Latest Reviews
bantsmen
For: I wanna play with NOKIA
For: I wanna play with NOKIA
An OK trap adventure where you are hunted down by a Nokia phone. Becomes a medley two-thirds in for some reason and the platforming can actually get kinda tough. The boss is silly and lagged a lot for me. Probably worth playing if you like trap games and don't mind doing needle along the way.
[0] Likes
Rating: 6.0 60
Difficulty: 60 60
Jan 31, 2023
bantsmen
For: I Wanna Be The Earthrise
For: I Wanna Be The Earthrise
Cool 2 stage adventure that combines platforming, gimmicks, and traps well together. The first stage has a boss which is pretty cool albeit tough compared to the platforming before it. The second stage ends with an avoidance that I'm not a fan of, the attacks aren't interesting and there are numerous parts where the RNG can be questionable.
Overall this is a solid well-rounded adventure that I would recommend.
[2] Likes
Overall this is a solid well-rounded adventure that I would recommend.
Rating: 8.0 80
Difficulty: 50 50
Jan 31, 2023
wakusei
For: I Wanna Be The Earthrise
For: I Wanna Be The Earthrise
A well-made game.
Stage 1 is a trap adventure stage with lots of traps that are fun and include a Slime gimmick. bosses have fun attacks and some are annoying.
Stage 2 has a much reduced number of traps and a lot more fun, and adds the acceleration belt and bubble gimmick. Finally a avoidance is included.
Short and sweet, highly recommended!
[1] Like
Stage 1 is a trap adventure stage with lots of traps that are fun and include a Slime gimmick. bosses have fun attacks and some are annoying.
Stage 2 has a much reduced number of traps and a lot more fun, and adds the acceleration belt and bubble gimmick. Finally a avoidance is included.
Short and sweet, highly recommended!
Rating: 9.5 95
Difficulty: 56 56
Jan 31, 2023
Zambrini
For: I wanna be the Orbit
For: I wanna be the Orbit
Really fun adventure game. The stages were fun and the bosses were cool. Final avoidance is mostly easy pattern and then the occasional weird attack, but it looks cool.
Just your cool classic adventure game that you should play. Be warn that this is the hardest adventure game made by both creators, but it shouldn't be too hard.
[1] Like
Just your cool classic adventure game that you should play. Be warn that this is the hardest adventure game made by both creators, but it shouldn't be too hard.
Rating: 8.0 80
Difficulty: 67 67
Jan 31, 2023
spawneable
For: spike game a present douzo!!
[0] Likes
For: spike game a present douzo!!
[0] Likes
Rating: 6.4 64
Difficulty: 57 57
Jan 30, 2023
Kilgour22
For: I wanna treat postpartum depression in pigeons
For: I wanna treat postpartum depression in pigeons
Five-stage needle game with each stage having a different style. There's a good mix of short-, mid-, and long-save platforming, as each maker offers something unique.
Ebb stage: Solid, simple mid-length-save needle, and by far the easiest stage in the game. It's great, but not quite on par with some of Ebb's other creations. With that said, everything felt quite smooth to execute, and the difficulty-balancing was done well. (55 difficulty, 7.8/10 enjoyment)
Bg stage: Shorter saves, tighter jumps. There are many frame-limited jumps here that require careful consideration of the kid's positioning. Save-balancing felt quite off, with some saves being much harder than others thanks to the inclusion of some very precise jumps. (70-75, 4.5/10)
Loli_qc stage: Long-save platforming, similar to Ebb's stage except with a greater emphasis on flow and a few tighter manoeuvres, particularly platform grabs. It was a refreshing change after the previous stage. (65-70, 7/10)
Shign stage: Short-to-mid-length saves, with water manoeuvres that felt like some of Chatran's games of a similar style, and visually as well. Contains probably the toughest platforming in the game overall, with the possible exception of Bg stage. The sequences were generally satisfying to pull off, if a touch fulljump-heavy and precise at times. (70-75, 7.5/10)
Torore stage: Mid-to-long-save platforming that is a blend of Ebb's and Loli_qc's stages, except with an emphasis on pathing. The difficulty is definitely lower here, which I thought rather fitting given the platforming design. Still, there are some quite precise and creative vine sequences that were satisfying to execute, with the last jump of the game being a notable exception. (60-65, 7/10)
The game is made in renex engine, which may put off some players. I wouldn't have minded, but things didn't quite work right on full-screen, and I don't mean physics-wise: pressing R drew the screen in the top-left corner for a frame, and the yellow text at the top was an annoyance. (There is a setting to turn that off, but it's maker-controlled; the setting is not available to the player in the options menu.) These weren't major issues, but they should still be addressed.
I would recommend this to players who enjoy, and can handle, rather difficult needle in a variety of styles.
Ebb stage: Solid, simple mid-length-save needle, and by far the easiest stage in the game. It's great, but not quite on par with some of Ebb's other creations. With that said, everything felt quite smooth to execute, and the difficulty-balancing was done well. (55 difficulty, 7.8/10 enjoyment)
Bg stage: Shorter saves, tighter jumps. There are many frame-limited jumps here that require careful consideration of the kid's positioning. Save-balancing felt quite off, with some saves being much harder than others thanks to the inclusion of some very precise jumps. (70-75, 4.5/10)
Loli_qc stage: Long-save platforming, similar to Ebb's stage except with a greater emphasis on flow and a few tighter manoeuvres, particularly platform grabs. It was a refreshing change after the previous stage. (65-70, 7/10)
Shign stage: Short-to-mid-length saves, with water manoeuvres that felt like some of Chatran's games of a similar style, and visually as well. Contains probably the toughest platforming in the game overall, with the possible exception of Bg stage. The sequences were generally satisfying to pull off, if a touch fulljump-heavy and precise at times. (70-75, 7.5/10)
Torore stage: Mid-to-long-save platforming that is a blend of Ebb's and Loli_qc's stages, except with an emphasis on pathing. The difficulty is definitely lower here, which I thought rather fitting given the platforming design. Still, there are some quite precise and creative vine sequences that were satisfying to execute, with the last jump of the game being a notable exception. (60-65, 7/10)
The game is made in renex engine, which may put off some players. I wouldn't have minded, but things didn't quite work right on full-screen, and I don't mean physics-wise: pressing R drew the screen in the top-left corner for a frame, and the yellow text at the top was an annoyance. (There is a setting to turn that off, but it's maker-controlled; the setting is not available to the player in the options menu.) These weren't major issues, but they should still be addressed.
I would recommend this to players who enjoy, and can handle, rather difficult needle in a variety of styles.
Tagged as: Needle
[2] Likes
Rating: 6.8 68
Difficulty: 72 72
Jan 30, 2023
Delicious Fruit