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bereavement
For: Reverie
Tagged as: Needle Gimmick
[0] Likes
Rating: 5.5 55       Difficulty: 60 60
Mar 1, 2024
voraciousreader
For: I wanna be the Catharsis
Rating based on normal difficulty.

Definitely a classic, I respect the artistic vision, and most of it has aged pretty well, but the saves I disliked, I really disliked because they felt like meatgrinders. Still a solid recommend if you appreciate the dark atmospheric games it inspired, and have a bit of patience.

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Tagged as: Needle Art
[0] Likes
Rating: 7.5 75       Difficulty: 66 66
Mar 1, 2024
bereavement
For: I wanna break the silence 3
Tagged as: Needle x_Floor Outline Neon
[0] Likes
Rating: 8.0 80       Difficulty: 55 55
Mar 1, 2024
Gaborro
For: solve et coagula; or, the inner machinations of the game
Based on normal difficulty.

Very difficult needle game with what seems to be a lot of lore and story with many things left to interpretation, with just a few screens, but with the difficulty enough to push the playthrough very far.

The few aspects of lore can be discerned from multiple signs left around the needle, and to actually get to the end of the game, this exploration will be needed.

I really like this aspect of the game, as it makes what would usually be considered a pretty average difficult needle experience into something a lot more worth going through; this is especially enhanced with the horror-esque visuals which are very well made.

I found some of the jumps in the last save to be kind of frustrating (full jumps where you barely miss the mark are so demotivating) but the effort put into the game helped a lot in having me interested enough to get through, and personally, the clear screen made it worth it for me.

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Tagged as: Story Horror
[1] Like
Rating: 7.5 75       Difficulty: 80 80
Mar 1, 2024
PlutoTheThing
For: I wanna realize
This game is awesome, for one I absolutely adore the aesthetics of this game, the stages look AMAZING, the music is fantastic, and the atmosphere at some point it's mesmerizing, especially in the trigger stage, the final stage, and the ending. The gameplay itself is lovely, the gimmicks are pretty simple but are used very well throughout the game, the triple jump and low gravity stages are relatively basic compared to the others, but they are still very fun. I think the final stage is my favorite, auto jump gimmick is awesome and towards the end there's some really unique screens including mini avoidances, a race, and a memory game, all of which I loved. I can't recommend this game enough, it's short but sweet and truly a fantastic experience all around.

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[2] Likes
Rating: 9.5 95       Difficulty: 58 58
Mar 1, 2024
PlutoTheThing
For: I Wanna Be the Maze
This review is based on a 100% clear

Maze is a one of a kind game, the basic premise is that the game has a bunch of branching paths leading to various rooms with more paths and you need to collect the various secrets around this world. There's a ton of different segments to the game, various underground bits, a water area, a huge room with a rising platform, and a stage up in the sky. Cyber's level design is pretty unlike anything I've seen in other fangames which leads to some really interesting screens like the one with spikes that chase you from the center, the avoidance-ish screen before the cloud boss, the aforementioned rising platform room and quite a few others, it's rare to spend long in this game without seeing something strange but honestly really cool.

The main selling point of the game of course is the bosses. There's quite a few, 10 if you count mini-bosses, and they are a highlight of the whole experience. The weakest one is King of King, it's like the definition of a one attack boss where prefinal is insane and the rest is pretty easy, but besides that I like them all. The Beatmania and Cloud bosses are chill and fun, and in spite of it's obvious issues, I really like piano. The boss has a lot of fun RNG reading and while Red Piano is complete bullshit, it encourages you to develop consistency at the bits which aren't luck based, and those parts are awesome. The best boss in my opinion is the Miku though, it's just great all around, one of my favorite avoidances in an adventure game with a good variety of attacks which feel great to play.

Maze is rather abrasive at times, at I think most people will not really enjoy what this game has to offer, but I at least think it's worth a try because for what it is, Maze is a really awesome game.

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[4] Likes
Rating: 8.7 87       Difficulty: 85 85
Mar 1, 2024
bereavement
For: I wanna break the silence 2
Tagged as: Needle Dotkid x_Floor Outline Neon
[0] Likes
Rating: 6.5 65       Difficulty: 50 50
Mar 1, 2024
bereavement
For: I wanna break the silence
50 floor neon style needle game with some dotkid and infinite jump sprinkled in. Nothing stood out too much, but it's pretty good to just play and chill.

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Tagged as: Needle Dotkid x_Floor Outline Neon
[0] Likes
Rating: 6.0 60       Difficulty: 50 50
Mar 1, 2024
Nearigami
For: I Wanna Traverse The Seven Aspects
Seven Aspects is a western collab with a lot of variety. It gives the vibe of a more polished older adventure collab, which seems to be the goal. I like all of the stages in this, though some more than others. There weren't any parts I outright disliked though, and speedrunning it has actually made the parts I had a harder time appreciating first playthrough more enjoyable. Overall highly recommended.

If I had to rate each stage individually:

Arzztt: 9/10 - enjoyable trap stage that also managed to not make me feel lost, which is pretty difficult once trap games get above a certain difficulty threshold I find. Arzztt has really found his footing and improved pretty drastically on the adventure style I found to still need work during Look Inside. I'm really impressed.


LSS: 9/10 - It hit a sweet spot of puzzle difficulty for me where it still was a bit of a brain teaser at times, but it never got too difficult to the point where I felt stuck for a long time. The boss is also really cool even though I find it to be a little too much to keep track of sometimes.

Racic: 8/10 - I am rating this a bit lower than some other ones but please don't take that as me disliking the stage. I actually think that the goal of a collab stage should be to add variety and contribute to the overall experience, and I think Racic's stage nails this. It's a really nice intermission of sorts and contributes greatly to the overall vibe of the game.


Wolfi: 9/10 - Wolfi's boss is the hardest part of the game for me and gets a little frustrating sometimes, but it's still a good time. The gimmick took a bit to grow on me but I found myself really loving the design the more I experienced it.

Piece: 8.5/10 - This serves as another intermission stage to me. I've never been too big of a fan of yoshi platforming, but I think Piece really made it work here in this sort of open area vibe. It has big NANE energy which kind of gives a bit of an amateurish vibe, but then I remembered Piece made that engine so it's completely fine.

Gwiz 6.5/10 first playthrough, 9/10 every other time - I think this stage has a really cool idea that lightly suffers from the fact that it's really learny and not really immediately obvious what the timing on everything is. It took me a while to get to grips with and I wasn't having that much fun doing it. On future playthroughs once I learned all the timings it actually became one of my favorites.

Naloa: 10/10 - The final boss is just genuinely awesome. I loved every second of it, and it's the perfect way to end a game like this.

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[1] Like
Rating: 9.0 90       Difficulty: 60 60
Mar 1, 2024
Nearigami
For: I Wanna Escape The Haunted Mansion
The bosses are much harder than the platforming, which I didn't necessarily mind, but it's something to take note of. I enjoyed my time with this one. The visuals in particular are really good for a first fangame.

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[0] Likes
Rating: 6.5 65       Difficulty: 55 55
Mar 1, 2024
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