Latest Reviews

Go to page:
0 << < 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 > >> 9349
thenewsaika
For: I wanna be the Chokochoko
The difficulty I give means that you can pass skillfully (10 times in a row)

Read More

[0] Likes
Rating: 0.0 0       Difficulty: 19 19
Jan 24, 2022
FlaviaFlave
For: I wanna be the GR
Classic Rukito game which features his signature platforming styles, sans a gravity flipping stage. All the other classic gimmicks come out, with a few new friendly additions. Follows the typical rukito format with a couple bosses and several areas between. This one feels more polished in terms of style than some other of his games, and is probably my favorite i've played so far. I would highly reccomend checking this out if you are interested in a rukito game. (P.S. I think the issues with the final boss are somewhat overstated. It is difficult, however it is not so hard or unfair as to ruin the game. Grow up!)

Read More

Tagged as: based_real
[2] Likes
Rating: 9.0 90       Difficulty: 70 70
Jan 24, 2022
ElCochran90
For: I Wanna Be the Symmetry
**I should clarify before anything something factually incorrect stated by Xplayerlol. The orange stage where your keys are reversed, they are actually not. Keys are not randomly locked so you have to restart "until they work". All FOUR arrow keys have a 0.5 probability of being assigned a direction (left or right), and the gimmick is programmed to lock the probability to 1.0 so that only TWO out of the FOUR keys work, which makes the gimmick a wee bit more interesting and original, but not so much. It feels funny, but it is not a glitch in either the V0.9 or V1.01 (I tried both to confirm).**

Rating based on 100% clear including extra, which is only included in version 1.01. Difficulty rating based on normal clear without secrets and Extra (consider a difficulty of 75 for the act of getting all secrets, doing the extra stage and the extra boss).

"A huge ass mixed bag", says DerpyHooves, and I sort of agree, but that definition suits Make It Breaking Out so much better. So here I am, exploring what seems to be the undervalued Mizudori. Evidently, the creator has a gigantic set of gimmick ideas and never fails to deliver playability variety. After playing Breaking Out and Starter, it is evident who was the Touhou fan between him and carua, and also who came up with the structure of the game: hubs with different routes unlocking new hubs, then the extra section after a "final boss" which just turned out to be a gatekeeper, play a new extra stage, a previous extra boss and the definitive final boss. Judging by the needle design here and in Starter, carua is much more creative, including in the visual aspect. Mizudori is the gimmick guy.

Hence, expect tons of gimmicks with atrociously repetitive and generic needle (several stages are gate fests or shuriken fests, so expect tons of those). The difficulty curve has no rhyme or reason, except that it never gets tougher. Imagine a random series, but stationary. That's what to expect here: if you clear the main hub, don't expect something tougher in the future. Just more gimmicks.

The core concept is, obviously, symmetry, and there are some fascinating ideas, so where the game lacks a huge deal in level design, it compensates in variety and gimmick creativity. The symmetry is not always visual; sometimes, you have to picture it, and sometimes, it is about the controls. Those are highly positive points in this fangame. The overall structure of the game, which is almost identical to Breaking Out, is fun, as each stage has no more than 4 screens each.

Is there a great boss variety? Of course not. That was carua's work, but no carua this time (who curiously worked more often in collabs). The game is plagued with big cherries; however, again, the ideas behind are enjoyable, so it is clear that the intention is to experiment with movement and coordination, sometimes creating great results. Some bossess are actually avoidances, not in the traditional sense you'd expect (either Mikus or just projectiles appearing according to a song); however, you beat them avoiding. Some bosses do require puzzle-ish reasoning from you as you determine either the patterns drawn or manipulate them according to your movement. This type of grinds are not frustrating because they make you think about the consequences of your decisions (that sounded deep, but I'm only talking about how The Kid moves).

Extra stage is short, but fun, the pre-final extra boss is questionably easy (you will first-try it) and the extra boss is the best of them all. It kinda reminded me of RZ's final boss, except this is not luck-based trash and the character's sprite is very nice. Any combination of attacks can have a strategy that will consistently work so that your only biggest problem will be the RNG of the fountain attack (and the obstacle halfway through, unless you place it conveniently).

If you dig experimentation with ideas, go for it. There's more than meets the eye.

Read More

Tagged as: Needle Avoidance Trap Gimmick Boss
[2] Likes
Rating: 4.5 45       Difficulty: 70 70
Jan 24, 2022
arzztt
For: I wanna go shopping
Trap game heavily inspired by I wanna have a good wifi, but can very well stand alone as it's own thing. Highly recommended

Read More

Tagged as: Trap
[10] Likes
Rating: 9.0 90       Difficulty: N/A
Jan 24, 2022
rottenbread
For: I Wanna Be The Mario OFFICIAL
[0] Likes
Rating: 4.9 49       Difficulty: 30 30
Jan 24, 2022
P2shka
For: I Wanna Hostile Mechanism
[0] Likes
Rating: 7.5 75       Difficulty: 72 72
Jan 24, 2022
Emmanating
For: I wanna go shopping
Tagged as: Trap
[0] Likes
Rating: 8.5 85       Difficulty: N/A
Jan 24, 2022
Emmanating
For: I wanna have a good WiFi
Tagged as: Trap
[0] Likes
Rating: 8.5 85       Difficulty: N/A
Jan 24, 2022
MARCO
For: I wanna be the Nightmare
Tagged as: Needle
[0] Likes
Rating: 7.3 73       Difficulty: 72 72
Jan 24, 2022
yukari
For: Mario Wahoo Avoidance
game is too easy

Read More

[1] Like
Rating: 10.0 100       Difficulty: 37 37
Jan 24, 2022
Go to page:
0 << < 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 > >> 9349