Latest Reviews
Nearigami
For: Chew 045
For: Chew 045
I played this because it was in precision needle FSR. I got to one screen pretty far in and just couldn't get through it. What you have to know about me is that for most of my time playing fangames, I have outright refused to learn how to cancel. I think it's mostly because I just didn't have the discipline for it, and, to me, any game that required one frames wasn't worth playing. When I came back to fangames recently after a year away, I told myself that I would "do fangames right" this time. I would do my best to sincerely appreciate as many aspects of these games as I could, to the best of my abilities, and be myself, rather than be someone that would be admired by other people. I want to love fangames more than anybody else, because they have been the only thing truly constant in my life since I discovered them.
I started playing precision FSR because I wanted to test my open-mindedness and actually learn how to play and enjoy this genre, even if I suspect they'll never be my favorite. So I learned how to numpad cancel. I had previously only used numpad in order to get through K3 Secret 2, and that was years ago at this point. I had completely forgotten how to do it. Over the course of a couple weeks, I actually got pretty decent at numpad cancelling! There's a rhythm to it that once you learn for real, you don't forget. And you know what? They're surprisingly fun! My experience playing fangames has been enriched by opening myself up to numpad cancelling. The screen I got stuck on in this game however, was my first required low-cancel. I couldn't use my little numpad tricks in order to progress. I was stuck with the other kind of cancelling I put off learning. So I bashed my head against the wall for a bit until I ultimately gave up. A week later though, I came back, confident from my recent precision clears that I could get this one jump.
I threw myself at it for 30 minutes. Shift cancelling, as it turns out, is much more difficult to pull off than numpad cancelling. 95% of the time, I wasn't even getting the cancel in the first place. Even when I was, I either didn't cancel at the right height, I wasn't in the correct position, or I screwed up my second jump. I didn't give up though. Even though it's one jump, I DID feel myself getting better at it. Eventually though, I got through, and I popped off as much as I possibly could have at 1:30 in the morning without waking up my family.
I think I understand the appeal of precision needle now. It's a process of making micro-optimizations and improving muscle memory, forcing yourself through jumps that are just barely possible. It's truly a niche experience, but once it has its grips in you, there isn't anything else quite like it. It absolutely tows the line between garbage and genius most of the time, and frankly I can't say I recommend them wholeheartedly unless you're a specific kind of person, but there's absolutely a place for it.
The rest of the game is whatever and probably will be nothing special to anyone else, but for me, as the game that made me learn how to low cancel, I'll be sure to remember it.
[4] Likes
I started playing precision FSR because I wanted to test my open-mindedness and actually learn how to play and enjoy this genre, even if I suspect they'll never be my favorite. So I learned how to numpad cancel. I had previously only used numpad in order to get through K3 Secret 2, and that was years ago at this point. I had completely forgotten how to do it. Over the course of a couple weeks, I actually got pretty decent at numpad cancelling! There's a rhythm to it that once you learn for real, you don't forget. And you know what? They're surprisingly fun! My experience playing fangames has been enriched by opening myself up to numpad cancelling. The screen I got stuck on in this game however, was my first required low-cancel. I couldn't use my little numpad tricks in order to progress. I was stuck with the other kind of cancelling I put off learning. So I bashed my head against the wall for a bit until I ultimately gave up. A week later though, I came back, confident from my recent precision clears that I could get this one jump.
I threw myself at it for 30 minutes. Shift cancelling, as it turns out, is much more difficult to pull off than numpad cancelling. 95% of the time, I wasn't even getting the cancel in the first place. Even when I was, I either didn't cancel at the right height, I wasn't in the correct position, or I screwed up my second jump. I didn't give up though. Even though it's one jump, I DID feel myself getting better at it. Eventually though, I got through, and I popped off as much as I possibly could have at 1:30 in the morning without waking up my family.
I think I understand the appeal of precision needle now. It's a process of making micro-optimizations and improving muscle memory, forcing yourself through jumps that are just barely possible. It's truly a niche experience, but once it has its grips in you, there isn't anything else quite like it. It absolutely tows the line between garbage and genius most of the time, and frankly I can't say I recommend them wholeheartedly unless you're a specific kind of person, but there's absolutely a place for it.
The rest of the game is whatever and probably will be nothing special to anyone else, but for me, as the game that made me learn how to low cancel, I'll be sure to remember it.
Rating: 5.5 55
Difficulty: 60 60
Dec 31, 2023
Chatran
For: Selected Needle Works 21-23
For: Selected Needle Works 21-23
I abstain from giving this game a proper rating because it's clear to me that this game does not cater to anyone's specific tastes, and certainly not to mine. It helped me learn what all I like and dislike in needle, as well as what I'm willing to accept out of art. Which is to say, I can't fully accept everything this game offered to me based on my own design philosophies.
I do want to start by saying the treatment this game has gotten overall is unfair. I know all too well how it feels for a game with soul put into it to be completely ignored. I went into this with the purpose of giving it a fair shot because I felt it deserved it, and despite many of my issues I will list in this review, I am glad I tried it and gave it some form of attention.
I find this game to be extremely inaccessible. A major portion of that lies in some of its unforgiving difficulty, which primarily lies on multi-screen and / or trigger-dense segments; and this is just the way it is. Clearly to me difficulty is no longer an aspect in fangames I find appealing, and such is life.
But in other ways I find this game inaccessible, mainly in the way the game presents itself. I'll personally draw the line at difficulty, but I personally will not accept the same merit when a game alienates an entire population as a form of artistic vision. I won't pull any punches, I find the fact that this game visually obscures the platforming to blindness to be egregious.
I don't want to *not* recommend this game, because even though I listed nothing but complaints, I find there's a lot of gold here. I genuinely had a lot of fun for a decent chunk of the game's runtime, and I think that amounts to something. I just inherently disagree with much of how this game simply exists, and I feel the need to vent in some space regarding that. Please forgive me for doing so.
I do want to start by saying the treatment this game has gotten overall is unfair. I know all too well how it feels for a game with soul put into it to be completely ignored. I went into this with the purpose of giving it a fair shot because I felt it deserved it, and despite many of my issues I will list in this review, I am glad I tried it and gave it some form of attention.
I find this game to be extremely inaccessible. A major portion of that lies in some of its unforgiving difficulty, which primarily lies on multi-screen and / or trigger-dense segments; and this is just the way it is. Clearly to me difficulty is no longer an aspect in fangames I find appealing, and such is life.
But in other ways I find this game inaccessible, mainly in the way the game presents itself. I'll personally draw the line at difficulty, but I personally will not accept the same merit when a game alienates an entire population as a form of artistic vision. I won't pull any punches, I find the fact that this game visually obscures the platforming to blindness to be egregious.
I don't want to *not* recommend this game, because even though I listed nothing but complaints, I find there's a lot of gold here. I genuinely had a lot of fun for a decent chunk of the game's runtime, and I think that amounts to something. I just inherently disagree with much of how this game simply exists, and I feel the need to vent in some space regarding that. Please forgive me for doing so.
Tagged as: artistic_vision
[5] Likes
Rating: N/A
Difficulty: 85 85
Dec 31, 2023
PlutoTheThing
For: Mauri Climbs a Mountain
For: Mauri Climbs a Mountain
Really fun pathing needle with a lot of charm and polish. Particularly the final segment is really cool with how you traverse the tower to reach the top, and all the platforming is quite fun. The ending is pretty cool as well!
[1] Like
Rating: 8.7 87
Difficulty: 48 48
Dec 31, 2023
PlutoTheThing
For: DIRDKILL
For: DIRDKILL
Quite the varied game, consisting of three sections which are all completely different from each other. The first area is by far the most developed, but the other two are still enjoyable.
[2] Likes
Rating: 8.0 80
Difficulty: 41 41
Dec 31, 2023
PlutoTheThing
For: I wanna Zap the Mas
For: I wanna Zap the Mas
Really fun 3 stage game with fun gimmicks and bosses, in particular I think the second stage's mechanic is cool even if it's not used a ton. The bosses are chill and the game feels really good to play.
[0] Likes
Rating: 9.0 90
Difficulty: 32 32
Dec 31, 2023
Neos_
For: I want Pizza
For: I want Pizza
Tagged as: Secret_Santa
Secret_Santa_2023
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 31, 2023
3headedmonkey
For: I wanna thank the Ashotovka
[0] Likes
For: I wanna thank the Ashotovka
[0] Likes
Rating: 4.0 40
Difficulty: 65 65
Dec 31, 2023
TheChiekurs
For: I want Pizza
For: I want Pizza
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 31, 2023
Delicious Fruit