Latest Reviews
ElCochran90
For: I wanna be the Perfectionα
For: I wanna be the Perfectionα
“All Scripture is God-breathed and is useful for teaching, rebuking, correcting and training in righteousness, so that the servant of God may be PERFECT, thoroughly equipped for every good work.”
-2 Timothy 3: 16-17
[1] Like
-2 Timothy 3: 16-17
Rating: 1.5 15
Difficulty: 35 35
Nov 14, 2023
ElCochran90
For: I wanna be the Perfection5
For: I wanna be the Perfection5
“Do not conform to the pattern of this world, but be transformed by the renewing of your mind. Then you will be able to test and approve what God’s will is—his good, pleasing and PERFECT will.”
-Romans 12:2
[0] Likes
-Romans 12:2
Rating: 0.9 9
Difficulty: 35 35
Nov 14, 2023
ElCochran90
For: I wanna be the Perfection4
For: I wanna be the Perfection4
“Be PERFECT, therefore, as your heavenly Father is PERFECT.”
-Matthew 5:48
[1] Like
-Matthew 5:48
Rating: 1.2 12
Difficulty: 2 2
Nov 14, 2023
ElCochran90
For: I wanna be the Perfection3
For: I wanna be the Perfection3
“The law of the Lord is PERFECT, refreshing the soul. The statutes of the Lord are trustworthy, making wise the simple.”
-Psalms 19:7
[1] Like
-Psalms 19:7
Rating: 1.1 11
Difficulty: 30 30
Nov 14, 2023
ElCochran90
For: I wanna be the Perfection2
For: I wanna be the Perfection2
“As for God, His way is PERFECT: The Lord’s word is flawless; he shields all who take refuge in him.”
-2 Samuel 22:31; Psalms 18:30
[0] Likes
-2 Samuel 22:31; Psalms 18:30
Rating: 0.8 8
Difficulty: 35 35
Nov 14, 2023
ElCochran90
For: I wanna be the Perfection
For: I wanna be the Perfection
“He is the Rock, His works are PERFECT, and all His ways are just. A faithful God who does no wrong, upright and just is He.”
-Deuteronomy 32:4
[0] Likes
-Deuteronomy 32:4
Rating: 1.0 10
Difficulty: 30 30
Nov 14, 2023
TheChiekurs
For: I Wanna Defeat The Robot
For: I Wanna Defeat The Robot
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Nov 14, 2023
PlutoTheThing
For: I Wanna Defeat the Discord Makers 2
For: I Wanna Defeat the Discord Makers 2
This review is based on a 100% clear
Discord Makers 2 is one of the most prolific and hardest needle collabs out there, with 16 stages, technically 25 if you go for 100%, spread out across a variety of mostly Korean makers. If you just play the game casually and do what catches your eye, then there’s some nice things here, such as stages from Lucien, Biogom, Shinobu, and a few others. When you delve deep though, you’ll find some of the more dubious parts of the game, both in difficulty and quality.
One of the biggest things to note about this game is that compared to it’s predecessor, there’s a lot less variety. In DM1 there’s a ton of really wacky and unorthodox stages which feel entirely different from each other, and have totally different vibes and feels. In DM2 you get a lot less of that, and the biggest reason why is this game’s difficulty balance is basically nonexistent. A lot of the stages in this game are precision needle, those being SinKun, Lie, PowerNao, Cosowl, and if you do extra, Noah and Leehe. Most of these are also very hard and will take you a long time, compared to the other stages, because a lot of the stages in this game which aren’t precision needle are much easier compared to the rest, which I think is quite the downgrade from the first game, where even if it wasn’t all good, there was a good mix of hard stages across a lot of different types of needle. I’m not saying all the precision needle in DM2 is bad, I do hate some of it, particularly EX PowerNao, but I think EX Noah and Leehe are cool, but I do think that the game has a pretty major issue with balancing and makes it feel like there’s less variety than there is on paper. The major exceptions to this rule are Rukito, EX Kamilia, EX Whiteshadow, and EX Rkdehdtls, and despite issues I do like those areas, except for Rkd but it’s still somewhat enjoyable and far from the worst thing in the game. It’s hard to have a good fix for this, as if you buffed some of these other areas to be equal in difficulty to something like Cosowl’s stage, you’d run into issues, you can’t just buff something and have it be just as fun and quality without putting conscious effort into it, but it would have been cool to have more variety in where the difficulty comes from, so you spend less time which just one type of needle in what should be a big, varied collab game.
Discord Makers 2 is to me, a fun game, and one that’s worth checking out if you are skilled enough to handle it. However, I think this game does not live up to it’s fullest potential. I think with a lot more polish to the weaker points, especially stages like Cosowl and PowerNao which are made by relatively inexperienced makers, and better balance so that the game isn’t defined by just a handful of stages, the game would be a lot better in my opinion. I think it would be cool to see a needle collab as hard as this handled with more care to be something that I could say is truly a great game, although that’s obviously a very difficult feat. I can at least respect and appreciate this game for what it is, while wishing it was a more quality package that I could say is a truly great game, unfortunately that’s just not reality.
Edit on May 20th 2025: I ended up replaying the whole game and with an increased appreciation for precision needle, found more enjoyment in a lot of the stages I complained about. With that being said I still think my general issue of the game not being as varied still holds true, but I would not say all the precision areas are the same like I might have thought in the past, they are quite different. As such my opinion on the game has gone up quite a bit, even if some stuff is still questionable.
[5] Likes
Discord Makers 2 is one of the most prolific and hardest needle collabs out there, with 16 stages, technically 25 if you go for 100%, spread out across a variety of mostly Korean makers. If you just play the game casually and do what catches your eye, then there’s some nice things here, such as stages from Lucien, Biogom, Shinobu, and a few others. When you delve deep though, you’ll find some of the more dubious parts of the game, both in difficulty and quality.
One of the biggest things to note about this game is that compared to it’s predecessor, there’s a lot less variety. In DM1 there’s a ton of really wacky and unorthodox stages which feel entirely different from each other, and have totally different vibes and feels. In DM2 you get a lot less of that, and the biggest reason why is this game’s difficulty balance is basically nonexistent. A lot of the stages in this game are precision needle, those being SinKun, Lie, PowerNao, Cosowl, and if you do extra, Noah and Leehe. Most of these are also very hard and will take you a long time, compared to the other stages, because a lot of the stages in this game which aren’t precision needle are much easier compared to the rest, which I think is quite the downgrade from the first game, where even if it wasn’t all good, there was a good mix of hard stages across a lot of different types of needle. I’m not saying all the precision needle in DM2 is bad, I do hate some of it, particularly EX PowerNao, but I think EX Noah and Leehe are cool, but I do think that the game has a pretty major issue with balancing and makes it feel like there’s less variety than there is on paper. The major exceptions to this rule are Rukito, EX Kamilia, EX Whiteshadow, and EX Rkdehdtls, and despite issues I do like those areas, except for Rkd but it’s still somewhat enjoyable and far from the worst thing in the game. It’s hard to have a good fix for this, as if you buffed some of these other areas to be equal in difficulty to something like Cosowl’s stage, you’d run into issues, you can’t just buff something and have it be just as fun and quality without putting conscious effort into it, but it would have been cool to have more variety in where the difficulty comes from, so you spend less time which just one type of needle in what should be a big, varied collab game.
Discord Makers 2 is to me, a fun game, and one that’s worth checking out if you are skilled enough to handle it. However, I think this game does not live up to it’s fullest potential. I think with a lot more polish to the weaker points, especially stages like Cosowl and PowerNao which are made by relatively inexperienced makers, and better balance so that the game isn’t defined by just a handful of stages, the game would be a lot better in my opinion. I think it would be cool to see a needle collab as hard as this handled with more care to be something that I could say is truly a great game, although that’s obviously a very difficult feat. I can at least respect and appreciate this game for what it is, while wishing it was a more quality package that I could say is a truly great game, unfortunately that’s just not reality.
Edit on May 20th 2025: I ended up replaying the whole game and with an increased appreciation for precision needle, found more enjoyment in a lot of the stages I complained about. With that being said I still think my general issue of the game not being as varied still holds true, but I would not say all the precision areas are the same like I might have thought in the past, they are quite different. As such my opinion on the game has gone up quite a bit, even if some stuff is still questionable.
Rating: 6.7 67
Difficulty: 92 92
Nov 13, 2023
Delicious Fruit