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Acaleph
For: I wanna be the S
diff completely based on luck and reaction speed
doesn't need any skill

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[0] Likes
Rating: 0.2 2       Difficulty: N/A
May 25, 2023
Fishuser
For: I Wanna Decimate The Purple Taisa 2
pretty fun game, needle feels unnecessary but its still cool

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[0] Likes
Rating: 7.5 75       Difficulty: 82 82
May 25, 2023
wndfl_heaven
For: Maji Makers
Tagged as: TheBoys
[3] Likes
Rating: 6.6 66       Difficulty: N/A
May 25, 2023
PlutoTheThing
For: I wanna arrive the Ambitious
It's pretty good! This game has some neat gimmicks and funny traps, along with decent bosses, all the fundamental qualities of a good adventure game. I don't have many complaints besides some of the puzzles being impossible for an English only speaker (not the maker's fault) and some areas went on longer than I would have liked, but for the most part it's just a solid cute game.

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[0] Likes
Rating: 7.3 73       Difficulty: 33 33
May 25, 2023
PlutoTheThing
For: I wanna help the Fairy tale
It's fine, it's a very simple easy adventure game with seven stages, each distinct in some way, usually by their defined gimmick. They also all have bosses, which is pretty neat even if they are very easy not super noteworthy. It's a decent time, if a bit unremarkable.

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[0] Likes
Rating: 6.7 67       Difficulty: 21 21
May 24, 2023
PlutoTheThing
For: I wanna gameover
Super charming fangame, it's a puzzlish platformer where you try to figure out how you are supposed to die in the screen in order to progress. It's super funny and creative, and the production value is super good if you care about that stuff. Super adorable game!

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[0] Likes
Rating: 8.5 85       Difficulty: 39 39
May 24, 2023
PlutoTheThing
For: Extreme Depths 2
This review is based on 100%

Really awesome game with more content than meets the eye. I truly encourage anyone who plays this game to go for the True Ending, as the content in not only the best platforming in the game, but also a far, far superior boss than what you get for any%. The platforming for most of the game is pretty basic, almost like mixture of NANG and Stop The Meltdown, but once you reach extra there are much more interesting and memorable gimmicks which really bring the game to life. It's just an awesome experience all around, that is very chill and enjoyable. Super awesome and impressive game.

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[1] Like
Rating: 9.5 95       Difficulty: 61 61
May 24, 2023
Bernie075
For: I wanna be the Strongest Fairy
[1] Like
Rating: 7.0 70       Difficulty: 30 30
May 24, 2023
mregor_787
For: Cookie Temptation
Challenging needle with comfy atmosphere which can be misleading at first sight. Tons of precise jumps and hard saves using platforms, water and wall-jumps are increasing difficulty. An amazing feeling when you finally beat the final floor containing 2 screens.

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Tagged as: Needle
[3] Likes
Rating: 8.5 85       Difficulty: 60 60
May 24, 2023
LastTISisLife
For: I wanna touch the Makers
So i expected not a great game. Old avoidance collab, yeah, sounds sus from very beginning, but you know i have some hopes for this game at the start. Unfortunately, almost every of my hope was crushed in every possible way, which is definitely moment. This game BAD in like so many ways. I definitely need describe this more minutely, i will give my personal thought on every of 9 avoidance in this game. I will also give my rating for each avoidance, and you should take a note that i play entirety of this blindly

First avoidance (in order that game gives you) is Dengol. This avoidance is kinda visually impressive for its time, unfortunately this is like only good thing about it at all. In this avoidance you will quickly release how deep you fall. The luck-based attacks with awkward hitboxes - check. Simply not working attacks, that doesn't kill you - check (sometimes it's helpful tho, can't lie). Instagibs on every second - check. This three things will haunt you for entire playthrough of the game. Anyways, this avoidance was pretty bad, because it has every of this problem and it was just not fun, not a single attack i can remember, they all are bad and forgettable. Final attack is also like hard
Difficulty - 73,5; Enjoyment - 2,4

Second avoidance is Influka. Surprisingly, this is pretty pretty sweet avoidance. It's not hard at all, which is good sign in this game, it's pretty visually pleasing, it's not like insanely impressive, but it just flows good and doesn't trigger you, which is very good. Definitely highlight of the game and probably only avoidance i can recommend from this game
Difficulty - 47; Enjoyment - 8

Third avoidance is GuGongGun. Well, this was... something. Word meme is very fitting. It's very experimental and very wacky fight, where you will experience broken QTE segment, some really awkward camera gimmicks and pace overall will makes you question many things. It was not bad, it was very memorable, i can't call it good, but if you desperately need some strangeness in your life - go in
Difficulty - 35; Enjoyment - 5,5

Fourth avoidance is Lunarmagic. Pretty pretty interesting avoidance, it has some generic attacks, it also has some original attacks, that are not executed very well, but you can see maker tried to make something good. It also has absurdly luck moment in the middle of fight, which is big bruh, and it basically brings down my entire rating, which is real shame. I wanna like this avoidance, because i find visual ideas, song and flow very good, but i can't objectively. Very sad, but this is how it is
Difficulty - 63,5; Enjoyment - 3,4

Fifth avoidance is Jebal-Ggaera. This is where things became really eeeeh. This avoidance itself is pretty alright, tbh this is like second best thing here after Influka. I can describe this avoidance as fight where nothing good happens, but nothing bad happens as well. It just mediocre and that's it with some generic patterns and some nice barrage at the second part. Why eeeeh then, you will ask? Well, this avoidance literally sometimes gives you error screen. That's it. And once you get error screen, you doomed. Only solution is restart the game and start over entire fight. Yep (fortunately, i didn't suffer too much, but i've heard some bad stories)
Difficulty - 63; Enjoyment - 6,2

Sixth avoidance is Bangom. Oh yeah, welcome to hell. This thing starts pretty chill with some nice patterns, but at the end of the fight, it strikes you with... oh, man. With true abyss, to say at least. At first, you will encounter some absolutely fucked up crazy bounce attacks, with very fast projectiles that will destroy you pretty much most of the time. But even if you survived it, nightmare isn't over. No, no, it's only starts. Final attack of this fight is CURSED. And the word cursed is fitting without understatement. I can't even describe how dumb, luck-based and hard this attack. Friendly reminder, that you will need to get through insanely easy patterns every time, which will become basically endurance against sleep challenge. I can say only 2 things: this is worst avoidance i've ever cleared so far and you should avoid of playing this at any cost. Please
Difficulty - 81,5; Enjoyment - 0,8

Seventh avoidance is KR01. This was not that bad as Bangom, but it was still pretty bad in another way. Nothing cursed, but like this avoidance just absolutely boring and uncomfortable to play blindly. Instagibs will literally appears every second, every RNG attack sucks balls and even despite this avoidance lasts 1 minute 20 seconds it feels like it lasts a lot longer - so much shit happens, it's like literally insane how maker put this in such short amount of duration. Very, very, very bad
Difficulty - 67,5; Enjoyment - 1,9

Eigth avoidance is PDplayer. Ok, so this thing actually has some potential. It's basically somewhat of reimagination of two Leehe avoidances - DP1 and Ripper. Ripper part (second half of the fight) was alright, it's pretty skill-based with some requirement of good reading, because the bullets are pretty fast and some shenanigans will appear. The bad part is DP1. This thing is very luck-based, it's just fucking mix of RNG and aiming and it drives me mad really badly. If DP1 part was better, this will be very fine avoidance. But unfortunately (how many times i need to write this word, hah) no
Difficulty - 81,5; Enjoyment - 3,6

Funny thing that the order of avoidances is not random. The order represents of how in past this avoidances was judged by jury. Well, you can see how it matches with my scores, lol

You know what the best part tho. After clearing this eight riders from hell, it's not over. You can't say you clear this game, because this game has something else that stops you from clearing it. It has "final" ninth 95+ difficulty avoidance - infamous Reanimate by Leehe. I don't think i need to even describe this thing, i believe whoever who read this up to this point, knowing everything about this. The only words i can say - is good luck to Raff, lol. I will not ever clear this madness, and thus this game

If you count every of 8 scores and make average of them, you will find that number will be 3,9. But i spend so much time on shitty hard part of game, that my rating will be lower. And also obviously, existence of Leehe area gives additional minus as well. Difficulty rating if we included Leehe area, would be 95+

Don't play this game will be my final words. It's not worth it

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[2] Likes
Rating: 3.2 32       Difficulty: 82 82
May 24, 2023
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