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Lucien
For: I Wanna Beat The Challenge 3
Tagged as: Needle
[1] Like
Rating: 7.6 76       Difficulty: N/A
May 13, 2022
yangshuoen
For: I wanna break more traps 2
創意不錯,尤其是陷阱

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[0] Likes
Rating: 8.6 86       Difficulty: 52 52
May 13, 2022
Rokas666666
For: I Wanna Escape The Manor
A bit of a weirdo game, but god damn is the quality good. The gimmicks are absolutely fantastic, some of the most creative stuff I've ever seen in any fangame and executed really well. After being amazed by the plunger stage, I thought that that was it, but nope, the gravitylands with the 3D insanity was sick. Of course, the skateboard was also great, most satisfying to pull off out of the 3 imo. I will say that I found the constantly changing gravity combined with vines to be really confusing in an annoying way, but it wasn't anything that bad.
One thing I did find bad were the bosses, which were just really tedious due to them being significantly easier than the platforming sections yet also being longer. I beat the crab first try and the tack shooter took me quite a few because I would die at some random death and then have to slowly kill him again. It's just boring. They could work for an easier game, but they're out of place here.
As for secrets, I was able to do some, but searching for the moles was more frustrating than interesting. Maybe I missed it somewhere, but the minesweeper section desperately needed some tutorial. I have played hundreds of hours of minesweeper in other games and I would have never guessed it was that. I'm not a big fan of riddle puzzles in general, so this type of secret hunting wasn't for me, so, keep that in mind.
Overall, very good fangame with somewhat lacking bosses that are more than made up for by the amazing gimmicks.

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[1] Like
Rating: 9.0 90       Difficulty: 55 55
May 13, 2022
fengmoya
For: I wanna break more traps 2
It is a pretty good trap game with pretty chinese jokes.If you understand these you will find this game creative .

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[0] Likes
Rating: 9.8 98       Difficulty: 40 40
May 13, 2022
DualFPM
For: Wish me luck 2
Жуткий визуальный дизайн очень мешает играть, все объекты одноцветные, включая бекграунд, а в комбо с аутлайнами вообще ад. Геометрия сомнительная, находятся места, в которые можно залезть, но они при этом не служат никакой цели и только сбивают с толку. Странный нидл

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[0] Likes
Rating: 4.0 40       Difficulty: 20 20
May 13, 2022
anxKha
For: VoVoVo
[0] Likes
Rating: 10.0 100       Difficulty: N/A
May 13, 2022
anxKha
For: I Wanna Save My Boy
[0] Likes
Rating: 10.0 100       Difficulty: N/A
May 13, 2022
anxKha
For: I Wanna be the Vandal
[0] Likes
Rating: 10.0 100       Difficulty: N/A
May 13, 2022
Kilgour22
For: I wanna be the Churatch
Nine years ago, I began my fangaming journey with Churatch. I remember vividly struggling to land on a single block for fear of falling off, for fear of jumping into the single spike nearby . . . for fear of failure.

I died repeatedly, even as I started new save files and "speedran" up until the thirties, where the platforming posed a significant challenge. Slowly I crept my way into the forties as my skill level improved, and alternate paths began to open. I started to challenge myself further by completing these, particularly struggling with low-frame double jumps. You see, I wasn't yet comfortable with the controls; the kid felt like he was jumping at almost random heights, because I hadn't yet developed a feel for how long to hold shift.

Damn, I was awful.

After the second boss, the real platforming began. I grinded my way past the fifties, getting utterly destroyed by the apple cycles. I've never been particularly "quick" to recognize patterns like that—or, more accurately, the dynamic shifting of patterns has always caused me problems. This was true back then and is true today. But I slowly started to memorize the timings and inputs to get through them, and I managed to enter the sixties.

62. The F-jump screen. Words cannot describe how much I struggled with the first jump, so much so that I actually quit the game for a while. My young mind couldn't comprehend how to do them; repeatedly I would bonk my head on the ceiling, and thus never get the height. I ended up having to watch a playthrough of the game on YouTube to understand the jump, which is when I returned to the game and claimed my revenge, but damn if I didn't practice that thing dozens of times until I understood the jump.

I next got stuck on the third boss. I never did quite get the hang of shooting and jumping in quick succession, so I ended up trying to complete the boss the coward's way: jumping into the water, shooting, then falling down. This made the fight take forever to complete, and I was not yet consistent enough with my dodges or jump timings to complete it. And thus I left the game, this time for weeks.

In the meantime, I played (and beat) I Wanna Go Across the Rainbow. This was great practice, and beating the final boss gave me the confidence I needed to resume Churatch. I picked up where I left off, and minutes later, the third boss was vanquished.

The seventies introduced an unnamed jump which posed a similar challenge to floor 62, requiring a full jump, arc over part of the formation, followed by another full jump. Again, silly me, stupid, dumb, ignorant me, had to watch someone else do the jump, and it made so much sense! I forged ever onward, grinding my way through these screens, into the water stage, and finally the water downward diagonal. And what a jump that was! It's where I first learned how to stutter, and the feeling of satisfaction that washed over me upon completing it was incredible.

The next batch of screens brought with it a "ledge grab" of sorts. These screens took a while to complete, as they required something I very much lacked: consistency. But complete them I did, before I got walled once again on an infinite jump screen that had lots of low-frame jumps (my laptop keyboard could not recognize 2-frame inputs). And, once again, after many, many deaths, I beat it.

The last five floors went by pretty quickly, with 98 taking maybe fifteen minutes. I recall feeling intimidated by the time I got there; I'd heard a lot about the floor, and there was a palpable tension regarding it from the community in which I frequented. Having also watched a streamer who I respect immensely struggle with it, my hopes weren't high, but I persevered, and probably got a little lucky.

The final boss shut me down. I have never been good at bosses, and this one was well beyond my skill level. I left the game again, but this time, months passed with it laying dormant in my "to be completed" folder, taunting me.

I eventually got my revenge, and, upon seeing the clear screen and acquiring the warp item, let out a huge sigh of relief as the tension in my body melted away. Finally, at long last, I had achieved something that legitimately challenged me, and there is nothing more fulfilling than that. The memories will stick with me for a lifetime.

Today, I played through the game again. It was fine.

Cleartime and deaths: 49:15, 41

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[3] Likes
Rating: 6.0 60       Difficulty: 42 42
May 13, 2022
K_YouTube
For: I wanna be the Fight6
[0] Likes
Rating: 4.5 45       Difficulty: 28 28
May 13, 2022
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