Latest Reviews
shign
For: I wanna VeryVeryVery
For: I wanna VeryVeryVery
Cool randrandrand-like with a lot of good ideas, but some screens are beyond stupid like the I want one or johnathan game one. Also I always thought a bad title card sound could ruin a game, and it's the closest I have found for now.
[1] Like
Rating: 7.4 74
Difficulty: 62 62
Feb 27, 2023
Kilgour22
For: I Wanna Win The Miku [Official Release]
For: I Wanna Win The Miku [Official Release]
Good, short needle game. Play if bored.
[1] Like
Rating: 6.3 63
Difficulty: 42 42
Feb 27, 2023
PlutoTheThing
For: I wanna afflict the Mashikaku
For: I wanna afflict the Mashikaku
While this game looks basic on the surface, this is actually a really entertaining fangame. The block switching and black and white gimmicks were really fun and creative, and for an easier fangame the bosses were surprisingly good, being interesting and never really feeling boring, which is very impressive. I think this one is worth checking out, there's a lot more here than you might expect.
[4] Likes
Rating: 8.5 85
Difficulty: 37 37
Feb 27, 2023
Cthaere
For: The Maker Medley
For: The Maker Medley
The Maker Medley is an IWM-themed medley game consisting largely of maker maps, but also drawing heavily upon fangame pop culture to create a hybrid game that gives a great entry level to fangames.
As a medley, the game is relatively short: Only two stages with their own boss (and sometimes a mid-boss), followed by a handful of guest stages, a medley of all the content from the first two stages, and a final boss. To summarize my experience with those, The first two stages are pretty fun, but not really outstanding. The first boss feels a lot more like an avoidance than a boss, which I appreciate and approve of, however it's understandably not got that much to draw upon; Making flashy avoidance attacks in maker at a fitting difficulty level is a nigh impossible task. Second boss was actively unfun for me; Both it and the final boss suffer from extremely awkward design around shooting, with limited shooting windows coupled with short iframes that still incentivize mashing and a health pool that feels too big even if realistically it's not. As a result, the first attack was highly annoying to play through. In the final phase, the timing of the warning signs feels like complete guesswork, and failing it sends you back to the 40 second avoidance beforehand, which is also a source of frustration. The guest stages are extremely good, although they all feel like there's a lot of trial-and-error to them, which can be a bit tedious for the longer ones. The medley stage was mediocre, and really didn't feel like it was handled the best way possible; It just felt like replaying everything, except a lot more watered down, and was pretty disappointing. Final boss is great, and visually and theming wise it popped off big time, although I would appreciate it if it indicated phase transitions better.
As far as the overall theming is concerned, the game is heavily themed around both IWM and fangame pop culture. Music and assets are mostly taken from IWM, although it's clear that in a lot of cases they've been transformed or enhanced to be able to do things that cannot be accomplished in IWM. As a result, the game feels like you're playing a collection of random maker maps for the first two stages, which cheapens the experience for me a bit. From boss 2 onwards, though, the production value goes up significantly, and more unique elements begin to appear. The game also features numerous cutscenes which form a short, humorous story, although how funny it ends up being to you is going to be extremely subjective. All in all, I suspect people coming from IWM would end up liking this a lot, while those who find the IWM music and assets to be soulless and overused are going to be much less appreciative.
All in all, a pretty fun game, a great beginner game, and a stellar introduction to fangames for IWM players, but not an experience I would consider essential.
[3] Likes
As a medley, the game is relatively short: Only two stages with their own boss (and sometimes a mid-boss), followed by a handful of guest stages, a medley of all the content from the first two stages, and a final boss. To summarize my experience with those, The first two stages are pretty fun, but not really outstanding. The first boss feels a lot more like an avoidance than a boss, which I appreciate and approve of, however it's understandably not got that much to draw upon; Making flashy avoidance attacks in maker at a fitting difficulty level is a nigh impossible task. Second boss was actively unfun for me; Both it and the final boss suffer from extremely awkward design around shooting, with limited shooting windows coupled with short iframes that still incentivize mashing and a health pool that feels too big even if realistically it's not. As a result, the first attack was highly annoying to play through. In the final phase, the timing of the warning signs feels like complete guesswork, and failing it sends you back to the 40 second avoidance beforehand, which is also a source of frustration. The guest stages are extremely good, although they all feel like there's a lot of trial-and-error to them, which can be a bit tedious for the longer ones. The medley stage was mediocre, and really didn't feel like it was handled the best way possible; It just felt like replaying everything, except a lot more watered down, and was pretty disappointing. Final boss is great, and visually and theming wise it popped off big time, although I would appreciate it if it indicated phase transitions better.
As far as the overall theming is concerned, the game is heavily themed around both IWM and fangame pop culture. Music and assets are mostly taken from IWM, although it's clear that in a lot of cases they've been transformed or enhanced to be able to do things that cannot be accomplished in IWM. As a result, the game feels like you're playing a collection of random maker maps for the first two stages, which cheapens the experience for me a bit. From boss 2 onwards, though, the production value goes up significantly, and more unique elements begin to appear. The game also features numerous cutscenes which form a short, humorous story, although how funny it ends up being to you is going to be extremely subjective. All in all, I suspect people coming from IWM would end up liking this a lot, while those who find the IWM music and assets to be soulless and overused are going to be much less appreciative.
All in all, a pretty fun game, a great beginner game, and a stellar introduction to fangames for IWM players, but not an experience I would consider essential.
Rating: 7.7 77
Difficulty: N/A
Feb 27, 2023
Kilgour22
For: I wanna be the Neurosis
For: I wanna be the Neurosis
Most of the platforming is bad and the hardest part is figuring out what you can stand on.
[2] Likes
Rating: 4.0 40
Difficulty: 50 50
Feb 27, 2023
Delicious Fruit