Latest Reviews
BloggerOP
For: Evoltex
For: Evoltex
I honestly never want to recommend this avoidance. In my opinion attacks here are pretty dirty. There are many luck based attacks, such as the bursts in the middle of the avoidance, praying in the corner attack which is just funny (it's actually hard to die here but whatever), very dense or literally free final and surprisingly easy to get walled true final. Just play fish instead.
[2] Likes
Rating: 2.8 28
Difficulty: 82 82
Dec 26, 2021
FlaviaFlave
For: I wanna Wake Up
For: I wanna Wake Up
Solid needleventure, explores some interesting gimmick ideas without going too far!
Tagged as: Adventure
[0] Likes
Rating: 8.0 80
Difficulty: 45 45
Dec 26, 2021
cLOUDDEAD
For: MONMOUTHIAN Cell Dream
For: MONMOUTHIAN Cell Dream
Thank you so much
[6] Likes
Rating: 10.0 100
Difficulty: 70 70
Dec 26, 2021
FlaviaFlave
For: Christmas Deliveries 2
For: Christmas Deliveries 2
Great bosses, great needle, great gimmicks. Gas gas gas must play! Merry CHRISTmas!
Tagged as: gimmick_needle
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 26, 2021
Cosmoing
For: I Wanna Escape The Manor
For: I Wanna Escape The Manor
I figured I should probably write a bit about this game, being probably the only one outside of testers who has done (I think) everything the game has to offer.
Escape the Manor is a 3 stage gimmick needle game that goes pretty far on the wacky side. Familiar gimmicks get pushed to their limit and new insane gimmicks are offered and explored to a great extent as well. On the visual side, everything looks pretty good and stands out in a unique way, with some great hand-drawn stuff that doesn't rely on the usual spikes to make platforming. Each stage is capped off with a boss which is where the game maybe falters a bit for me, I think these could be better. But as a whole the game is excellent and well worth playing.
For a normal game, the review would end there. But this is very far from a normal game indeed, as there is so, so much more to do after you reach the credits. This may be very obvious from the fact that half of the music credits in the game are still blanked out after the any% portion of the game.
Throughout the game, there are many card packs that you may or may not see slightly off the beaten path. These are great collectibles with tons of references to other fangames that everyone will surely appreciate, and going back to collect them is also mostly simple as you can easily jump from save to save (as well as the game indicating which saves have collectibles if you have certain collectibles). There are also moleYos as well in clever spots that players could use to skip parts of saves. Earning enough of these collectibles will unlock more parts of the Manor, revealing even more content and more mysteries that I will not dive into as these are worth exploring on your own. For many people and myself, this postgame trek is the highlight of the game and will probably take longer than the main game in excellent ways. Reaching the true end as well as 100% is well worth it if you ask me.
And this is where the rating ends. Everything past this section is not included in my rating or difficulty and will be spoiled, as the game has even more to offer past this 100% mark. Although the card packs and the moleYos are the 2 main collectibles the Manor has to offer, a third Hidden type is displayed on your save file and may seem unreasonable to discover without hints, but outside of 1 or 2 of them, every single Hidden collectible has a hint in the game and finding these hints is worth the insane journey you might have to take. It's probably also worth saying that some of these Hiddens reach a difficulty of about 90, and aren't very fun to do unless you're into that, which is why I'm not including these in my rating. But the reward of seeing a fully completed save file is pretty worth it.
At the end of the day, Escape the Manor goes well beyond what a typical needle fangame would do both in its more regular content, its execution and all the other insane content that you'll encounter on your way out. Unquestionably one of the fangame highlights of 2021, highly recommended even if you typically don't enjoy needle as I do.
[0] Likes
Escape the Manor is a 3 stage gimmick needle game that goes pretty far on the wacky side. Familiar gimmicks get pushed to their limit and new insane gimmicks are offered and explored to a great extent as well. On the visual side, everything looks pretty good and stands out in a unique way, with some great hand-drawn stuff that doesn't rely on the usual spikes to make platforming. Each stage is capped off with a boss which is where the game maybe falters a bit for me, I think these could be better. But as a whole the game is excellent and well worth playing.
For a normal game, the review would end there. But this is very far from a normal game indeed, as there is so, so much more to do after you reach the credits. This may be very obvious from the fact that half of the music credits in the game are still blanked out after the any% portion of the game.
Throughout the game, there are many card packs that you may or may not see slightly off the beaten path. These are great collectibles with tons of references to other fangames that everyone will surely appreciate, and going back to collect them is also mostly simple as you can easily jump from save to save (as well as the game indicating which saves have collectibles if you have certain collectibles). There are also moleYos as well in clever spots that players could use to skip parts of saves. Earning enough of these collectibles will unlock more parts of the Manor, revealing even more content and more mysteries that I will not dive into as these are worth exploring on your own. For many people and myself, this postgame trek is the highlight of the game and will probably take longer than the main game in excellent ways. Reaching the true end as well as 100% is well worth it if you ask me.
And this is where the rating ends. Everything past this section is not included in my rating or difficulty and will be spoiled, as the game has even more to offer past this 100% mark. Although the card packs and the moleYos are the 2 main collectibles the Manor has to offer, a third Hidden type is displayed on your save file and may seem unreasonable to discover without hints, but outside of 1 or 2 of them, every single Hidden collectible has a hint in the game and finding these hints is worth the insane journey you might have to take. It's probably also worth saying that some of these Hiddens reach a difficulty of about 90, and aren't very fun to do unless you're into that, which is why I'm not including these in my rating. But the reward of seeing a fully completed save file is pretty worth it.
At the end of the day, Escape the Manor goes well beyond what a typical needle fangame would do both in its more regular content, its execution and all the other insane content that you'll encounter on your way out. Unquestionably one of the fangame highlights of 2021, highly recommended even if you typically don't enjoy needle as I do.
Rating: 9.8 98
Difficulty: 65 65
Dec 26, 2021
bantsmen
For: I Wanna Be The Stollen
For: I Wanna Be The Stollen
Your standard short trap game with a boss at the end. Pretty much everything but the production value is average although I still enjoyed it enough to recommend to those who like the genre.
[0] Likes
Rating: 6.5 65
Difficulty: 40 40
Dec 26, 2021