Latest Reviews
phgQED
For: I wanna Break the GellTHE Spike
For: I wanna Break the GellTHE Spike
Does this count as L-Needle? The saves are difficult, frequent, and packed with narrow movement... but almost all the jumps are named jumps, and none of them felt as punishing or demanding as something like other L-needle I've played (which is not much). Possibly this is just very hard, very short save needle? I liked the heavy use of named jumps, though it is pretty egregious at parts: expect a lot of diagonals, corners, diamonds, gates, and other hybrids and inbetweens. One thing to be careful of is your sub-pixel alignment--several consecutive corners are align-dependent, or at least a lot easier with one align, and the game won't tell you that, nor will it let you know which align is a good one to use. I was able to figure out the first align puzzle on my own (on screen two, the ledge you can drop off provides a good align). On the next instance, which I believe was on the second to last screen, I had to consult for help, and was able to find out that the far left wall and the adjacent spike corners provided a good align. The problem is that the far left wall was a save behind, so unless I'd already nabbed it by mistake (or foresight), it would have been a real issue to get. These sections were still fun, but certainly the most arbitrarily demanding in the game. I dunno that I'd recommend them to anyone, but if you're in the mood for some kinda tough needle with weird align implementation, give this a go.
Time: ~41min
Deaths: 1728
[0] Likes
Time: ~41min
Deaths: 1728
Rating: 5.0 50
Difficulty: 41 41
Dec 21, 2021
CanusAntonius
For: I Wanna Escape Heavenly Host
For: I Wanna Escape Heavenly Host
Can we go ahead and give this fella the debut maker of the year award? (Edit: anxKha won!)
Great game that reminded me of Cardinal House but with much more taste and design, I would really love to see you take this even further in future projects because you've certainly caught everyone's attention with this one. Also the boss, phew what a good one.
[3] Likes
Great game that reminded me of Cardinal House but with much more taste and design, I would really love to see you take this even further in future projects because you've certainly caught everyone's attention with this one. Also the boss, phew what a good one.
Rating: 9.0 90
Difficulty: 45 45
Dec 21, 2021
JESSMI2
For: I Wanna Escape the Autumn Box
For: I Wanna Escape the Autumn Box
有些地方我覺得細節還不錯
[0] Likes
Rating: 5.3 53
Difficulty: 24 24
Dec 21, 2021
CanusAntonius
For: I Wanna Kill the Kermit 3
For: I Wanna Kill the Kermit 3
This is without a doubt the hardest thing I've ever played, both difficulty wise and emotionally. Spending the holidays by myself for the first time, watching my city become a ghost town in a week, and being forced to accept the loneliness through it all, Kermit 3 was the shining light that has helped me through it so far. In the time between starting it and finishing, I have listened to Wonderful's version of Hallelujah over a hundred times, playing it each time as I walk outside or throughout my apartment when needed. Everything in this is just perfectly orchestrated to create the most emotional fangame that exists and has cemented Wonderful as easily my favorite maker in the entire community, and possibly my favorite game maker in general.
There's so much that could be said about this game, as it is quite a long journey for anyone who will touch it. Combining the genius creativity and passion of four separate people, there are more than 10 stages throughout it, every single one having its own beautiful theme and style to it. And like a well-produced series, Wonderful has managed to direct this anthology into one overall tone so naturally. Each and every step of this is something completely different from what came before, even saves within stages are so innately different feeling from the one before it that it's truly never exhausting. The bosses of course are as well as you can expect from this series, each with a unique playstyle that makes them all great in their own right.
The ending to this game though is truly the most remarkable moments in fangames. Starting with a return to a familiar location in the series' origin, to four of the most unique stages in all the games, and a final climb that has the perfect music choice for the feeling you'll have at it. It all ends with a final boss that is beyond remarkable, and one last sight of Kermit that brought me right to tears. It's the perfect round-up for the best fangame trilogy that was ever made.
I couldn't recommend any game more than this one. There hasn't been a fangame besides this one that made me give an applause at the end. They were right about K3 being sacred, they just picked the wrong one.
[1] Like
There's so much that could be said about this game, as it is quite a long journey for anyone who will touch it. Combining the genius creativity and passion of four separate people, there are more than 10 stages throughout it, every single one having its own beautiful theme and style to it. And like a well-produced series, Wonderful has managed to direct this anthology into one overall tone so naturally. Each and every step of this is something completely different from what came before, even saves within stages are so innately different feeling from the one before it that it's truly never exhausting. The bosses of course are as well as you can expect from this series, each with a unique playstyle that makes them all great in their own right.
The ending to this game though is truly the most remarkable moments in fangames. Starting with a return to a familiar location in the series' origin, to four of the most unique stages in all the games, and a final climb that has the perfect music choice for the feeling you'll have at it. It all ends with a final boss that is beyond remarkable, and one last sight of Kermit that brought me right to tears. It's the perfect round-up for the best fangame trilogy that was ever made.
I couldn't recommend any game more than this one. There hasn't been a fangame besides this one that made me give an applause at the end. They were right about K3 being sacred, they just picked the wrong one.
Rating: 10.0 100
Difficulty: 83 83
Dec 21, 2021
Pigeon
For: I wanna escape the mansion
For: I wanna escape the mansion
Atmosphere and story given is well made, very simple and get to the point very quickly.
Very nice use of the gimmick, voice acting on point.
Boss with the gimmick is pretty nice and from a fangame contest it delivers very well.
[0] Likes
Very nice use of the gimmick, voice acting on point.
Boss with the gimmick is pretty nice and from a fangame contest it delivers very well.
Rating: 8.3 83
Difficulty: 36 36
Dec 20, 2021
Pigeon
For: I wanna make the Pickles
For: I wanna make the Pickles
Very fun +1 gimmick game.
Makes good use to its fullest at the very end.
Boss is pretty simple in concept but remains partially difficult, even with good dodging.
[0] Likes
Makes good use to its fullest at the very end.
Boss is pretty simple in concept but remains partially difficult, even with good dodging.
Rating: 8.0 80
Difficulty: 42 42
Dec 20, 2021
Pigeon
For: I wanna be the Clouds
For: I wanna be the Clouds
There's a little bit of platforming that can be interesting.
Traps aren't unoriginal with either high speed or: "oh this one's coming down for me !"
[0] Likes
Traps aren't unoriginal with either high speed or: "oh this one's coming down for me !"
Rating: 5.6 56
Difficulty: 24 24
Dec 20, 2021