pretty good.
The boss is really boring and the difficulty is concentrated into just a few key attacks which have a high variance in how difficult they are. It feels like the avoidance never really “starts” if that makes any sense and I’m just waiting until I’m presented with either comparatively unreasonable rng or something totally free. There’s a lot of sitting around and either waiting or barely doing anything. The sphere is still a cool attack even today and it definitely is the best part of the fight.
I’m left with an appreciation for what this game did for fangames and how it helped both needle and avoidance take the next step as genres, but nowadays it really only feels worth experiencing as a means to see an influential fangame.
[1] Like
The needle is fairly generic but I’ve never had a problem with that. I think it’s less so that it’s generic and moreso that it uses generic jumps relatively effectively to enforce certain inputs. The room layouts are nothing crazy and verge on corridor needle, but I like them. It’s probably nostalgia and if it were in a game nowadays it would be even more throwaway, but for its time it’s pretty good.
The boss is really boring and the difficulty is concentrated into just a few key attacks which have a high variance in how difficult they are. It feels like the avoidance never really “starts” if that makes any sense and I’m just waiting until I’m presented with either comparatively unreasonable rng or something totally free. There’s a lot of sitting around and either waiting or barely doing anything. The sphere is still a cool attack even today and it definitely is the best part of the fight.
I’m left with an appreciation for what this game did for fangames and how it helped both needle and avoidance take the next step as genres, but nowadays it really only feels worth experiencing as a means to see an influential fangame.
Rating: 6.0 60
Difficulty: 65 65
May 1, 2024
L0ssm1
For: I Wanna take a brush, draw something
For: I Wanna take a brush, draw something
Very fun jumps that feel nice to clear. I enjoyed this a lot
[1] Like
Rating: 7.0 70
Difficulty: 65 65
May 1, 2024
LastTISisLife
For: I Wanna Defeat the Discord Makers 2
For: I Wanna Defeat the Discord Makers 2
It's good needle game when you play good stages, and it's bad needle game when you play bad ones. Fortunately good ones are mostly easier ones (Shinobu, Biogom, Peranche, Oyo really made some hot bangers here), so bless this game
[2] Likes
Rating: 5.0 50
Difficulty: N/A
May 1, 2024
Kilgour22
For: I Wanna take a brush, draw something
For: I Wanna take a brush, draw something
Has some annoying jumps but is okay overall.
[1] Like
Rating: 6.0 60
Difficulty: 65 65
May 1, 2024
LastTISisLife
For: I wanna Ascend
For: I wanna Ascend
probably on par with shaiba
[3] Likes
Rating: N/A
Difficulty: N/A
May 1, 2024
Saill
For: I want Lollipop
For: I want Lollipop
Good game,it helped me improve a lot.
[0] Likes
Rating: 7.0 70
Difficulty: 50 50
May 1, 2024
LastTISisLife
For: A written challenge from Death
For: A written challenge from Death
Based on 2000 Death mode clear. Quite fun adventure. Very very solid platforming for the most part, with some traps being slightly more evil than they are probably should be, but over than that just pretty good. Especially Chinsaku guest stage and pre-final stage were awesome. Final stage feels slightly repetative in exposition of entirety of game and has really long final save for that difficulty, which was quite surprising, but it was still overall enjoyable
Bosses are kinda lowpoints tho. First two bosses are pretty straightforward and kinda okay, but then game presents you specific type of Death bosses, that can't kill you, but only can increase amount of your deaths if they hit you and you also can counter (basically parry) they attacks, if you good enough. This wasn't really my thing, i tbh would more love to play standard style bosses, but it is what it is. Still quite disappointed, because those Death bosses looked pretty cool and has some interesting attacks from what i've saw, but unfortunately this is not the game where you can truly enjoy fighting them, but only like witness them and beat them without too much effort, unless you really wanna that counterattacks
(Actually if you wanna go for 500 Death mode clear, you probably need to studied how counter properly, but on the other hand platforming is not that hard to mastering and solid amount of the deaths is coming from traps anyways, lol)
So in general, great adventure with good sparks of creativity here and there. It's definitely deserves your shot if you like adventures and not affraid of traps or non-standard gameplay to the certain degree
[0] Likes
Bosses are kinda lowpoints tho. First two bosses are pretty straightforward and kinda okay, but then game presents you specific type of Death bosses, that can't kill you, but only can increase amount of your deaths if they hit you and you also can counter (basically parry) they attacks, if you good enough. This wasn't really my thing, i tbh would more love to play standard style bosses, but it is what it is. Still quite disappointed, because those Death bosses looked pretty cool and has some interesting attacks from what i've saw, but unfortunately this is not the game where you can truly enjoy fighting them, but only like witness them and beat them without too much effort, unless you really wanna that counterattacks
(Actually if you wanna go for 500 Death mode clear, you probably need to studied how counter properly, but on the other hand platforming is not that hard to mastering and solid amount of the deaths is coming from traps anyways, lol)
So in general, great adventure with good sparks of creativity here and there. It's definitely deserves your shot if you like adventures and not affraid of traps or non-standard gameplay to the certain degree
Rating: 8.0 80
Difficulty: 45 45
May 1, 2024
gafro
For: I wanna be the Destination
For: I wanna be the Destination
It definitely has some flaws and some of the parts made me really annoyed but still fucking impressive and charming game considering the game's released in March 2012, Carnival was so ahead of his time.
[1] Like
Rating: 8.5 85
Difficulty: N/A
May 1, 2024
Pralkarz
For: Not Another Needle Game
For: Not Another Needle Game
Rating based on the True End.
[1] Like
Rating: 9.5 95
Difficulty: 69 69
May 1, 2024
Delicious Fruit