Latest Reviews
jimaba0905
For: I wanna be the Phantom Needle II
For: I wanna be the Phantom Needle II
Cool
[0] Likes
Rating: 8.4 84
Difficulty: 55 55
Nov 8, 2021
SolarOddity
For: I Wanna Escape the Purple Star
For: I Wanna Escape the Purple Star
Pretty short and easy needle game. Doesn't take more than a few minutes to clear.
[0] Likes
Rating: 6.0 60
Difficulty: 25 25
Nov 8, 2021
NightShark115
For: Spike: The game
For: Spike: The game
Tagged as: Demo
Different_Engine
[0] Likes
Rating: N/A
Difficulty: N/A
Nov 8, 2021
cLOUDDEAD
For: dono challenge pack
For: dono challenge pack
The 50 floor stage is fine quit crying
[1] Like
Rating: 8.8 88
Difficulty: 65 65
Nov 8, 2021
ActualKale
For: I wanna be the Magnificent Stumble
For: I wanna be the Magnificent Stumble
Consider this:
The perception a person has of how difficult something is will vary with the person
How difficult a particular person perceives something to be is going to vary from day to day
How difficult a particular person perceives something to be is going to vary over time
How difficult the general playerbase perceives something to be is going to deflate over time
The idea a person has of what it means for something to be difficult will vary WIDELY with the person
The idea a person has of how a game's difficulty translates to a difficulty rating on Delicious Fruit is going to vary with the person
The idea a person has of by which principle one ought to score something is going to vary with the person
One person might base their rating on their own experience of the difficulty
where as another might make an estimation of how difficult the game would be for the general player and score it relative to other ratings of different games.
Some people look at how others score something and score similarly
Some people might adjust their score for difficulty inflation, others might not
In all cases people will operate with different notions of what difficulty is and how that difficulty is to be translated into a rating.
Thus, different reasons for a difference in how two people rate the same game might stack but that does not necessarily mean that the difference increases
If we accept these as reasons for scoring disparity we might not be so quick to call error when a game has an average score that differs from what we personally would have rated it.
Regarding Magnificent Stumble;
An iconic needle game. Out of the thousands of needle games in circulation there are probably only a few dozens I consider worth playing and of those there are only a handful that I would say genuinely impress me. Magnificent Stumble is among the latter. It's impressive because after like 10 years of needle games it should have been impossible to make something this unique without tampering with the base ingredients of a needle game. Still, outside of some later year imitations I can't really think of any games that play or feel like Magnificent Stumble.
It's of course noteworthy how one of the most recognizable and visually striking fangames ever uses default spikes, single-color tiles and no effects outside of a subtle flashlight. The real brilliance of Magnificent Stumble lies in how its rather simple presentation is integrated into the gameplay, or vice versa if you will - the game's two key components both serve one another while simultaneously coming together as a cohesive whole. Clever and unique jumps melding into artful layouts which in turn add up to a larger maze-like structure which help the progression feel like a journey and gives the game its unmistakable identity.
Magnificent Stumble was released all the way back in 2015. It's tempting to say it was a game ahead of its time but while that is true it also seems to suggest that the times have now caught up. I don't think they have.
[10] Likes
The perception a person has of how difficult something is will vary with the person
How difficult a particular person perceives something to be is going to vary from day to day
How difficult a particular person perceives something to be is going to vary over time
How difficult the general playerbase perceives something to be is going to deflate over time
The idea a person has of what it means for something to be difficult will vary WIDELY with the person
The idea a person has of how a game's difficulty translates to a difficulty rating on Delicious Fruit is going to vary with the person
The idea a person has of by which principle one ought to score something is going to vary with the person
One person might base their rating on their own experience of the difficulty
where as another might make an estimation of how difficult the game would be for the general player and score it relative to other ratings of different games.
Some people look at how others score something and score similarly
Some people might adjust their score for difficulty inflation, others might not
In all cases people will operate with different notions of what difficulty is and how that difficulty is to be translated into a rating.
Thus, different reasons for a difference in how two people rate the same game might stack but that does not necessarily mean that the difference increases
If we accept these as reasons for scoring disparity we might not be so quick to call error when a game has an average score that differs from what we personally would have rated it.
Regarding Magnificent Stumble;
An iconic needle game. Out of the thousands of needle games in circulation there are probably only a few dozens I consider worth playing and of those there are only a handful that I would say genuinely impress me. Magnificent Stumble is among the latter. It's impressive because after like 10 years of needle games it should have been impossible to make something this unique without tampering with the base ingredients of a needle game. Still, outside of some later year imitations I can't really think of any games that play or feel like Magnificent Stumble.
It's of course noteworthy how one of the most recognizable and visually striking fangames ever uses default spikes, single-color tiles and no effects outside of a subtle flashlight. The real brilliance of Magnificent Stumble lies in how its rather simple presentation is integrated into the gameplay, or vice versa if you will - the game's two key components both serve one another while simultaneously coming together as a cohesive whole. Clever and unique jumps melding into artful layouts which in turn add up to a larger maze-like structure which help the progression feel like a journey and gives the game its unmistakable identity.
Magnificent Stumble was released all the way back in 2015. It's tempting to say it was a game ahead of its time but while that is true it also seems to suggest that the times have now caught up. I don't think they have.
Rating: 9.5 95
Difficulty: 75 75
Nov 8, 2021
RandomChaos_
For: i wanna be the iw new guy of black & white 1
For: i wanna be the iw new guy of black & white 1
Tagged as: Needle
[0] Likes
Rating: 1.3 13
Difficulty: 12 12
Nov 8, 2021