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Riot3_1_2_1
For: a4
Tagged as: Avoidance
[0] Likes
Rating: 7.8 78       Difficulty: 50 50
Jul 27, 2023
Riot3_1_2_1
For: a3
Tagged as: Avoidance
[0] Likes
Rating: 5.0 50       Difficulty: 40 40
Jul 27, 2023
Riot3_1_2_1
For: a2
song bug on both bosses

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Tagged as: Avoidance unfinished
[0] Likes
Rating: 6.5 65       Difficulty: 40 40
Jul 27, 2023
Riot3_1_2_1
For: a1
Tagged as: Avoidance
[0] Likes
Rating: 3.0 30       Difficulty: 55 55
Jul 27, 2023
Riot3_1_2_1
For: 1925
Tagged as: Avoidance
[0] Likes
Rating: 7.5 75       Difficulty: 45 45
Jul 27, 2023
Fruitless
For: I Wanna be the Scapegoat
Don't let the lackluster production value scare you away, there is a very real gem to be found here.

I Wanna Be The Scapegoat is an adventure game made by dagger, a maker famous for his influence on basically every genre of fangames—with the stuff he's come up with, it's easy to see why.

In terms of structure, the game is broken up into a bunch of smaller levels, each with their own theme and gimmick.
The way I like to think of this is that while other adventure fangames are more like the New Super Mario Bros. series in terms of cohesion, this game is more like Super Mario 3D Land, feeling more disjointed and varied. You never know what you could run into next, and that's part of the fun about this game—it constantly throws new ideas your way.

As for the actual platforming itself, this is where a lot of the game's strengths (and faults) lie.
First, the positives. This game always manages to come up with unique ways to use the gimmicks in the stages, as well as many of segments just being fun in general. One of my favorites is the Phanto mask stage where you're required to platform around a stage while the masks keep chasing after you. Not all the gimmicks were the best, such as the wind or especially the barrel cannons, but even then, he still found ways to make it fun to play.
However, while some segments are really interesting in theory, actually pulling off a handful of them is another story. Some examples include the cemetery stage where you can't move as fast as usually but are expected to make tight maneuvers (it's much worse with the souls gimmick, trust me), or the conveyor belts stage used in Kamilia 2 which gives you far too little leniency to jump at the correct time. Luckily, these annoying stages are pretty few and far between, but I simply can't gloss over them.

So how about bosses? Well, this game has a total of 6 bosses, each being unique from each other in some way or another.
-First is Whispy Woods, who shoots shots at you which you have to aim back at him. A pretty easy boss all things considered, the attacks aren't that hard to dodge, and I got it on my first try.
-Bowser is up next, still an easy boss, but not as much. The attacks are slightly more difficult here, but overall nothing special.
-However, King Zing is where problems start arriving. You're expected to use the vines to reach him, but the walls and floor are almost completely covered in honey, so your movement is limited if you're not in the air. The real problem, though, is that halfway through, he decides to start chasing after you, while shooting bullets at the same time, which can be a nightmare to react to if you lead him into a bad spot.
-As a refresher, Hatsune Miku is a lot better of an experience. This boss is a 100% pattern avoidance with no RNG, set to 164's "unused impulse". The issue of terrible difficulty balancing that plagues most of dagger's other avoidances also seems to be absent here, as the ending is a lot easier to learn here than, say, Glorious Fragment.
-あ̵̡̛̙͎͉͙͐͆̉́͊̐͌̔͆́́̏̂̌̈́̎̑̈́̀̍͋́̓̑͒̃͋̐̅̂͋̚̕̕͘͝͝͝͠あ̴̢̨̧̨̛̤̘̺͖͙̼̫̥̫̬̩̲̦̮̲̖͕̱̦͓̜̱̲͈͚̦̟͖̊̏̈̃͐̒͆͌́̓̾̈̂̇͌̈͂̊͒̀̏͂̀̕̕̚̚͝͝ͅあ̴̛̛͚̫̟̺͈̭͔̙̪̮͕̠͎̼̗̇̊́́̋̓͌̒̅͗̾́̇̉̍́̀͐̉́̽͋͋̓̓͂̋͐̔̔͗̾̑̕͘͜͝͠͝͝͝͠͝ͅあ̷̨̨̢̗̖̟̱̳̬̥͈̠̰̼̼̭̦͔̲͕̮̯̖̰̝̻̾͆͆͌̑̈́͊̈́̓̃̈́̅̀̅͋ͅあ̵̨̢̛̞̮̣̯͎̳͇̭̤̣̰̺̭̹̥̣͈̺̘̹̹̱͈͎̟͙̌̑̽͂̀̈́̈́͒͒̉͑̾̃̄̏̉̉͗̈́̀̉̏̉̋̌̋̌͊͂̒̍́̐̉͗̇̕͘͘͜͜͝͝͠͝ͅͅͅあ̸̨͖̥̮̤̤͈͓̦̻̮͎̪͇͕̼̮̜̘̙͉̼͎̘̮͉̮̣̳͕̬͍̠̘͓̪̟̻̥̲̝͇͎͎̤̣̗̣͊͛̊͒̌̀̀̄͋̃̚͝あ̴̢̛̤̰̦̝̪͍̩̣̤̟̾̊̌̉̈́̇̀̒̈́͊́̓̋̀̈́̑̿̈́̄̿̅̇́͗̀͋͊̾̚̚̕̚͠͝͝ͅあ̶̢̡̛̛̫̮͉̻̖̥̬̥̘͇̭͈̼̱͕̗̣̪̖̱͎̈̃̊͗̓̂̊̿̑̏͛̄̅̎̌̾͒̈́̃̈́͌̎͊̂̈́̒̾͘͘͝あ̷̨̛̛̰͓̖͕̻̟̼̲̬͎͇͙̊̎̑̏̆̌̌͗́̐̈̇͋̕͝͠あ̴̡̨̢̨̨̛̛̙͇̺̘̖͔̰̭̼̟̮̫̳̺̘̺̙̳͈̬̮̲̣̖̣̹̟̦̭͚͈̬͙̲̲̰̮͖͖̳̖͎̺͛̓͒̋̒̂̽́̈́̀͒̄̏̅͗̊̒̏͋͊͐̍͑͐̀͌̐̀̀̈́̇̀̆̉̍̔̈́̽̚͘͘̕̚͜͝ͅあ̸̗̺̥̦̟̜̜͎̤̤̬͊́͒̾̂̉̒̈́̀̈́̿̑̐̈́̈́̎͒̂͊̊͋̌̆̐̈́̑͛͛̍̍̋̆̑̚̚͘̚͠͝あ̵̧̢̨̯̜̗̝̑͑̑̾͒͋̌́͒̓͊̉̑̆͗̔̚̚ͅあ̸̡̖̹̰̮͈̙̙̟̹̩̦͖͔̫͕̜͚̣͔̻͇̰̥̲͈̖̮̣̠͚̹̩̹̠̟̗͖͙̏̓́̇͜ͅあ̵̧̧̛͕̩̜̫͕̬͍̣͙̲͕̙̺̺͙͎̮̬̞̱̭̺̥̮̻̦̌͋̈̑̓̎̉̀̅̿̐̋̕͜͠あ̸̡̣̆̿̋̂̈́͊́͛̌́̀͒̽̚̚̚͝あ̵̢̡̛͕͔͙̤̙̼̥̫͓͇̲͓̟̣͓̪̮̝̼̬͎͚͓͔͕̼̥̺͍̫͈̗̯͈̯̤͕̝͚̠̬̽̋́̓͑̄͐̀͒̂̓̈́̕ͅあ̶̢̡̣̝͖̯̼̭̻̹̠̗̮͎̹͙̘̥̤̤̦̥̤̬̪͕̺̦̗̱̞͓̄̐͛̏̑̌͗̽͐̄̓͠͠ͅͅあ̸̨̩͍̭̦̗̦̘̮̭͙͕͇̤̬̙̮̝̦̥̅̐͊̏̃̆͆͊͘͘あ̵̨̨̧̨̼̬̞̱͉̦͍̺̪̬͉͚̭̻͓͔̦̲̯̗̟͇̜̰͇͇̮̱̦̝̩͍̠͎̪̺̟͑̓̊̑͘͜͜͝あ̸̨̡̨͍̱̟̭̟̰͈͍̥̰͈̣̭͇̤̦͔̰̪̭̩̼͕̙̦̭̣̳̲͎͚͎̌͊̔̉͑̂̈́̌̾̿̓̃͜͜͠あ̸̡̛̫̩̯̣̦͎̱̬̫̦͇͚̳̲̣̥̲̭͙̫̠̥̮͉̯̬̬͕͙̗̘͔̪̱̑̾͒͋̈͛͋̈́̓́͑͒̈́́͆͆̄̀̿͗́͆̐̐̂̀́͗̉͗͑̂͐̅͒̐́͊̓͑̚͘̕͜͝͝͠͝ͅあ̸̡͉̞̼̰̭̖̪͉̜̝̺͉̮͙̬̖̮͖͈̪͚͓̞̹̦͇̱͖̝͈͔͓͋͆͊̈́̇̓̅̌̿̿̕̕͜͜͝あ̸̨̡̡̧̢̛̻̳̞͉̹͚̜̳͈͚̪̦̱͉͍̮̲̰̙̩͕͓͈͎͐̋̊̃̓̏͂̒̋̈́̍̾̀̊̒̌̿̐̓̉̉̏̏͆̈́̋̈͌̓̈́́̕̕͜͜͠͝͝あ̶̧̨̨̢̨̢̦̯̼͎̩͙̗͇͇̹̘̣̦̥͈͕̬̖͔̙̪͍̩͚̥̣̣͓͓̲̰͂̽͂͘͜ͅあ̶̧̢̛̛̲͎̖̰̯̬̪̠̗̟͉̼̻̼̺͈͎̺̳̝̮͚̺̞̘̮̘͙̻̠̯̝̱̝̝̓̋̍͛͛̆̉̿̅̾͗̍̒̉͌́̏̊̃̃͑̓̈́̈́́̾̓͌͛̑̀̃͊͐́͆̅́̋̈́̉͑̚̕͜͜͝あ̴̟̗̠̼̭̪͎̺̳͔̱͙̰͉̖͕͙̩͋͜あ̵̧̢̡̡̢̘͔̱̟̥̰̹̥̙͉̜̣͖͍̜̯̤͎̳̟͎͍̜͇̮͓̬̮͍̙͇̑̒̈́̒̊̅̉͝あ̴̧̧̧̛̳̫̞͓̞̘̳̼̳̜͍͍̟̺̭͍̺̘̣̞̖̫͍̳̤̗̮͕͍̹̣͓͈̙͎̳͉͗̌͊͆͛̆͒̀̏͂͌͊̈́̽́̀̓̏̾̈́́̈́̾͒͛́͑̏̕͘͝
-Finally, the last boss of the game is Koishi Komeiji. As is the case with most Touhou bosses in fangames, you get infinite jump here, which I didn't find myself using all that much. Her attacks are directly inspired by those featured in Subterranean Animism, which translate over surprisingly well into fangame physics. The only problems I had were Rorschach in Danmaku which can just wall you if you shoot her at the wrong time, and the final attack which can just insta-gib you with the plants.

Overall, this game definitely deserves all the hype it's gotten over the past 10 years (time really does fly, huh...), but it's not without its flaws. Still a great experience though, definitely check it out if you're a fan of classic adventure fangames.

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Tagged as: Adventure Needle Avoidance Trap Gimmick Boss Long Yumenikki
[1] Like
Rating: 6.0 60       Difficulty: 55 55
Jul 27, 2023
TheChiekurs
For: Circus
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 27, 2023
TheChiekurs
For: I wanna be the chains
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 27, 2023
TheChiekurs
For: a4
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 27, 2023
TheChiekurs
For: a3
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 27, 2023
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