Latest Reviews
YoSniper
For: I wanna play in a room which has no XXX
For: I wanna play in a room which has no XXX
Gotta be honest that I felt the title was very misleading. XXX is not what you think (at least from what I have been able to discern.)
This is a pretty fun trap game. Might require a little more patience than I have at the moment, but it is definitely entertaining.
[1] Like
This is a pretty fun trap game. Might require a little more patience than I have at the moment, but it is definitely entertaining.
Rating: 6.8 68
Difficulty: 50 50
Jun 28, 2024
omega2020
For: I don't wanna give the game title because koishi is really cute
For: I don't wanna give the game title because koishi is really cute
That 15 HP came in handy it took me months to beat this game and only with this HP did I win. I really enjoyed playing the game aiming for the clear and I feel satisfied. Because of the 15 HP i'd rate the difficulty at closer to a 50.Thanks for the amazing game!
Tagged as: Avoidance
[0] Likes
Rating: 9.0 90
Difficulty: 55 55
Jun 28, 2024
Jopagu
For: I wanna be the Prism
For: I wanna be the Prism
Prism is a fun old adventure game by Dagger. The bulk of the game is split up into seven stages, one for each color of the rainbow. Each stage was pretty unique, and for the most part fun, though there were some bad saves scattered about.
The first stage I played was a water stage. It has some fun back and forth exploration, feeling very adventurey as a result. However, this concept wasn't used to its fullest potential, and there was an annoying save that required button mashing.
The next stage was a Mario themed stage. This is a primarily trap focused stage, with lighter platforming as a result. The traps were decently funny, although most were pretty basic. Overall, a decent stage, and one of the easier ones.
Next up, there's an infinite jump stage. This has some harder needle, and again, an unfortunate save that requires a lot of mashing, which I quite disliked. It ends with an avoidance section that is pretty fun, although I wish it had a song, and the instagib at the end was unnecessary.
Fourth, the desert stage. This stage for the most part is really cool, with some creative saves and good usage of the quicksand gimmick (even if it, again, can get mashy). However, this stage is really brought down by the infamous final save, which is a direct copy of the infamous save in Orbit. It's quite annoying, and I feel like it's a huge difficulty spike, being by far the hardest bit of platforming in the game.
Next, the lava stage. This stage features the game's most unique gimmick, where you control a rolling apple and can only jump. This gimmick is really fun, and the stage uses it in some cool ways, although some timings might be considered a bit tight.
The penultimate stage for me was the quiz stage. This stage is an interesting one, most of the questions were cool little puzzles, and I likely could have solved them. However, by that point I felt like it wasn't worth spending time on, as the early questions proved that some of them would require Japanese knowledge. As such, I wasn't able to properly experience this stage, so I can't really opine on it.
Last but not least, we have a block platforming stage. This was pretty cool, it's just one long save. I beat it pretty quick, but given the length it might get frustrating for less experienced players who have low consistency with things like F jumps.
After beating all the colors, you get to go onto the final stage. It's pretty basic needle, though it's fun and has some interesting jumps. It's also pretty hard, definitely a step up from the main game (excepting that one save). After the needle is the notorious final boss. It's certainly quite difficult, and the length is going to make it tough for many newer players who aren't used to such long bosses. It's fun though, the attacks show good diversity and it feels pretty fair, although I think blue 2 is a bit prone to rng screwing you.
Overall, Prism is a really fun game with a lot of variety. It has a few weak spots, but this isn't enough to detract from the game as a whole. I would definitely recommend this to adventure players, although be warned that if you're a newer player this game will probably have some teeth.
[1] Like
The first stage I played was a water stage. It has some fun back and forth exploration, feeling very adventurey as a result. However, this concept wasn't used to its fullest potential, and there was an annoying save that required button mashing.
The next stage was a Mario themed stage. This is a primarily trap focused stage, with lighter platforming as a result. The traps were decently funny, although most were pretty basic. Overall, a decent stage, and one of the easier ones.
Next up, there's an infinite jump stage. This has some harder needle, and again, an unfortunate save that requires a lot of mashing, which I quite disliked. It ends with an avoidance section that is pretty fun, although I wish it had a song, and the instagib at the end was unnecessary.
Fourth, the desert stage. This stage for the most part is really cool, with some creative saves and good usage of the quicksand gimmick (even if it, again, can get mashy). However, this stage is really brought down by the infamous final save, which is a direct copy of the infamous save in Orbit. It's quite annoying, and I feel like it's a huge difficulty spike, being by far the hardest bit of platforming in the game.
Next, the lava stage. This stage features the game's most unique gimmick, where you control a rolling apple and can only jump. This gimmick is really fun, and the stage uses it in some cool ways, although some timings might be considered a bit tight.
The penultimate stage for me was the quiz stage. This stage is an interesting one, most of the questions were cool little puzzles, and I likely could have solved them. However, by that point I felt like it wasn't worth spending time on, as the early questions proved that some of them would require Japanese knowledge. As such, I wasn't able to properly experience this stage, so I can't really opine on it.
Last but not least, we have a block platforming stage. This was pretty cool, it's just one long save. I beat it pretty quick, but given the length it might get frustrating for less experienced players who have low consistency with things like F jumps.
After beating all the colors, you get to go onto the final stage. It's pretty basic needle, though it's fun and has some interesting jumps. It's also pretty hard, definitely a step up from the main game (excepting that one save). After the needle is the notorious final boss. It's certainly quite difficult, and the length is going to make it tough for many newer players who aren't used to such long bosses. It's fun though, the attacks show good diversity and it feels pretty fair, although I think blue 2 is a bit prone to rng screwing you.
Overall, Prism is a really fun game with a lot of variety. It has a few weak spots, but this isn't enough to detract from the game as a whole. I would definitely recommend this to adventure players, although be warned that if you're a newer player this game will probably have some teeth.
Rating: 8.0 80
Difficulty: 57 57
Jun 28, 2024
Riot3_1_2_1
For: i wanna be the solar system
[0] Likes
For: i wanna be the solar system
[0] Likes
Rating: 6.0 60
Difficulty: 45 45
Jun 28, 2024
Chance
For: I wanna beat sayaku yari needle
For: I wanna beat sayaku yari needle
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 28, 2024