Latest Reviews
omega2020
For: I wanna Dance with fire and ice
For: I wanna Dance with fire and ice
Very tough avoidance.
Tagged as: Avoidance
[0] Likes
Rating: 5.7 57
Difficulty: 71 71
Jan 27, 2024
LastTISisLife
For: I wanna Figure
For: I wanna Figure
If you like Kermit series and goes in expecting some similar stuff, you will be probably discouraged. Figure is very hefty needle-oriented game in not the same vein as beloved Kermits. Needle is way more strict and way more about precise jumps instead of exploration of funny gimmicks in general. Some gimmicks will be there, but not that many, and even when they are, frame-perfects are not sleeping and will be there as well very often
Not that i'm hater of frame-perfects, and tbh this is not exact term that i mean to use. What i'm saying about is this game has some really nasty jumps and sometimes entirely gross saves. Sometimes in generic way, sometimes in frame-perfect way, but i think you will always spot this shit when you see it. Mines stage in 3X hub is pure example of what i'm talking about. It's not constantly bad, but i think maker just put them way too much and in very unpleasant ways in this game. Kermit 3 has some stuff like this, but Kermit 3 is heaven in that comparison
Some needle tho was actually very fun and based. Pretty much everything up to 3X hub was fine, with highlight being renowned Boys screens, space visuals screens, one room that got changing many times and i also liked iconic things like moving water save and floor 22 - it was actually probably my favourite hard needle in the game. 3X hub has also pretty fun stuff like refresher stage or stage with a lot of platform cycles. Didn't find final stage fun tho, because main gimmick felt like filler and it was just mostly hard usual needle without very interesting stuff (and with many "frame-perfects")
Bosses were actual bangers. They are rare and mostly located in 3X hub, but they were quite awesome for most part. Final avoidance was chill and enjoyable as well
Overall, it was decent experience and i had mostly good time, despite all bad things. If you interesting in hard gimmick games there are better picks as well as hard usual needle games, but it was still fun. If you are just in general hunting for hard needle it might be your halt
[1] Like
Not that i'm hater of frame-perfects, and tbh this is not exact term that i mean to use. What i'm saying about is this game has some really nasty jumps and sometimes entirely gross saves. Sometimes in generic way, sometimes in frame-perfect way, but i think you will always spot this shit when you see it. Mines stage in 3X hub is pure example of what i'm talking about. It's not constantly bad, but i think maker just put them way too much and in very unpleasant ways in this game. Kermit 3 has some stuff like this, but Kermit 3 is heaven in that comparison
Some needle tho was actually very fun and based. Pretty much everything up to 3X hub was fine, with highlight being renowned Boys screens, space visuals screens, one room that got changing many times and i also liked iconic things like moving water save and floor 22 - it was actually probably my favourite hard needle in the game. 3X hub has also pretty fun stuff like refresher stage or stage with a lot of platform cycles. Didn't find final stage fun tho, because main gimmick felt like filler and it was just mostly hard usual needle without very interesting stuff (and with many "frame-perfects")
Bosses were actual bangers. They are rare and mostly located in 3X hub, but they were quite awesome for most part. Final avoidance was chill and enjoyable as well
Overall, it was decent experience and i had mostly good time, despite all bad things. If you interesting in hard gimmick games there are better picks as well as hard usual needle games, but it was still fun. If you are just in general hunting for hard needle it might be your halt
Rating: 7.1 71
Difficulty: 81 81
Jan 27, 2024
Axt
For: I wanna be the Chokochoko
For: I wanna be the Chokochoko
M E M E, but a classic.
[0] Likes
Rating: 5.0 50
Difficulty: 3 3
Jan 26, 2024
Axt
For: I wanna conquer the blow game
For: I wanna conquer the blow game
A very good begginer fangame, all the detailes are made very well and the gameplay and bosses are well made
[0] Likes
Rating: 9.5 95
Difficulty: 18 18
Jan 26, 2024
LastTISisLife
For: I wanna Vallista
For: I wanna Vallista
Not a bad avoidance, but it has some notorious issues like:
-Many attacks just has not comfortable spread of difficulty - they can be either easy or hard, and just like almost never in-between. It happens with many avoidances, but here it was like main issue for me. Funny thing that this issue even lies on one pattern - last attack of infinity jump section
-Second half of the avoidance imo is very low dinamic with just staying in corner area for the absolute most part, which is pretty notable since first half is actually very dinamic-oriented
-Some attack are complete fillers, that despite having something great ideas about them, just never actually interesting to dodge, since they never give you complicated situations. I'm talking mostly about first attack of infinity jump section
-There was also too much instagibs in second half for my taste, but that's like minor issue, since i played blindly and it's pretty much personal issue
Overall, tho it was not unbearable. Magellan as always choose interesting music and mixed it with sick visuals to create good atmosphere. I recommend it, but don't be surprised if you starting to noticed you didn't have flawless experience, because imo it's definitely not that kind of avoidance that makes everything perfect
[0] Likes
-Many attacks just has not comfortable spread of difficulty - they can be either easy or hard, and just like almost never in-between. It happens with many avoidances, but here it was like main issue for me. Funny thing that this issue even lies on one pattern - last attack of infinity jump section
-Second half of the avoidance imo is very low dinamic with just staying in corner area for the absolute most part, which is pretty notable since first half is actually very dinamic-oriented
-Some attack are complete fillers, that despite having something great ideas about them, just never actually interesting to dodge, since they never give you complicated situations. I'm talking mostly about first attack of infinity jump section
-There was also too much instagibs in second half for my taste, but that's like minor issue, since i played blindly and it's pretty much personal issue
Overall, tho it was not unbearable. Magellan as always choose interesting music and mixed it with sick visuals to create good atmosphere. I recommend it, but don't be surprised if you starting to noticed you didn't have flawless experience, because imo it's definitely not that kind of avoidance that makes everything perfect
Rating: 6.2 62
Difficulty: 71 71
Jan 26, 2024
Renko97
For: I Wanna Be The Trinitario
For: I Wanna Be The Trinitario
Would recommend it for beginner
[0] Likes
Rating: 10.0 100
Difficulty: 44 44
Jan 26, 2024
bereavement
For: Fallacious reveries+
For: Fallacious reveries+
I've just finished both the original and this buffed version and oh boy was it buffed. I deliberately took screenshots of the same as the original, so when they get uploaded the differences can be checked easily.
Regarding the buffs, the pathing wasn't changed, just added spikes. Extra corners, add in a plane or two, add some bullshit drops (especially on the last screen, which I did with a jump cancel) and you get the game.
As mentioned by Kilgour22, it actually has two vine jumps that require to preserve your double jump. Just checked on youtube, someone did the first one by low jumping, then skipping the vine altogether, which results in a pretty hard jump, but not impossible. However, for the second jump, poor guy got stuck for an hour, because you actually need to do it correctly. So how is it done? I did both jumps by jump cancelling into the vine while holding the jump button, which then allows to jump from the vine.
Save difficulty was all over the place, the first few screens are a piece of cake, then comes the green stage with the vines, which I think is the hardest stage. Except for the very last screen, the second red screen, featuring a shit drop, that I did with a jump cancel, and the very last jump of the screen being, kind of a double jump upward plane choke point city.
Maybe recommended if you have nothing to play, or just play the original.
[0] Likes
Regarding the buffs, the pathing wasn't changed, just added spikes. Extra corners, add in a plane or two, add some bullshit drops (especially on the last screen, which I did with a jump cancel) and you get the game.
As mentioned by Kilgour22, it actually has two vine jumps that require to preserve your double jump. Just checked on youtube, someone did the first one by low jumping, then skipping the vine altogether, which results in a pretty hard jump, but not impossible. However, for the second jump, poor guy got stuck for an hour, because you actually need to do it correctly. So how is it done? I did both jumps by jump cancelling into the vine while holding the jump button, which then allows to jump from the vine.
Save difficulty was all over the place, the first few screens are a piece of cake, then comes the green stage with the vines, which I think is the hardest stage. Except for the very last screen, the second red screen, featuring a shit drop, that I did with a jump cancel, and the very last jump of the screen being, kind of a double jump upward plane choke point city.
Maybe recommended if you have nothing to play, or just play the original.
Rating: 5.0 50
Difficulty: 70 70
Jan 26, 2024
Nearigami
For: I wanna end your life
For: I wanna end your life
This was an experience. There is technically content to this game before phase 3 of this boss. I won't say it doesn't matter, but 95%+ of your time playing this game will be on the boss phase 3, so I'll focus on talking about that.
So, as a bit of a preamble, I have really bad reaction time/processing speed. It is something that has been diagnosed by a doctor. I'm like 97 percentile in a bunch cognitive of areas but around 35 percentile in processing speed. This is a boss that absolutely requires you to not only be plugged in at all times, but also has a lot of attacks that require instant reactions, and will punish you if you're off by one frame. There is also a massive element of luck involved in this boss. Some attacks don't allow you to damage him at all. In-between attacks his position rapidly switches and you might not get much damage off before he starts up another one. Some allow you to get massive damage but only if he stands in the correct position. Some give you massive damage but also can screw you over with attacks very few people can actually react to. A lot of this fight is putting yourself in the correct position so that you can have the most amount of time to react possible. It is extremely luck-based even with that. That doesn't mean it isn't fun, but it means that sometimes you will go for long periods of time without a good attempt because he just isn't giving you attacks with good damage potential.
I don't really know how to feel about this fight. It is extremely cool, quite frantic, and genuinely satisfying to play, but it's also pretty bullshit. Even on my clear attempt I got extremely unlucky with him giving me the ultimate final attack TWICE. I think that if you want to play this, you should treat it pretty casually. It's a learny fight despite how random it is; to the degree that you won't exactly understand how to play just from watching. If you do want to play, I'll give you an attack by attack rundown of how *I* personally did each of them.
PHASE 3 PART 1:
General strategy:
Stay in the left column unless an attack comes that forces you to go to the other ones. This positions you in the best spot to react to the pickles and unicycle attack. Before the first attack, chase after what row he's in for damage, but afterwards, use your discretion since he moves quicker. I chose to just stay in the center row and hope he walked into my attack. He will also never do the same attack twice in a row.
Unicycles:
You cannot damage him during this attack, but it is pretty straightforward. Generally speaking, it's better to start this attack in the center left square, but its a timing you'll get the feeling for pretty quickly and be able to do no matter what.
Pickles:
Stay on the left column and focus on standing in the row where you can damage him when possible. The reason you stay in the leftmost column is the diagonal bullets can't hit you no matter what. You generally want to read where the yellow spots that spawn bullets are from rather than the bullets themselves. This attack also has the potential to wall you but most of the time won't actually, even if its really difficult. You'll probably hate this attack at first, but be glad to see it later as its one of the better attacks for actually dealing damage.
Fakeout explosion:
Get out of the row he's standing in and move to the right column as quick as possible. It's probably the most free attack in the whole fight, and it's good to see because it means you get basically a little bit more free damage.
Crashing Shuttles:
This is for me the least consistent attack in the fight, but not because it's unfair. It just requires you to react SUPER quickly. Get to the center tile as it gives you the most time to react, and always go diagonally if possible. Even if you just find yourself completely unable to process the attack, there is a 50% chance you will survive if you move diagonally towards a corner in any direction. Return to the center afterwards. This will go on for 5 rounds before the attack is over.
Killer Queen:
The first round he will basically pick a square. Memorize it because that's your safe spot should he choose to do killer queen again before the 2nd half. You can get a free 20 damage or so from part one. The second time he does killer queen, every tile except the one he didn't highlight the first time will explode. If you make it to the 2nd half, go to the rightmost column as all of those tiles will not be trapped, and you can get some extra damage.
Arrow explosions:
This attack *is* super consistent, and if he picks the middle row to start the attack, you can get a ton of damage, but it takes a while to get the timing and has a pretty steep learning curve. Don't focus on dealing damage, just focus on surviving. Move to the center tile, and go to the tile on the opposite end of the arrow. The rhythm is one two three for the explosions. Move back to the center very slightly after the two count. It takes a while but once you have the muscle memory you don't lose it.
Bombs:
This attack is dumb and bullshit!!! It is by far the most problematic attack in the fight to me, but also has the most potential for damage. The attack will spawn in bombs that kill you if you're standing on the same tile where they spawn, and are also hard to react to. They can explode orthoganally or diagonally after spawning in, and will aim at you. The bomb spawn is random but the explosion is aimed. I did not know this until after clear and Cosmoing pointed it out to me and now I am upset. Generally it's better to get out of range from both as it leaves out a potentially extremely tight reaction window. You can also just get cornered and have no way to escape though and just die. It happens super often.
PHASE 3 PART 2:
General strategy:
Once he gets below 200 hp, no matter what, he will absorb 3 tiles and give the space to you. This also counts as an attack, so if you got one attack before reaching this, you could get the same one again, so watch out for that. Generally still stay in the leftmost column and like don't choke.
Unicycles:
Stay in the center row left column between each round. He will go in 2 rows at once rather than staggered, so staying in the center gives you the most time to react. Still pretty straightforward.
Fakeout explosion:
Same as before. Get to the rightmost column. It's a little harder since you technically have more inputs before the explosion goes off, but it's still good when you get it as it's pretty free.
Crashing shuttles:
Start at the same tile you started in in phase 1. There will always be at least one safe tile in the starting 3 grid on this version of the attack. It's more random but you can definitely power through if you clutch. For me this attack almost always meant the end of the attempt.
Killer Queen:
If the explosion happens at this point and the first half was already started, go the rightmost column. If he starts the attack up, still pay attention, but I never once had an explosion of every tile go off during my time playing this fight.
Bombs:
Pray! Same general strategy but the bombs are even faster. It's the best attack for damage, but you still don't really want it because of how dumb it is.
Super omega fuck you reaction check mudamudamuda etc:
His sprite will change before you hear the sound cue so react to that. Move diagonally, but have your vertical input be the first. Be on the lookout for it because if you get caught off-guard you WILL just instantly die, and you will probably die even if you know it's coming because it's a raw reaction test.
Final:
He can do final at any point. It's possible to win without getting a final, but he probably will do it anyways. On my winning run he did final twice. It's super fucked up to learn at the end of a fight like this. Basically, he will telegraph 8 explosions he will do, and will do one explosion on each column. The explosion will never be on the same tile within that column twice in a row. Count to 8 in rhythm with the explosion telegraphs. Move out of the way on the number you count on.
So for me I would say:
1
2 (move)
3
4
5 (move)
6
7 (move)
8
Then i would move in accordance with the rhythm. It was the only way the attack was possible for me and I actually preferred getting this to bombs later on because it's more consistent. After you get through, you can deal a solid 70 damage or so before he gets up again. If you're lucky, he'll die during this period or shortly after.
So yeah, End Your Life. One of the most fucked up bosses I've ever beaten. I enjoyed my journey. It's a unique fight, but it definitely appeals to only a specific type of player. I got pretty mad at the RNG at times but attempts go by so quickly that it didn't matter all that much. It's fun!
[5] Likes
So, as a bit of a preamble, I have really bad reaction time/processing speed. It is something that has been diagnosed by a doctor. I'm like 97 percentile in a bunch cognitive of areas but around 35 percentile in processing speed. This is a boss that absolutely requires you to not only be plugged in at all times, but also has a lot of attacks that require instant reactions, and will punish you if you're off by one frame. There is also a massive element of luck involved in this boss. Some attacks don't allow you to damage him at all. In-between attacks his position rapidly switches and you might not get much damage off before he starts up another one. Some allow you to get massive damage but only if he stands in the correct position. Some give you massive damage but also can screw you over with attacks very few people can actually react to. A lot of this fight is putting yourself in the correct position so that you can have the most amount of time to react possible. It is extremely luck-based even with that. That doesn't mean it isn't fun, but it means that sometimes you will go for long periods of time without a good attempt because he just isn't giving you attacks with good damage potential.
I don't really know how to feel about this fight. It is extremely cool, quite frantic, and genuinely satisfying to play, but it's also pretty bullshit. Even on my clear attempt I got extremely unlucky with him giving me the ultimate final attack TWICE. I think that if you want to play this, you should treat it pretty casually. It's a learny fight despite how random it is; to the degree that you won't exactly understand how to play just from watching. If you do want to play, I'll give you an attack by attack rundown of how *I* personally did each of them.
PHASE 3 PART 1:
General strategy:
Stay in the left column unless an attack comes that forces you to go to the other ones. This positions you in the best spot to react to the pickles and unicycle attack. Before the first attack, chase after what row he's in for damage, but afterwards, use your discretion since he moves quicker. I chose to just stay in the center row and hope he walked into my attack. He will also never do the same attack twice in a row.
Unicycles:
You cannot damage him during this attack, but it is pretty straightforward. Generally speaking, it's better to start this attack in the center left square, but its a timing you'll get the feeling for pretty quickly and be able to do no matter what.
Pickles:
Stay on the left column and focus on standing in the row where you can damage him when possible. The reason you stay in the leftmost column is the diagonal bullets can't hit you no matter what. You generally want to read where the yellow spots that spawn bullets are from rather than the bullets themselves. This attack also has the potential to wall you but most of the time won't actually, even if its really difficult. You'll probably hate this attack at first, but be glad to see it later as its one of the better attacks for actually dealing damage.
Fakeout explosion:
Get out of the row he's standing in and move to the right column as quick as possible. It's probably the most free attack in the whole fight, and it's good to see because it means you get basically a little bit more free damage.
Crashing Shuttles:
This is for me the least consistent attack in the fight, but not because it's unfair. It just requires you to react SUPER quickly. Get to the center tile as it gives you the most time to react, and always go diagonally if possible. Even if you just find yourself completely unable to process the attack, there is a 50% chance you will survive if you move diagonally towards a corner in any direction. Return to the center afterwards. This will go on for 5 rounds before the attack is over.
Killer Queen:
The first round he will basically pick a square. Memorize it because that's your safe spot should he choose to do killer queen again before the 2nd half. You can get a free 20 damage or so from part one. The second time he does killer queen, every tile except the one he didn't highlight the first time will explode. If you make it to the 2nd half, go to the rightmost column as all of those tiles will not be trapped, and you can get some extra damage.
Arrow explosions:
This attack *is* super consistent, and if he picks the middle row to start the attack, you can get a ton of damage, but it takes a while to get the timing and has a pretty steep learning curve. Don't focus on dealing damage, just focus on surviving. Move to the center tile, and go to the tile on the opposite end of the arrow. The rhythm is one two three for the explosions. Move back to the center very slightly after the two count. It takes a while but once you have the muscle memory you don't lose it.
Bombs:
This attack is dumb and bullshit!!! It is by far the most problematic attack in the fight to me, but also has the most potential for damage. The attack will spawn in bombs that kill you if you're standing on the same tile where they spawn, and are also hard to react to. They can explode orthoganally or diagonally after spawning in, and will aim at you. The bomb spawn is random but the explosion is aimed. I did not know this until after clear and Cosmoing pointed it out to me and now I am upset. Generally it's better to get out of range from both as it leaves out a potentially extremely tight reaction window. You can also just get cornered and have no way to escape though and just die. It happens super often.
PHASE 3 PART 2:
General strategy:
Once he gets below 200 hp, no matter what, he will absorb 3 tiles and give the space to you. This also counts as an attack, so if you got one attack before reaching this, you could get the same one again, so watch out for that. Generally still stay in the leftmost column and like don't choke.
Unicycles:
Stay in the center row left column between each round. He will go in 2 rows at once rather than staggered, so staying in the center gives you the most time to react. Still pretty straightforward.
Fakeout explosion:
Same as before. Get to the rightmost column. It's a little harder since you technically have more inputs before the explosion goes off, but it's still good when you get it as it's pretty free.
Crashing shuttles:
Start at the same tile you started in in phase 1. There will always be at least one safe tile in the starting 3 grid on this version of the attack. It's more random but you can definitely power through if you clutch. For me this attack almost always meant the end of the attempt.
Killer Queen:
If the explosion happens at this point and the first half was already started, go the rightmost column. If he starts the attack up, still pay attention, but I never once had an explosion of every tile go off during my time playing this fight.
Bombs:
Pray! Same general strategy but the bombs are even faster. It's the best attack for damage, but you still don't really want it because of how dumb it is.
Super omega fuck you reaction check mudamudamuda etc:
His sprite will change before you hear the sound cue so react to that. Move diagonally, but have your vertical input be the first. Be on the lookout for it because if you get caught off-guard you WILL just instantly die, and you will probably die even if you know it's coming because it's a raw reaction test.
Final:
He can do final at any point. It's possible to win without getting a final, but he probably will do it anyways. On my winning run he did final twice. It's super fucked up to learn at the end of a fight like this. Basically, he will telegraph 8 explosions he will do, and will do one explosion on each column. The explosion will never be on the same tile within that column twice in a row. Count to 8 in rhythm with the explosion telegraphs. Move out of the way on the number you count on.
So for me I would say:
1
2 (move)
3
4
5 (move)
6
7 (move)
8
Then i would move in accordance with the rhythm. It was the only way the attack was possible for me and I actually preferred getting this to bombs later on because it's more consistent. After you get through, you can deal a solid 70 damage or so before he gets up again. If you're lucky, he'll die during this period or shortly after.
So yeah, End Your Life. One of the most fucked up bosses I've ever beaten. I enjoyed my journey. It's a unique fight, but it definitely appeals to only a specific type of player. I got pretty mad at the RNG at times but attempts go by so quickly that it didn't matter all that much. It's fun!
Rating: 7.5 75
Difficulty: 85 85
Jan 26, 2024
omega2020
For: I wanna clear the Crime & Punishment Ver.W
[0] Likes
For: I wanna clear the Crime & Punishment Ver.W
[0] Likes
Rating: 4.0 40
Difficulty: 58 58
Jan 26, 2024
omega2020
For: Chicken Wanna Kick The Bucket
[0] Likes
For: Chicken Wanna Kick The Bucket
[0] Likes
Rating: 1.9 19
Difficulty: 40 40
Jan 26, 2024
Delicious Fruit