Latest Reviews

Go to page:
0 << < 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 > >> 11310
Riot3_1_2_1
For: I wanna beyond the sky
visuals are good and attack designs are ok...? But the playability is awful

Read More

Tagged as: Avoidance
[0] Likes
Rating: 5.5 55       Difficulty: 60 60
Jul 21, 2023
tuhkakuppi
For: Minty Freshness
Six screens of kinda awkward small screen needle. Focus on interesting vine/platform/water interactions.
Screens 4 and 5 are way easier than the rest of the game.

Read More

Tagged as: Needle
[0] Likes
Rating: 5.9 59       Difficulty: 68 68
Jul 21, 2023
xva
For: I wanna be the Alphabet
base game is easy and fun, while extra is hard and painful


rating does not include extra

Read More

[1] Like
Rating: 5.0 50       Difficulty: 35 35
Jul 21, 2023
tuhkakuppi
For: Happy birthday to LiliAum
10-stage needle with short stages, starts off easy, ends up decently hard.
Styles vary from a few standard needle stages to a couple different precision styles.

Read More

Tagged as: Needle
[1] Like
Rating: 8.0 80       Difficulty: 68 68
Jul 21, 2023
LastTISisLife
For: WannaFest 22
Words can't describe how much production value this game has. Every stage is blow imagination in that terms. This is definitely the greatest thing about fifth marathon adventure - it's just almost not fangame anymore, but solid game at this point. I also like plot here, it was delivered very well, and how this game basically is sequel of original Guy - ambitious, but man it was worth it; i applause to makers for their bravery and soul they invested in this game

Unfortunately, there were some downsides. Gameplay in many stages was kinda lacking of interesting things. I really don't like that i need to say it, but i just didn't have fun in some places of the game at all. I guess i just need describe every stage, as i used to at this point

Goemon - while nothing really bad happens here, nothing really great to say as well. This stage full of awkward platforming filling with some strange enemies and very primitive usage of cart (triple jump) gimmick. I kinda like vibe of this stage tho. Also this stage introduces ZOOM, which will be quite curse for almost entire game (yeah, i hater of zoomed fangames). Boss was dumb, but alright

Wario - by far worst stage in the game. Strange gimmicks, that are just not really works for me, quite boring and awkward level-design with meh enemies. Probably the only interesting thing here was Wario trap at the end. Boss was actually terrible, very slow-paced and unfun in general. Backtrack part was okay, but it was slighly too heavy on trial and error, which was not great. Overall, unenjoyable

Klonoa - things starting get better here. Instead of irritating zoom here will be pleasant 3D world filled with some creatures, that can be used to clean your way and also to get additional jump. I actually had fun with this stage, even tho it was still kinda primitive overall. I do kinda hate final save, it was very hard compared to previous ones, which was unpleasantly surpising. Boss was good, slow pace here not really ruined it for me

PaRappa - okay, finally for some bangers. This is very very very catchy short stage based on some old rhythm game, that was carefully remaded here. You just simply can't not fall in love with this stage, it was very nice comedic change of pace after dragging first stages and i despite not dying here even once, actually enjoyed this way more than previous stages. I actually wish makers used things like this - short attractive fillers - more in their adventures

Sonic - back to zoom, but this time it will be quite fun. Good stage imo, enemies are way more interesting than in first three stages, cycles saves also pretty decent and overall vibe of this stage is on point. Also, omg, soundtrack of this stage is so fucking awesome. Final boss aka chase segment was not hard, which is really nice touch, because i didn't like long learny scrolling segments. Ending was cute, overall solid stage

Monkey Ball - oh boy, this will be far different than any platforming that you possible meet in fangames. It's implemented Monkey Ball thing, where you control bounce bubble Kid with only left and right, and you need to get through various obstacles. I can say, the gimmick works insanely well with fangames 1-life thing, and overall design of this stage is fucking top notch. Every single level is not like another one, they are all enjoyable on their kind, references are awesome, bonus rooms are hella fun, soundtrack is life. Actually great stuff, i love it

Gunstar - this was not like mind-blowingly great, but it was still fun. I really like every segments in this stage where you just rush through throng of enemies - idk, just hits me good for some reason. Dice Palace was quite meh tho, i didn't like how some encounters were like completely free, while others were just overwhelmingly hard. References are good tho. Boss was quite funny, even tho i think it can be more creative

And then comes final stage or should i say Backstage. Okay, seriously now, despite this being normal fangame in terms of mechanics, this stage fucking GOATED. Every single screen here was absolutely insanely cool. If i need to describe perfect adventure stage, this will be it. I can't say anything bad about it, it was just great journey. Traps are not annoying and delivers it right, variety is awesome and gameplay is fun - what can you wish over than that even?

Not only stage was that great, but the final boss - infamous Guy returns - was... okay, this was probably the best fangame boss i've ever encountered. And i didn't exaggerate this i think, i just feel like this is actually fucking closest thing as i imagine perfect adventure boss of this kind can be. With great amount of variety and interesting attacks, with actually tone of callbacks to fangames classic, with atmosphere of epic fight, with good final final segment - this was fantastic. It brings me really light emotions to think about this boss, and that's how i determinate masterpiece. Thank you, makers, for making this

And the ending was great conclusion after all

So yeah, i just had insane fun with this game. I wish it can be more interesting in first three stages and in Gunstar stage, but hey, i can't really complain excessively. I better just will say thank you, Cherry Treehouse team for one of the most unique and solid fangame adventure i will possible ever played. The borders of possible in fangames and plank of quality will never be the same, and that's what i really love about this

Read More

Tagged as: Adventure enemies
[3] Likes
Rating: 9.4 94       Difficulty: 54 54
Jul 21, 2023
fatherpucci1 [Creator]
For: I Wanna ☣
Tried making not super hard L needle, enjoy
Dont judge the difficulty of the book by its cover

Read More

Tagged as: Needle L_Game
[1] Like
Rating: N/A       Difficulty: 74 74
Jul 21, 2023
Riot3_1_2_1
For: I wanna fulfillment in love
cool for 2017

Read More

Tagged as: Avoidance
[0] Likes
Rating: 8.0 80       Difficulty: 45 45
Jul 21, 2023
dzareg
For: I Wanna Ang Get Some
it's alright on easier difficulties

Read More

Tagged as: Needle
[0] Likes
Rating: 5.0 50       Difficulty: 45 45
Jul 21, 2023
YaBoiMarcAntony
For: I wanna Anachronic
Tagged as: Needle Gimmick
[0] Likes
Rating: 8.5 85       Difficulty: 75 75
Jul 21, 2023
Lucien
For: Minty Freshness
The first jump on screen 4 is completely bullshit. It took me over 2/3 of deaths. How did you design this asshole jump? You didn't find it hard when testing? Find a good tester next time please.

Edit: It looks like you just felt angry about my words rather than really understanding how bad it is. You can feel free to disagree what I say or nerf the jump for any times, I don't care. I've cleared it and I won't play it anymore. I'm just discussing about my thought about this game. Thanks for checking my review though.

Read More

Tagged as: Needle
[0] Likes
Rating: 5.7 57       Difficulty: 70 70
Jul 21, 2023
Go to page:
0 << < 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 > >> 11310