Latest Reviews
Reinhoc
For: I Wanna 12323213123
For: I Wanna 12323213123
Single screen meh
Tagged as: Needle
[0] Likes
Rating: 0.0 0
Difficulty: 10 10
Dec 14, 2023
Reinhoc
For: .EXE
For: .EXE
Still unsure of what I just played
[0] Likes
Rating: 0.1 1
Difficulty: 15 15
Dec 14, 2023
Reinhoc
For: I wanna be the ...?
For: I wanna be the ...?
Rather easy game with some avoidances that can were a bit challenging for someone like me that isn't good with avoidances. There is a needle room where you're being chased by something that was an absolute pain
Tagged as: Adventure
[0] Likes
Rating: 5.5 55
Difficulty: 35 35
Dec 14, 2023
phgQED
For: I wanna catch you
For: I wanna catch you
This is the stella game i have been looking for. This is a perfect example of what i would call 'humanized needle', or maybe 'needle for human beings'--until the last area, none of the jumps are ever harder than 32px standard, and they're often nerfed to be more lenient than that. The difficulty in this game comes from the uniqueness of the maneuvers and pathing, not necessarily in the individual trajectories or hitboxes orientations.
Something i found especially appealing about this game, aside from its overall aesthetic (which does a nice job of painting a cohesive picture of its creator along with establishing a nice soft mood), was the fact that pathing elements could appear without being 'used to death'. What i mean, so to speak, is that with a creator of this skill level, sometimes their maps can be nearly inscrutable to someone without the experience to parse everything that's going on. What this means for me, as a fairly untalented player, is that when i see a vine or platform or piece of water, a soft fear sets in that it's going to be re-used later and i'm already missing how, as well as the pathing that comes with it. That isn't the case in this game, and it made interacting with each of the individual elements of the screen more fun when i knew i wouldn't necessarily have to revisit them. Sometimes a vine without your jump is just a vine without your jump, and you won't do a dinosaur loop to come back with your jump refreshed... that was really appealing from my perspective.
The only overall 'critique' i have for this game is that it could have been ever-so-slightly shorter and i wouldn't have complained, given the comfy slice-of-life feel the needle gives. I enjoyed all the content i played, but i did get stuck on one or two saves, mostly due to inexperience with shift holding for vine tech. i also felt like the classic 'game over' music was a bit jarring when contrasted with the soundtrack, and would have preferred just letting the music play, which i couldn't find an option for.
Overall my favorite stella game, one of my favorite needle games of the year, and possibly all time.
Something i found especially appealing about this game, aside from its overall aesthetic (which does a nice job of painting a cohesive picture of its creator along with establishing a nice soft mood), was the fact that pathing elements could appear without being 'used to death'. What i mean, so to speak, is that with a creator of this skill level, sometimes their maps can be nearly inscrutable to someone without the experience to parse everything that's going on. What this means for me, as a fairly untalented player, is that when i see a vine or platform or piece of water, a soft fear sets in that it's going to be re-used later and i'm already missing how, as well as the pathing that comes with it. That isn't the case in this game, and it made interacting with each of the individual elements of the screen more fun when i knew i wouldn't necessarily have to revisit them. Sometimes a vine without your jump is just a vine without your jump, and you won't do a dinosaur loop to come back with your jump refreshed... that was really appealing from my perspective.
The only overall 'critique' i have for this game is that it could have been ever-so-slightly shorter and i wouldn't have complained, given the comfy slice-of-life feel the needle gives. I enjoyed all the content i played, but i did get stuck on one or two saves, mostly due to inexperience with shift holding for vine tech. i also felt like the classic 'game over' music was a bit jarring when contrasted with the soundtrack, and would have preferred just letting the music play, which i couldn't find an option for.
Overall my favorite stella game, one of my favorite needle games of the year, and possibly all time.
Tagged as: Needle
[1] Like
Rating: 8.9 89
Difficulty: 58 58
Dec 14, 2023
LastTISisLife
For: I cannot but go ahead through the way of the starlit sky
[0] Likes
For: I cannot but go ahead through the way of the starlit sky
[0] Likes
Rating: 5.2 52
Difficulty: 15 15
Dec 14, 2023
AgusIV
For: I Wanna Fill In The Blanks
For: I Wanna Fill In The Blanks
This is extremely original and funny, I'm downloading the 2nd one right now.
[0] Likes
Rating: 8.5 85
Difficulty: 33 33
Dec 14, 2023
OtiWolf
For: I wanna be the Quarzious - Quarzious Mode
[0] Likes
For: I wanna be the Quarzious - Quarzious Mode
[0] Likes
Rating: 1.0 10
Difficulty: 5 5
Dec 13, 2023
Delicious Fruit