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BloggerOP
For: I wanna gameover
Rating based on all clear.

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Rating: 9.4 94       Difficulty: 58 58
Jun 15, 2022
BloggerOP
For: I Wanna Duloxetine
Rating based on brutal mode all clear.

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Rating: 8.6 86       Difficulty: 60 60
Jun 15, 2022
BloggerOP
For: I wanna visit Hawaii
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Rating: 6.8 68       Difficulty: 67 67
Jun 15, 2022
BloggerOP
For: I Wanna Eclipse
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Rating: 9.5 95       Difficulty: 60 60
Jun 15, 2022
nazratt
For: I wanna be the Fujimoko(new ver)
This piece is actually incomplete and is broken off in the middle of the final stage.
There are eight stages in total, all but stage 8 consisting of a road and one boss. Stage 8 is incomplete and has no boss.
You will return to the warp room at the end of each stage, but you can also use the BackSpace key to force your way back.
The BGM, bosses, and some gimmicks are associated with the Touhou series.
The path consists mostly of needles, with some gimmicks and traps. Some of the gimmicks are original and enjoyable.
Basically, the later stages are more difficult and longer, but there are also some not so difficult stages. At stage 5, the difficulty level suddenly drops, and there is only a short road with a save at each placement and an easy boss.
Beyond that, it becomes progressively more difficult to cross one section, and existing placements such as diamond, corner, and invert are used more frequently. At the end of the stage, there is even a placement that requires a bunny-hop.
There is one hidden item in each stage, but the route to some of the items is similarly riddled with existing placement.
The difficulty of the bosses is mostly in order, but some are unbalanced. The boss in stage 4 is quite difficult in the second half of the stage due to the combination of aiming at your own machine and random numbers, while there is a perfect safe zone in the middle of the stage. The boss in stage 7 requires avoiding a large number of bullets flying randomly from above, below, left, and right in the middle of the stage, which I found very difficult.
All the bosses' remaining HPs are not displayed so the overall pictures are unknown.
The readme are somewhat unfriendly and do not clearly state that the game is incomplete or how many hidden items are available.
Overall, this piece is unbalanced and can be quite a struggle for those who are not advanced players.

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Rating: 4.7 47       Difficulty: 60 60
Jun 15, 2022
BloggerOP
For: I wanna avoid the anxious
Five avoidances which have their own charms. Final one was particularly hard, but I still had fun with it, except for long waits between the attacks.

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Rating: 7.2 72       Difficulty: 66 66
Jun 15, 2022
K_YouTube
For: I wanna be the Mine
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Rating: 4.0 40       Difficulty: 33 33
Jun 15, 2022
arietta
For: I wanna be the Deregulation
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Rating: 4.0 40       Difficulty: 35 35
Jun 15, 2022
Pigeon
For: I wanna be the Chokochoko
Vine finger gymnastics

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Tagged as: Short
[0] Likes
Rating: 2.2 22       Difficulty: 12 12
Jun 15, 2022
kurath
For: I wanna See The Light In My Lost Period
Reasonably decent needle game with some rough spots. A lot of the design is good but there's the occasionally weirdly precise jump.

Also, for a needle game, a strange amount of technical problems. For some reason for me, normal vines worked vine, all the jungle adventure vines had the similar issue that you'd occasionally see on old gm8 games where they'd only work 1/3 of the time - they're lightly used here and rarely in problematic spots so it wasn't a major issue, but peculiar - definitely something to watch out for if your computer has those vine issues (eg kermit 2). Also the music didn't restart, and by that I don't mean the usual thing, I mean when you hit R, the game restarts and the music is over, that's it.

Either way, it was reasonably fun with some solid variety for a mostly standard needle game.

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Tagged as: Needle
[0] Likes
Rating: 7.0 70       Difficulty: 65 65
Jun 15, 2022
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