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NightShark115
For: I Wanna Escape Into My Mind
For: I Wanna Escape Into My Mind
We really have come a long way since Hereditary Baldness, haven't we...
I Wanna Escape Into My Mind is an adventure game made for the 2023 Fangame Marathon. The game is heavily based on games like Burnmind or I Want, and describes itself with the themes of "change, identity and figuring out who you are".
First of all, the main thing you'll notice right away: the engine. Since the game is made on Unity, the usual engine options are entirely incompatible, meaning Jane had to rebuild the physics from scratch. Unfortunately, it's not the best recreation in the world. The jump heights are different than the original, the collision order is just wrong sometimes, right shift key is entirely disabled, the list goes on. Because of this, the game just feels very different to play than other fangames. Luckily, Jane at least knew how to design around this engine so the game felt natural to play in this engine, rather than hindered by it. Still, it can really be felt, so if you don't like dealing with irregular physics, this game won't be enjoyable for you.
With that established, how is the game itself? Well, it's a lot of fun. The game throws a lot of gimmicks your way, starting with normal gimmicks like moving killer walls, ending with more insane stuff like an enemy chasing you to destroy blocks around you, or eyeballs that shoot giant hands at you. The game uses these gimmicks extremely well, and not a single one of them felt unsatisfying to navigate around (with the exception of the stupid homing cherries in the Untitled Needle Game room, as I just have no idea whether they will explode or not). That's not even mentioning the different transformation that the Kid gets in the game, which can improve your movement options and enhance your weapons. There are a bunch of enemies in the game that you have to fight, and these powerups really help in dealing with them.
And of course, with a game this big, there's also bosses, which are just as fun as the platforming.
-The first boss is Norton, a nice introduction to what the bosses are gonna be like. The attacks are all simple to read, while still being fun.
-Following him is the "REAL boss", Contrarian Cherry, who is a literal joke boss. Moving on.
-Up next is Princess Nehema, who starts this game's trend of "clusterfuck bosses". It's not that bad at first, but once you enter the second half, you have shit coming from all sides, plus a guy on the left that you have to keep shooting before he corners you. Even in all the chaos, the boss still manages to be a lot of fun.
-The same, however, can not be said for Wlfgrl. This boss follows the same "clusterfuck boss" design as Nehema, but with significantly less effort directed towards the balancing. This becomes especially a problem in the parts where you actually damage the boss, since you have to deal with aimed eyeballs flying at you, on top of a bunch of other stuff, all in a really cramped room.
-Queen is a nice refresher after that. She's a rather unique boss, with more emphasis on spawning attacks relative to the player's position. Some of these can be a little unfair at first glance, but once you learn to stay on your toes more, you won't have as rough of a time.
-But we're not done yet though! After that, there's a phase 2, against the Queen fused with a giant Core. This one differs from the first one, going back to the design philosophy of the other bosses. The room is also much bigger than the other bosses, so you have plenty of space to dodge everything, and the attacks are all telegraphed well, so nothing is ever unfair.
-From this point onwards, all the bosses in the game are based on previous content from the game, starting with Contrarian Cherry teaming up with Wlfgrl. This is surprisingly not as bad as you would expect, as Wlfgrl doesn't do much of the attacks, and Contrarian Cherry takes center stage here. Or, rather, his "badass Original Characters" do instead. You fight against 3 separate bosses one at a time, each with their own attack. I don't really like how slow-paced it gets sometimes, but other than that, it's a good boss.
-And then Nehema comes back again, this time fused with the same Core that Queen fused with earlier. This fight uses enemies and attacks from both of those fights, while keeping in mind how these attacks impact the fight relative to each other. My favorite example of this is the attack with the chasing enemies paired with the waves on the ground.
-Finally, there's the final boss, Mind. You end the game by fighting a mirror image of yourself, featuring all 4 forms you can take in this game. It's a pretty long fight, so I'm happy to say that almost all of the fight is well-designed. The attacks are based on the abilities you were given while you had control over these forms, putting you on the recieving end of them this time. The only problem I had was the eyeball attack in phase 1, since it seems too confusing to figure out how to dodge it, but other than that, a nice sendoff to a nice game.
Oh yeah, this game also has a story. It's a rather complicated story, with elements of it strewn throughout the game. This unfortunately meant I wasn't able to understand much of what was happening, other than the whole game being a trans allegory. But hey, if you like games with stories, this is definitely something you would like. Other reviewers have already weighed in their takes on what the story could represent, so if you want somewhat of an idea of what it could mean, then go check them out.
And that just about covers it! A really fun game from top to bottom, despite a few rough spots here and there. Definitely recommended if the engine doesn't deter you.
[2] Likes
I Wanna Escape Into My Mind is an adventure game made for the 2023 Fangame Marathon. The game is heavily based on games like Burnmind or I Want, and describes itself with the themes of "change, identity and figuring out who you are".
First of all, the main thing you'll notice right away: the engine. Since the game is made on Unity, the usual engine options are entirely incompatible, meaning Jane had to rebuild the physics from scratch. Unfortunately, it's not the best recreation in the world. The jump heights are different than the original, the collision order is just wrong sometimes, right shift key is entirely disabled, the list goes on. Because of this, the game just feels very different to play than other fangames. Luckily, Jane at least knew how to design around this engine so the game felt natural to play in this engine, rather than hindered by it. Still, it can really be felt, so if you don't like dealing with irregular physics, this game won't be enjoyable for you.
With that established, how is the game itself? Well, it's a lot of fun. The game throws a lot of gimmicks your way, starting with normal gimmicks like moving killer walls, ending with more insane stuff like an enemy chasing you to destroy blocks around you, or eyeballs that shoot giant hands at you. The game uses these gimmicks extremely well, and not a single one of them felt unsatisfying to navigate around (with the exception of the stupid homing cherries in the Untitled Needle Game room, as I just have no idea whether they will explode or not). That's not even mentioning the different transformation that the Kid gets in the game, which can improve your movement options and enhance your weapons. There are a bunch of enemies in the game that you have to fight, and these powerups really help in dealing with them.
And of course, with a game this big, there's also bosses, which are just as fun as the platforming.
-The first boss is Norton, a nice introduction to what the bosses are gonna be like. The attacks are all simple to read, while still being fun.
-Following him is the "REAL boss", Contrarian Cherry, who is a literal joke boss. Moving on.
-Up next is Princess Nehema, who starts this game's trend of "clusterfuck bosses". It's not that bad at first, but once you enter the second half, you have shit coming from all sides, plus a guy on the left that you have to keep shooting before he corners you. Even in all the chaos, the boss still manages to be a lot of fun.
-The same, however, can not be said for Wlfgrl. This boss follows the same "clusterfuck boss" design as Nehema, but with significantly less effort directed towards the balancing. This becomes especially a problem in the parts where you actually damage the boss, since you have to deal with aimed eyeballs flying at you, on top of a bunch of other stuff, all in a really cramped room.
-Queen is a nice refresher after that. She's a rather unique boss, with more emphasis on spawning attacks relative to the player's position. Some of these can be a little unfair at first glance, but once you learn to stay on your toes more, you won't have as rough of a time.
-But we're not done yet though! After that, there's a phase 2, against the Queen fused with a giant Core. This one differs from the first one, going back to the design philosophy of the other bosses. The room is also much bigger than the other bosses, so you have plenty of space to dodge everything, and the attacks are all telegraphed well, so nothing is ever unfair.
-From this point onwards, all the bosses in the game are based on previous content from the game, starting with Contrarian Cherry teaming up with Wlfgrl. This is surprisingly not as bad as you would expect, as Wlfgrl doesn't do much of the attacks, and Contrarian Cherry takes center stage here. Or, rather, his "badass Original Characters" do instead. You fight against 3 separate bosses one at a time, each with their own attack. I don't really like how slow-paced it gets sometimes, but other than that, it's a good boss.
-And then Nehema comes back again, this time fused with the same Core that Queen fused with earlier. This fight uses enemies and attacks from both of those fights, while keeping in mind how these attacks impact the fight relative to each other. My favorite example of this is the attack with the chasing enemies paired with the waves on the ground.
-Finally, there's the final boss, Mind. You end the game by fighting a mirror image of yourself, featuring all 4 forms you can take in this game. It's a pretty long fight, so I'm happy to say that almost all of the fight is well-designed. The attacks are based on the abilities you were given while you had control over these forms, putting you on the recieving end of them this time. The only problem I had was the eyeball attack in phase 1, since it seems too confusing to figure out how to dodge it, but other than that, a nice sendoff to a nice game.
Oh yeah, this game also has a story. It's a rather complicated story, with elements of it strewn throughout the game. This unfortunately meant I wasn't able to understand much of what was happening, other than the whole game being a trans allegory. But hey, if you like games with stories, this is definitely something you would like. Other reviewers have already weighed in their takes on what the story could represent, so if you want somewhat of an idea of what it could mean, then go check them out.
And that just about covers it! A really fun game from top to bottom, despite a few rough spots here and there. Definitely recommended if the engine doesn't deter you.
Rating: 8.0 80
Difficulty: 50 50
Sep 4, 2024
TihonObskij
For: I cannot but go ahead through the way of the starlit sky
For: I cannot but go ahead through the way of the starlit sky
Good needle game for beginners(me). The only disadvantage is the music bug on the last screen (music goes silent for 10 minutes).
[0] Likes
Rating: 7.0 70
Difficulty: 26 26
Sep 4, 2024
KSANDER
For: I wanna Art the COM
For: I wanna Art the COM
Я не нейросеть
Tagged as: нейросеть
[1] Like
Rating: N/A
Difficulty: N/A
Sep 4, 2024
Needle_Satan
For: I wanna Art the COM
For: I wanna Art the COM
Я волокно мозга
Tagged as: нейросеть
[0] Likes
Rating: N/A
Difficulty: N/A
Sep 4, 2024