Latest Reviews

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dwd
For: I wanna be the Apollo
[0] Likes
Rating: 7.0 70       Difficulty: 60 60
Jun 24, 2023
TopWolF
For: I wanna adventure to Ryo-
[0] Likes
Rating: 5.0 50       Difficulty: 40 40
Jun 24, 2023
Riot3_1_2_1
For: I wanna go the sky
press backspace to teleport to room choose

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Tagged as: Adventure Needle Trap Boss
[0] Likes
Rating: 5.0 50       Difficulty: 45 45
Jun 24, 2023
theTics
For: i wanna koru s needle game
Tagged as: Needle
[0] Likes
Rating: 5.2 52       Difficulty: 61 61
Jun 24, 2023
Riot3_1_2_1
For: I wanna escape the rainbow world
cool needle with chill bg and music. Minus is a little disbalance. Fangame ends on moving camera to player screen (last screen of game).

Fangame has debug mode and you can skip needle to clear room. Also fangame has secret avoidance which has one attack.

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Tagged as: Needle Gimmick unfinished Debug
[0] Likes
Rating: 7.0 70       Difficulty: 45 45
Jun 24, 2023
Lucien
For: I wanted to be here
As far as I know, Biogom served in the military for several years, and while away from the community, he clearly did not completely sever his relationship with Fangame. Instead, he must have pondered a lot, and this game is the best proof. From the sluggish creative situation from 2023 to the present, I can predict that this is going to be the best needle game of the year.
For this game, it's obviously not one of those of my favorite games, but it must be the most shocking game for me. Its level of design may have broken the record of fangame's history, and also probably no one could surpass it. It completely overturned my understanding of the upper limit of needle game's complexity.
The game is made of a short intro, 8 other stages and the final challenge screen. Every stage has different features, and enrich the content mainly through methods like usage of trigger, gravity flipper and multi jumps, which is also common in modern gimmick needle games. 1~7 stage are already excellent, even if picking them out individually, they are enough to be a good work. But what I'd like to say is, these are way far from the truly exciting part of the game. However, the maker's ingenious ideas have already begun to show here, such as the super long drop in stage 2 and the final save of stage 3. Biogom's map design is already well known, I think you may have already experienced it in "I wanna defeat the discord makers". After clearing those 7 stages and the first long save of stage 8, you'll come to the "minimap", the real legend thing.
Minimap is a super large room which is 4*4. There are 1~6 multi-jump items, gravity flippers and dotkid/normal kid transition items distributed in the room. In order to get to the destination, you have to get items which allows you jump more times, as well as gravity flippers and transition items when necessary. Which means, you'll have to experience the same screen and even same route for many times. Theoretically, for a same screen, you can go through a maximum of 6*2*2=24 times. Of course the actual situation is not so exaggerated, but experiencing a screen for about 10 times is really needed. To my surprise, its design and idea has many surprising similarities with the 100 floor of Lucien Needle 2(A game that I'm currently working on), but this is far more complex than mine. I really don't understand how Bioom designed such a precise and massive map. It really makes you want to scream and break Biogom's skull to see his brain structure.
In order to find the correct route, I have to draw binary-tree-like figures for several times to help me exclude the wrong routes. during my play, what often happened is, I have deduced several or even a dozen of possible routes but finally all of their subsequent routes turned out to be impossible. And for this, I had to spend around a half hour or longer to find the blind spot in my thinking. After getting dotkid and quadra jumps, I reached room15, but I found all the routes start from it are impossible. I stuck here, watching those thumbnail map image and thinking hard for 2 hours but got no any answer. Finally, I accidentally discovered a bug of object collision detection, and just cleared this map that drives me insane for countless times. Until now, I still feel pity for not finding the correct route.
Nevertheless, there are two aspects of this game that I'm not satisfied with. One of them is the needle design. It's not exquisitely processed like many modern makers such as wolfiexe, ianboy and JPEGDemon but rather somewhat "raw". Many spikes are arranged in a very casual way, and sometimes could be really annoying. They definitely need heavy polish in my opinion. But maybe that is just my preferences. The other problem is, the minimap part has some unignorable issues. Except the object collision detection bug under dotkid condition(That's why I don't recommend anyone to make complex design under dotkid), I also discovered other possible hidden bugs while playing. For example, you can skip a large part of the route by continuously clearing several saves without death. This issue breaks the perfectness of the map in a certain extent, and also becomes an eternal regret of this game.
I'm very likely to be the first to clear this game. As there's no video of this game, I suffered a lot in many places and met many unnecessary troubles. However, I also fully felt the charm of this game because of this. I don't want to recommend you to blind play such a difficult game for the first time like me, but blind play can indeed help you better undertand why it's legend.

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Tagged as: Needle Gimmick Puzzle
[4] Likes
Rating: 8.8 88       Difficulty: 85 85
Jun 24, 2023
moogy
For: I Wanna Be The CBT
There are still a few somewhat difficult jumps so I wouldn't recommend this to complete beginners. It's very funny for what it is.

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[0] Likes
Rating: 7.0 70       Difficulty: 40 40
Jun 24, 2023
Wolsk
For: I wanna be the KRS
[0] Likes
Rating: 0.1 1       Difficulty: 42 42
Jun 24, 2023
Wolsk
For: I Wanna Be The Really Dense Take On Imperfection
[0] Likes
Rating: 5.1 51       Difficulty: 69 69
Jun 24, 2023
fatherpucci1
For: I wanna be the Pandora
Decent hades-like with random events that range from small visual changes to game crashes

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Tagged as: Needle Hades-like
[0] Likes
Rating: 6.5 65       Difficulty: 75 75
Jun 24, 2023
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