Latest Reviews

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Alight
For: I wanna Show You Different Code Skills
He just want to show his "code skills".

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[0] Likes
Rating: 1.0 10       Difficulty: 30 30
Aug 31, 2022
Sheldons_Pet_Rock
For: I wanna challenge 100 trials!!
This is an excellent Kirby-themed fangame for any beginner fangamer! The overall feeling of this game made me feel like I was playing a beautiful fangame amalgamation of Kirby's Return to Dream Land from when I was a kid. The themed areas, the simple bosses, the gradual difficulty curve, the intensity of the final boss - everything just screamed Kirby to me. The creator also put in challenging shortcuts for many of the rooms, so speedrunning this game is another fun option.

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Tagged as: Gimmick Boss 100_Floor Beginner
[0] Likes
Rating: 7.6 76       Difficulty: 26 26
Aug 31, 2022
Lugadi
For: I Wanna Fine-House
[0] Likes
Rating: 9.0 90       Difficulty: 35 35
Aug 31, 2022
Sheldons_Pet_Rock
For: I wanna be the Diverse
The beginning of the game really doesn't do it justice to how awesome the game is later on. It starts off with restarting music, a bunch of traps, and mediocre visuals, but slowly, the game starts introducing crazy visual effects and really cool bosses. The VVVVVV area is a highlight of the game, and a lot of the late-game bosses have high production value and were fun to play. The beginning is the only section of the game that seems to lack effort.

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Tagged as: Adventure Trap Boss VVVVVV
[0] Likes
Rating: 8.3 83       Difficulty: 50 50
Aug 31, 2022
Xplayerlol
For: I wanna be the ↓→↑
I wanna be the ↓→↑ is a beautiful, intriguing, mesmerizing and severely difficult avoidance. Short and slow-paced, its main source of difficulty is elegant precision. The vibrant rainbow colors combined with the resonant melody are enough to create an ethereal, almost magical atmosphere that truly makes this fight feel special. On top of all that, it's really fun and almost guaranteed to make you better at precise dodges. Truly a wonderful spectacle.
I wanna be the ↓→↑ is also an annoying mess hated by at least half of the avoidance players. Clogged with walls, its main source of difficulty is undodgeable RNG trash. The annoying trails make everything harder to see and the song is going to drive you mad, resulting in a magical abomination that truly feels all kinds of special. The cherry on top is the penultimate attack, several realities harder than any of the others. Truly a depressing disaster.
I wanna be the ↓→↑ is a very much divisive game that I probably should hate much, much more. Demanding precise control and sheer luck, no wonder it's in the Hall of Fame. The production value is restricted to the avoidance, with a basic title, portal and clear screens in complete silence that really don't feel like anything special. I kind of like and kind of dislike it, and in the end my feelings converge into indifference. Not sure I would recommend.

Alright, even though I like how I originally wrote this review, it probably feels confusing to read and really doesn't say a lot at all, so let me clarify.
I wanna be the ↓→↑ is a very interesting avoidance whose strongest point is, by far, atmosphere. That's right, we have an atmospheric avoidance in our hands. The bright and ethereal colors combined with the resounding music create this feeling of an otherworldly dimension that I've never felt in any other fangame boss.
Atmospheric avoidances are a rarity and that's what makes ↓→↑ stand out in the Hall of Fame. In that huge list of insanely difficult and often creative avoidances, ↓→↑ is a very strong contender for the most immersive entry.

In terms of gameplay, things are a little trickier. At first glance, ↓→↑ seems to be a misunderstood avoidance. The attacks are surprisingly creative for how simple they are, demanding the finest precision and a decent amount of wit. I would not place them in the same tier as, say, Infernal Beings, but probably just one tier below.
Give it a second glance, and ↓→↑ will begin to look straight up luck-based. Every attack just keep throwing wall after wall and you feel like a joke. The intro will force you against the wall and kill you where you stand. The circular explosions will form the most ridiculous clusters of slow projectiles that just cannot be avoided. The gray rain will offer you small gaps and immediately spawn gray cherries in the center of that gap. The bouncing cherries will inevitably gravitate towards you from all directions as soon as the beat demands they change course.
But as you progress, you realize that the walls can be avoided with a little planning. By staying away from the spawner cherries during the intro, by calculating which spots are most likely to be safe during the circular explosions, by avoiding cluttered areas during the gray rain and the bouncing section...↓→↑ is kind of a skill-based avoidance! As you realize this fact, you start to gain a new kind of appreciation for every attack.
...It's all an illusion. Well, kind of. You can avoid MANY walls with experience and planning, but not all of them. Unfair situations are still way too common, which is why my main claim is that this is a luck-based AND a skill-based avoidance at the same time. You simply cannot beat it without a reasonable degree of both (Although, to be fair, you can force luck to come up by sinking enough time).
I still haven't talked about the second to last attack, right? Let's dub it Rainbow Storm, since it's a rainbow-colored attack that rains from above and from the side, like a windy storm. Rainbow Storm is an insanely hard attack, way harder than it looks. It consistently requires you to keep the most ridiculous dodges on the back of your mind, and the slightest misstep will cause your death.
The problem with Rainbow Storm is that it's WAY harder than the rest of the fight. It feels misleading to be able to make it so far into an avoidance, only to be crushed again and again by this juggernaut because it turns out you were not skilled enough after all. At the same time, since it happens so late into the fight, trying to learn this attack is a herculean nightmare on its own. You'd be better off playing something else and coming back later. This is not a good choice to increase your skill level.

A few minor caveats include the bland visuals in literally everything that isn't the avoidance and the trails during the last two attacks, which make them prettier but also hides their real hitbox.

As you can see, I went through quite the journey while playing this avoidance. The atmosphere is superb, but the gameplay is questionable, with creative attacks but questionable balance, resulting in a very mixed bag. Like I said in the main text, I don't know if I would recommend this. There are some solid arguments for both sides.

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Tagged as: Avoidance
[2] Likes
Rating: 5.0 50       Difficulty: 92 92
Aug 31, 2022
CanusAntonius
For: I wanna Dorito 2
Dorito 2 is a meme game in which you do a few screens of Needle and then fight a boss. I found it to be completely disappointing and did not really enjoy the game for a number of reasons.

First, the Needle is pretty bad, it feels extremely uncomfortable to play and pretty generic. I thought particularly the save with the shurikens at the start of one screen was pretty annoying due to its ending. I also thought the boss was pretty terrible, it's got way too much health for me to actually enjoy it. I think Dorito 3 is a vast improvement compared to all these flaws, as it had both somewhat fun boss fights and platforming that actually felt fleshed out more.

Wouldn't recommend, also the meme aspect of it isn't even funny.

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Tagged as: Needle Boss Meme
[0] Likes
Rating: 4.0 40       Difficulty: 60 60
Aug 31, 2022
Alight
For: I wanna collaboration the Hareta & Blackcat
Rating includes extra.A normal needle game with some classical bgm.

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[0] Likes
Rating: 5.5 55       Difficulty: 50 50
Aug 31, 2022
FespCostaz
For: I wanna run out of ideas
[0] Likes
Rating: 6.5 65       Difficulty: 60 60
Aug 31, 2022
FespCostaz
For: I Wanna be the AIW
base hard mod

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[2] Likes
Rating: 6.0 60       Difficulty: 50 50
Aug 31, 2022
Alight
For: I wanna get the birthday cake
[0] Likes
Rating: 4.0 40       Difficulty: 60 60
Aug 31, 2022
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