Latest Reviews
yangshuoen
For: I Wanna Test My Level
For: I Wanna Test My Level
Although you are a new creator, please don't change the buttons randomly, otherwise it will be very difficult to play, and I suggest you learn some skills, so that your game will not be too bad
雖然你是新人作者,但請你不要亂改按鍵,不然這樣很難玩,還有我建議你去學一點技巧,這樣你的遊戲才不會太爛
雖然你是新人作者,但請你不要亂改按鍵,不然這樣很難玩,還有我建議你去學一點技巧,這樣你的遊戲才不會太爛
Tagged as: one_screen
[1] Like
Rating: 0.6 6
Difficulty: N/A
Mar 14, 2023
yangshuoen
For: How To Be The Guy
For: How To Be The Guy
No difficulty, this game is very...
沒有難度,這個遊戲很...
[1] Like
沒有難度,這個遊戲很...
Rating: N/A
Difficulty: 0 0
Mar 14, 2023
MeetTheCreator [Creator]
For: How To Be The Guy
For: How To Be The Guy
This Is a joke
Tagged as: Meme
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 14, 2023
UbersawMedic [Creator]
For: BONK: An Interactive Exposition
For: BONK: An Interactive Exposition
(Current version: 1.2.5)
Welcome to BONK! This gimmick-puzzly adventure game is my first big proper project, so hope you enjoy it!
Features include:
-6 full-fledged stages! Each one divided in two halves, first one aiming around 45 difficulty, second one aiming around 60
-4 endings
-Plenty of secrets, from the optional red coins to [CENSORED]
Recorded a dev commentary with insights from development too, at https://www.twitch.tv/videos/1847401694
Main changes from previous big version:
-Gravity Station rework
-Quick travel room after beating ending B or further for easier backtracking
-Checkpoint on final boss
-Plenty of QOL changes
-Red coins now have a (small) point
(For a more elaborate changelog read the itch.io Update pages and the patchnotes.txt included with each version of the game)
[8] Likes
Welcome to BONK! This gimmick-puzzly adventure game is my first big proper project, so hope you enjoy it!
Features include:
-6 full-fledged stages! Each one divided in two halves, first one aiming around 45 difficulty, second one aiming around 60
-4 endings
-Plenty of secrets, from the optional red coins to [CENSORED]
Recorded a dev commentary with insights from development too, at https://www.twitch.tv/videos/1847401694
Main changes from previous big version:
-Gravity Station rework
-Quick travel room after beating ending B or further for easier backtracking
-Checkpoint on final boss
-Plenty of QOL changes
-Red coins now have a (small) point
(For a more elaborate changelog read the itch.io Update pages and the patchnotes.txt included with each version of the game)
Rating: N/A
Difficulty: N/A
Mar 14, 2023
BloggerOP
For: 熊
For: 熊
Pretty fun pattern avoidance which has many unique attacks that fits the song's atmosphere very well. But I didn't liked the fact that harder attacks are way harder than easier attacks, and one of them is in the final chorus. Still I had fun with it. Needle has a super f jump.
[1] Like
Rating: 7.8 78
Difficulty: 71 71
Mar 14, 2023
Lucien
For: I Wanna Test My Level
For: I Wanna Test My Level
Tagged as: one_screen
[0] Likes
Rating: 0.3 3
Difficulty: 18 18
Mar 14, 2023
Emm_ii
For: 【悲报】wiki设置了150字符的标题长度上限所以我不能直接把原标题填上去了
For: 【悲报】wiki设置了150字符的标题长度上限所以我不能直接把原标题填上去了
game title:
梦到一个牛逼耐久 等我会我给他做出来 续:坏了做一半没想法了想开新坑了那就先做到这发了得了真不是我想半途而废但是真的没啥想法了虽然前阵子在玩ff14但是其实没忘记iw 好吧其实忘了但是现在我ff14月卡过期了加上我突然想做iw了所以我就做了个这玩意还打算开个新坑bgm先不透露顺带一提我ff14的id是Random Generate在Asura这个服务器的设置可以加我一起玩不幸的我没有在月卡过期前凑够一套打TOP的装备所以可能在不久的未来我得补一张月卡了这将导致我的iw生涯再次中断一个月话说回来最近看了看thebiob的评论感触挺深不过其实不怎么打算修以前的耐久因为我自己都没工程了而且要修的话可能会大动手脚重置一番所以如果真的很想玩修改版本的话可以自己改一下或者直接让我改虽然我不一定找得到源文件主要我刚开始做耐久是出于自己爽的目的所以我在写一个长的惊为天人的标题对应上次那个长的惊为天人的作者名不过我没咋考虑到玩家体验做出来的东西自己也没咋玩过导致体验比较谔谔这个我确实想改来着不知道这一作的游玩体验有没有提升总之我看看写了多少字了好像有几百个了真的有几百个吗我怎么觉得写文章的时候几百个字很难凑的为了凑字数我甚至背了一百位圆周率好像扯远了总之这是这个游戏的标题希望wiki和df审核能让他过审不要打回
梦到一个牛逼耐久 等我会我给他做出来 续:坏了做一半没想法了想开新坑了那就先做到这发了得了真不是我想半途而废但是真的没啥想法了虽然前阵子在玩ff14但是其实没忘记iw 好吧其实忘了但是现在我ff14月卡过期了加上我突然想做iw了所以我就做了个这玩意还打算开个新坑bgm先不透露顺带一提我ff14的id是Random Generate在Asura这个服务器的设置可以加我一起玩不幸的我没有在月卡过期前凑够一套打TOP的装备所以可能在不久的未来我得补一张月卡了这将导致我的iw生涯再次中断一个月话说回来最近看了看thebiob的评论感触挺深不过其实不怎么打算修以前的耐久因为我自己都没工程了而且要修的话可能会大动手脚重置一番所以如果真的很想玩修改版本的话可以自己改一下或者直接让我改虽然我不一定找得到源文件主要我刚开始做耐久是出于自己爽的目的所以我在写一个长的惊为天人的标题对应上次那个长的惊为天人的作者名不过我没咋考虑到玩家体验做出来的东西自己也没咋玩过导致体验比较谔谔这个我确实想改来着不知道这一作的游玩体验有没有提升总之我看看写了多少字了好像有几百个了真的有几百个吗我怎么觉得写文章的时候几百个字很难凑的为了凑字数我甚至背了一百位圆周率好像扯远了总之这是这个游戏的标题希望wiki和df审核能让他过审不要打回
Tagged as: Avoidance
[6] Likes
Rating: N/A
Difficulty: N/A
Mar 14, 2023
kurath
For: BONK: An Interactive Exposition
For: BONK: An Interactive Exposition
Review based on release version, ending C. Updates have already been released that I know address some, if not most, of the more glaring issues I had with the game, such as the ability to traverse areas you've seen or been to before and some of the more awkward balancing.
BONK is an interesting release. It toes the line between embracing its influences and establishing its own identity, and that's a balance I personally love to see. It covers a ton of bases - a narrative with dashes of drama and humor, worldbuilding, well executed and consistent theming and ambience as well as a defined play style.
The production is solid - it serves its purpose and it's clean and capable with a few segments definitely standing out more than others, but none of it feeling lacking, both in visuals and audio work - with a nice balance of ambient music when it suits and more energetic tracks at other times.
The platforming forms the bulk of the game, as the game is heavily platforming focused. As the title suggests, there's a propensity towards bonk jumps. It builds its gimmicks largely around it, and is related a fair bit to parts of the design. Like many, they aren't my favorite jumps, and the game certainly leans into that (many of the gimmicks are intended to mitigate their problems) and while it does sometimes inflict them upon you in large quantities, it doesn't really feel like it goes overboard on the idea. Most of the platforming is fun and varied, and does a good job incorporating its different mechanics and different styles. That said, there are some hits to the pacing here, I felt, as the balance both in terms of difficulty and depth of any particular mechanic seemed to vary quite heavily. The former definitely stood out with the autoscroller segments which were particularly abundant in one stage but present in a couple others - these were pretty much across the board my least favorite segments and also seemed disproportionately more difficult, longer and more awkwardly designed than most of their regular platforming counterparts. I'm led to believe these have and are being adjusted to be easier, but that only covers part of the problem. Nonetheless, as the platforming is the majority of the game, it definitely does well for the majority of the time with a couple standout ideas (like the gym).
The bosses are quite sparse for the size of the game, but the ones that do appear do shine in their creativity and relevance to the rest of the game, which I always appreciate. They have diverse interactions and complex battlegrounds, two concepts I greatly appreciate, but unfortunately lean heavily into a consistency style - which I don't favor - and tend to feel a bit repetitive over time. Still, they are a net positive for the game and were enjoyable change-ups.
Overall - BONK is a great game, especially for a first major project. It does a ton of things great and covers a lot of bases, and does a good job of allowing the player some decisions in how much they want to put in and get out of it, as it has numerous endings and tons of additional optional stuff. I'd pretty strongly recommend this for anyone who is relatively experienced and enjoys more a nice batch of chaos in their game.
[1] Like
BONK is an interesting release. It toes the line between embracing its influences and establishing its own identity, and that's a balance I personally love to see. It covers a ton of bases - a narrative with dashes of drama and humor, worldbuilding, well executed and consistent theming and ambience as well as a defined play style.
The production is solid - it serves its purpose and it's clean and capable with a few segments definitely standing out more than others, but none of it feeling lacking, both in visuals and audio work - with a nice balance of ambient music when it suits and more energetic tracks at other times.
The platforming forms the bulk of the game, as the game is heavily platforming focused. As the title suggests, there's a propensity towards bonk jumps. It builds its gimmicks largely around it, and is related a fair bit to parts of the design. Like many, they aren't my favorite jumps, and the game certainly leans into that (many of the gimmicks are intended to mitigate their problems) and while it does sometimes inflict them upon you in large quantities, it doesn't really feel like it goes overboard on the idea. Most of the platforming is fun and varied, and does a good job incorporating its different mechanics and different styles. That said, there are some hits to the pacing here, I felt, as the balance both in terms of difficulty and depth of any particular mechanic seemed to vary quite heavily. The former definitely stood out with the autoscroller segments which were particularly abundant in one stage but present in a couple others - these were pretty much across the board my least favorite segments and also seemed disproportionately more difficult, longer and more awkwardly designed than most of their regular platforming counterparts. I'm led to believe these have and are being adjusted to be easier, but that only covers part of the problem. Nonetheless, as the platforming is the majority of the game, it definitely does well for the majority of the time with a couple standout ideas (like the gym).
The bosses are quite sparse for the size of the game, but the ones that do appear do shine in their creativity and relevance to the rest of the game, which I always appreciate. They have diverse interactions and complex battlegrounds, two concepts I greatly appreciate, but unfortunately lean heavily into a consistency style - which I don't favor - and tend to feel a bit repetitive over time. Still, they are a net positive for the game and were enjoyable change-ups.
Overall - BONK is a great game, especially for a first major project. It does a ton of things great and covers a lot of bases, and does a good job of allowing the player some decisions in how much they want to put in and get out of it, as it has numerous endings and tons of additional optional stuff. I'd pretty strongly recommend this for anyone who is relatively experienced and enjoys more a nice batch of chaos in their game.
Rating: 9.0 90
Difficulty: 65 65
Mar 14, 2023
Gaborro
For: I wanna be the セクシー塩振り男Barrage
For: I wanna be the セクシー塩振り男Barrage
Junk food super short barrage; I remember playing some version that was pretty much a luckfest but then while going through my fangame folder I found the game again but it was way easier and the ending wasn't ridiculous, really unaware on the lore and the versions of this game, but definitely do not play the version that is super stupid.
[0] Likes
Rating: 6.0 60
Difficulty: 55 55
Mar 14, 2023
Gaborro
For: I wanna be the Scarlet Devil
For: I wanna be the Scarlet Devil
Really like some of the attacks visually, and I think there are some creative ideas, but there is like only one attack that I did not find annoying at all. There are many details and choices in most of the attacks that make them just really dumb most of the times. I recommend trying any of the other bosses by this maker.
[0] Likes
Rating: 4.5 45
Difficulty: 75 75
Mar 14, 2023
Delicious Fruit