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gourdladle
For: Avoidance, but I don't copy paste from other fangames
It's not bad, just lack of design and not good at visual.

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Rating: 5.0 50       Difficulty: 20 20
Jan 18, 2022
ActualKale [Creator]
For: Crimson Needle 3
Heyo! At the request of NO ONE I decided to commentate this game.

What follows are links to a series of videos featuring me "playing"/skipping through the entirety of CN3 and commentating on the game as I go. It's around 9 hours of footage and was recorded over the course of around 2 years. Because the videos were often shot far apart there will be noticeable differences in the audio quality, in how my voice sounds, in my enthusiasm, in how comfortable I am talking etc. It also means that I might be repeating stuff I've said in previous videos but I think that's generally a good thing in order to hammer certain points home.

I did try to record with a script but it didn't work very well so instead I went with just talking off-the-cuff. Given that theses are also unedited videos this means that I will have moments of brain lag or losing my train of thought or digressing or saying "umm" a lot. Speaking to yourself in front of a camera for long uninterrupted periods of time requires a lot of practice to do well and I'm already self-conscious about it so please don't be mean :)

As stated, these videos collectively go through every single part of CN3. I don't necessarily know what other people would find interesting to hear so naturally I just talked about stuff I personally find interesting. If there's something you're interested in about the game that is not covered then just ask me privately, I'll gladly take any chance I can get to talk about the game.

Below are the links to the videos along with brief descriptions of some of the things i go over. These descriptions DO NOT cover most of the topics that are brought up and I genuinely think every video has at least some points that are interesting so if you care give it a shot...


Start to 31:

https://youtu.be/bTfBoXZ8cHM

In this video I talk for an excruciatingly long time about the title screen and about some overarching goals with CN3 and how they differ from CN2. Don't worry, I get better at not being long-winded as I go... Once that's finally done I start getting into the ideas behind the cornfield and the first 30 floors of the game.

Golden Maze and Bounce blocks (M and A):

https://youtu.be/vHYouO6Dz6c

Talk a bit about the floor 31 hub. Get into the golden maze area and the UNORTHODOX design philosophy that informed the making of that. In the bounce block stage I talk about, among other things, why working on it was so inspirational and how Denferok almost KILLED the development of the game.

Variety stage (X):

https://youtu.be/83Uzw83j-JM

I start the video a little FRUSTRATED because I had to re-record. I then go to a stage which I struggle to find a name for - the one with Plasma visuals - and because it's the first thing I made for the game I talk about how CN3 started and how it grew over time. I address the DRAMA about CN3 not being a real Crimson Needle game.

Bathhouse (I):

https://youtu.be/Jzy4-bRxS8w

I go to the Bathhouse and pass by several sections of the game I'm passionate about. I bring up what I find to be UNDERAPPRECIATED aspects of the game. I also touch on the immense satisfaction of making this stage and what I find to be really special about the secret. Also a little bit about finding inspiration in unexpected places.

Blue Puzzle Area (N)

https://youtu.be/2i2u4PIoka4

I BASH pretty hard on the area of the game I like the least.

The Bad House (A):

https://youtu.be/TA2SA4UgRGE

Before going to the Bad House and EXPLAINING WHAT IT ALL MEANS I talk a little bit about something that DISAPPOINTS me about the current state of needle and also about why Charr is a MASTERPIECE. I visit my FAVORITE room in the game.

Triple jump stage (T):

https://youtu.be/eY2DVdHON14

A video apparently recorded out of SPITE?? How some people might have MISUNDERSTOOD the game. How the music was picked, tips for finding music. I talk about finding a new inspiring approach to game design and problem-solving. I also sing the game's PRAISES a bit, talk quite a lot about design philosophy and try to explain why I find that aspects of CN3 still haven't been surpassed even as parts of the game have aged.

Blue Tower (O):

https://youtu.be/a3js0LBNYSQ

A short video for a short stage. I mention an event during development that BROUGHT ME TO TEARS.

Halls of Brilliance (R):

https://youtu.be/T-_FllUFzRU

In this one I go through the halls of brilliance talking about EVERY SINGLE GAME I'VE MADE (minus one). I also talk about how needle ideas can seep into my mind and POISON my experiences.

Capitalism stage (2):

https://youtu.be/PzLQqIc8p0o

I give a pretty interesting rundown of how the ideas for certain GIMMICKS have come about. I also bring up the TIRED gimmick vs. "pure" needle argument. I explain why the Capitalism stage was a NIGHTMARE to complete and why the quality there DIPS around the halfway mark.

Wonderful and Green tower (3 and 5):

https://youtu.be/qh3ZsRz9hXI

I address some of the backlash against Wonderful's stage and go over why I like it and why I like her design in general. I then head over to the green tower stage where I spend most of the time talking about one of the BEST game's I've made: Thank Thenewgeezer and what I find so special about it (and so lacking about the majority of needle games).

Boshy stage:

https://youtu.be/rVKXPFmLhmE

I talk about BOSHY! Give an account of how I got into Boshy and speedrunning and how that developed which gradually evolves into a kind of disjointed rambling. But there are probably some interesting parts in there..

Floor 70-100:

https://youtu.be/qzYdul5GDJA

Lots to cover in this final video. I go through the last bits of the game and remark how I feel about some of the rooms there. I go on a long rant about the INSANE last 2 weeks before release where a MAJOR CHUNK of the game was made. Why 92 had to be the way it is and why floor 100 was such a success.

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[25] Likes
Rating: N/A       Difficulty: N/A
Jan 18, 2022
Pigeon
For: I wanna be the Re:Re:Re:
Classic adventure game with short stages and a decent boss.

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Tagged as: Adventure Trap Boss
[0] Likes
Rating: 5.5 55       Difficulty: 31 31
Jan 18, 2022
YaBoiMarcAntony
For: I Wanna Pray to the Platform God
It's been a long time coming for me and this game. I'll admit to having tried it around a year before and I found it rather irritating to play! I deemed it a game in which gameplay took a backseat to the atmosphere and that either the atmosphere wasn't good enough to cover up the gameplay or the gameplay was bad enough to weigh the game down. In either case, I was wrong, and this is why I believe so strongly in not just leaving a game alone once you decide you don't like it. You well and truly cannot speak to how you're gonna feel about a game in a week, month, or even year's time, and I think most every game deserves more than one chance.

Platform God does indeed put a large focus on atmosphere, but that focus is almost incidental to the gameplay itself. It feels as if this really is the work of some old architects of yore, like I merely stumbled onto this area and not like the game and what I did within it was preordained. In that way, this is one of the most organic fangames I've ever played; on the other hand, the platforming itself felt deliciously alien, just like you'd suspect it feels to happen upon a foreign world with unusual mechanisms and unique methods of traversal. This world was not designed for you, but it just so happens that a skilled player can nonetheless travel through anyways. While I will freely admit the learning curve may push some off as it did for me, there is great satisfaction in pushing through the growing pains and into a place where you start to really familiarize yourself with the world of the Platform God.

This is Pray to the Platform God's greatest asset, that sense of familiarity you gain from playing the game. Synthas quite intelligently implemented several different endings (well, three endings and one joke ending) to further incentivize increased exploration by the player; that urge to explore was palpable for me nearly from the start. In fact, I can pinpoint the exact moment when I knew I was gonna replay: I was playing through the screen where jumping on the platforms going to the left will make it go down and jumping onto the platforms going right make them go up and I spotted a little hole without a spike after I already beat the section and I immediately felt curiosity burn, but I didn't want to re-do the save after already beating it so I just left it for later. For the entirety of my playthrough, I was yearning to go see where that hole led and once I beat the game for the first time, I immediately started a new playthrough to get my answer!

That hole, as those of you Platform God Enthusiasts should know, leads to Ending B, and that I was able to find something like that on my own with no real guidance was truly an inspiring moment for me. That's when I knew this game really was something special because it totally sold the fact that this really is another world that you've just been dropped into. No one's helping you but yourself, so you better hope your own self is dependable!

I completed every ending (including the joke ending) and I wish the game were three times as long. I want to replay it again and again even now, and luckily Synthas knew people would really become attached to what he made, so he even included some bonus content in the form of bragging rights! I don't think I'll ever really bother with it, but it's nice all the same.

So far as I can tell, I Wanna Pray the Platform God became an immediate classic, and I can personally vouch for its classic status. This is one of those games that could really make a player re-evaluate what they're looking for out of a game. I won't say it did so for me, but that's only because this is just the sort of game I've been looking for.

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Tagged as: Needle Gimmick
[2] Likes
Rating: 9.5 95       Difficulty: 70 70
Jan 18, 2022
Pigeon
For: I Wanna Search A Mountain
Fairly simple needle, a few too many jump refreshers maybe.
There's a save you can entirely skip.

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Tagged as: Needle
[0] Likes
Rating: 6.2 62       Difficulty: 35 35
Jan 18, 2022
BigBlungus_Real
For: I wanna try the 114514 tomodatis
Awesome.

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[0] Likes
Rating: 3.0 30       Difficulty: N/A
Jan 18, 2022
Aiwana1LoveTrap
For: One Person, Four Tomodati
better version of tomodati remastered.

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Rating: N/A       Difficulty: N/A
Jan 18, 2022
TheChiekurs
For: Avoidance, but I don't copy paste from other fangames
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Jan 18, 2022
miniman
For: Mass a Carry Blade!!
[0] Likes
Rating: 7.0 70       Difficulty: 50 50
Jan 18, 2022
Wolsk
For: Gimmick spike
If you have numlock enabled, you will be unable to play the game because it insta-kills you.

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[1] Like
Rating: N/A       Difficulty: N/A
Jan 18, 2022
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