Latest Reviews

Go to page:
0 << < 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 > >> 9869
Artimax
For: I wanna see the Pink road
Decent adventure game with some interesting ideas and mediocre traps. I would play for the bosses, I found them to be the highlight of the game.

Read More

Tagged as: Adventure Trap Boss
[0] Likes
Rating: 6.5 65       Difficulty: 40 40
Jan 7, 2022
DerpyHoovesIWBTG
For: I wanna be a Big Shot
Tagged as: Adventure Gimmick Boss
[0] Likes
Rating: 9.2 92       Difficulty: 60 60
Jan 7, 2022
DerpyHoovesIWBTG
For: I wanna one for all
I was looking forward to this game a lot, considering every maker has made at least one game that I liked. Unfortunately, it turned out to be a big mess. While there were a few stages that were very creative, the vast majority of the stages were boring and frustrating.

I'll give a brief review of every stage in the order that they appear in.
はなもげた stage: While I liked the main gimmick of tilting the screen by pressing left or right, everything started to fall apart when the green virus showed up. The virus moves way too fast, which made the platforming not very good. If it falls off the GBA you aren't immediately dead, but instead the viruses start to multiply and block your view. There are a few instances where you can make the virus fall down on purpose to struggle less on a save if you know what the path is. It ends off with a very obnoxious boss. The GBA's screen is too small so the bat's bullets are hard to see. If you kill the boss the virus dies and it falls down and you have to tilt the GBA so that the warp falls on top of the kid. This is easier said than done, and it will take a while because the warp falls waaaaaaay too fast. Overall a cool stage gimmick, but the execution was horrible.

つたしん stage: A simple Bomberman stage featuring a single screen. You are supposed to kill Bomberman in time before he runs to the middle and spawns a bomb that forms a huge explosion which instantly kills you. If you kill him in time it spawns an inverted version of him which moves a little faster than the normal Bomberman does. After that is the last phase where he becomes a shadow version of himself, which can pass through walls and is much faster than the other two. He also has 3 HP instead of 1. Occasionally he will shoot a spiked bomb which has a bigger blast radius than your average bomb, but if you keep a distance from it then it will be easy to dodge. Lastly, he will not spawn a bomb in the middle which would normally kill the player. Getting the powerup is a very good thing to do, so you have an easier time hitting the boss. The first two phases seem to be pattern while the last phase is random. Overall a pretty fun and fair boss.

クライン stage: This stage does not have its own gimmick, but instead its just an ordinary trap stage. It's pretty meh, as most of the traps or hard stuff is at the end of a save. The second screen was particularly obnoxious, as you have these bear(?) robot things shooting balls in a random trajectory. I don't know why he had to choose to make the angles random, but it's very frustrating. The coolest part for me is the screen after the autoscroller, where you have to think smart with which coins you keep and when you push the box before you hit the p-switch. The part right after it was very annoying, as you get a fake save trap that's easy to notice but then it throws the fake floor trap at you and if you fall for it you'll have to do the save all over again. It's not a very bad stage, but most of the traps suck.

肉無し牛丼800円 stage: Okayish boss. The boss spawns from the top at a random location and it falls down and you'll have to follow the path by reading where he goes before the boss falls down, where you can shoot him. The less HP it has, the faster he will fall down. There is a dumb trap at the end where the warp will do the same thing as the boss, and if it falls down and you don't get it in time you have to reset. Thankfully pausing is not disabled for this boss, so I'd advice you to cheese it by pausing and unpausing until you know which path it takes. That way you won't take too long on this boss. It's not bad, but not good either.

どるっぴ stage: Another stage which I liked a lot. The stage closely resembles the tower stage in I wanna series Mixture relay 4, except you go horizontally instead of vertically. The saves are cool and the traps are predictable. It doesn't go over the top with the gimmicks compared to previous stages, but what's there is still fun. Halfway through the stage the boss from the game I mentioned earlier knocks the tower down into the water, and you have to backtrack all the way to the beginning while half of the tower is submerged in water. I wish there was more done with this part of the stage, because it felt like pure filler to me. There are barely any traps present here, and the only intuitive thing it does is throw the memory minigame at you which you've done previously with 0 modifications. The ending of the stage is a bit lame but it presents you with the warp at the start of the stage so you know what your goal is.

dagger stage: Another boss, this time featuring some bat boss from one of the Mega Man X games. He can fly and shoot bats at you. You are unable to double jump, but you can walljump off the walls. This boss was pretty cool and fair, and I'm a big fan of bosses where you have to walljump and shoot at the same time. It doesn't happen very often, and the only other game that I can think of that does the same is the second half of boss 4 in Cultured 2. The only attack that can be annoying sometimes is the one where he shoots 3 bats at you at the same time a bunch of times in a row. It can come out of nowhere and it sucks if you get it when he has low HP. Still, this was a good boss in my opinion.

aqua stage: Another meh-tier stage featuring the iconic Crimson tileset and elevators. It somewhat resembles Carnival's style, except less intuitive than what he would normally make. It's not very difficult and it's a bit on the shorter side. The screen where you need to make the green blocks turn blue was cool, but the pathing sucked. The last elevator ride has a bullshit moment where 5 bullets rise up and one does not fall down on a block which is where you need to stand, but immediately after one of those green viruses from before falls down out of nowhere.

かーにばる stage: While I am a big fan of Carnival bosses, this one sucks a lot. It's a big ball with 5 smaller balls that surround the boss itself. Your goal is to shoot the boss once if falls down, and if you hit him enough times a ball will fall down and it starts the next attack. While I like the boss idea itself, it lasts for way too long. The most common scenario is that you have to do a boss phase twice, which lasts around 1 minute on average where you can only hit him twice when he moves down. This results in you having to hit the boss 3 or 4 times before a single ball falls down. It is possible to shoot him 3 times when he moves down, but it is a bit precise. If you do it correctly, it is possible to end a phase earlier if a ball falls down. The problem for me is that it's just way too long. If the ball HP was cut in half then it wouldn't be as bad as how it is right now. If you kill all 5 balls it ends off with the last phase where the boss bounces up and down while it rains bullets from the ceiling. Hit him enough times and you win. If you die, you have to do it all over again.


Most of the stages were okay at best for me, but there was usually one big flaw that made the stage a lot less enjoyable for me to play like クライン or はなもげた's stages. Some stages were just very boring to me and the final boss has way too much HP with no checkpoints inbetween which is a bit lame. In the end the negatives outweighs the positives for me, which is very sad. Had the makers which stages I disliked put a bit more care into their stages instead of making them feel annoying or boring then I would have enjoyed this game a lot more, but how it is right now I don't think I would recommend this game that much.

Read More

Tagged as: Adventure Trap Gimmick Boss Collab
[2] Likes
Rating: 4.0 40       Difficulty: 59 59
Jan 7, 2022
CasualCrap
For: game
deserves the top spot on the sudoku hall of fame

Read More

[3] Likes
Rating: N/A       Difficulty: 96 96
Jan 7, 2022
Lake
For: I wanna be a Big Shot
[0] Likes
Rating: 9.5 95       Difficulty: 60 60
Jan 7, 2022
ninz
For: not so generic long save
[0] Likes
Rating: N/A       Difficulty: 82 82
Jan 7, 2022
Bob
For: I wanna be a Big Shot
Great adventure game by Erik and EchoMask, a maker combo that complement each other like meatballs and mustard. I was particularly impressed by the platforming, especially in the last level. Lots of really neat movement coupled with fun mechanics. The bosses were tougher than I thought they would be and could spark frustration in those who are less interested in adventure-style bosses, but for me they were still quite enjoyable. Pretty fun all around!

Read More

Tagged as: Adventure Gimmick Boss
[2] Likes
Rating: 8.2 82       Difficulty: 60 60
Jan 7, 2022
kurath
For: I wanna be a Big Shot
Really enjoyed this adventure game for the tourney.

Gorgeous production and great environments are the standout, but the gameplay in general was quite fun too (though somewhat one dimensional at times, being one of the few criticisms I'd have).

Platforming saves are reasonable and well designed, but are all quite long and can be quite learny, so its not a game to really breeze through, but if you don't mind taking some time to get killed a couple times and stop and look around, its a fun time.

The bosses each have their own surprise and are fun and dynamic, featuring mixed attacks and varying phases.

Overall, the game feels like a solid installment from both Erik and Echo and very distinguishable to their style, so if you enjoy their games, you'll like this too and I'd strongly recommend it. If their design isn't your style, this may not change your mind but worth a try for any interested in adventure games.

Read More

Tagged as: Adventure
[4] Likes
Rating: 9.0 90       Difficulty: 59 59
Jan 7, 2022
RandomChaos_
For: I Wanna Go The Legend Kid
First fangame I do not want to keep playing because of a colonel...

Read More

Tagged as: Dank
[0] Likes
Rating: N/A       Difficulty: N/A
Jan 7, 2022
TheChiekurs
For: Snoel Omikuzi 2022
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Jan 7, 2022
Go to page:
0 << < 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 > >> 9869