Latest Reviews
Pyure
For: Happy Dog Year
For: Happy Dog Year
Really short trap game revolving around the Undertale dog. There's an annoying punishment room trap that appears several times, which I think the game would have been better off without, but other than that it had a few funny moments and was fairly harmless.
[0] Likes
Rating: 6.7 67
Difficulty: 30 30
Dec 11, 2020
fubukiofficial
For: I wanna be the Fodomia 2
For: I wanna be the Fodomia 2
ok needle but too many 16 pixel
Avoidance (updated)
2 min long Taiko Drum Boss
The taiko is large hitbox
was fun when know strats
[0] Likes
Avoidance (updated)
2 min long Taiko Drum Boss
The taiko is large hitbox
was fun when know strats
Rating: 7.5 75
Difficulty: 70 70
Dec 11, 2020
Cubpletionist
For: I wanna be the Crypt
For: I wanna be the Crypt
Several really garbage jumps but good overall.
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 60 60
Dec 11, 2020
YaBoiMarcAntony
For: I wanna Rainbow Rain
For: I wanna Rainbow Rain
The visuals are abysmal due to their distracting effects, though would be decent without all the excess noise in the background. Aside from that, the needle is very okay, if un-inspired. I had fun playing the game, but that's all.
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 50 50
Dec 11, 2020
YaBoiMarcAntony
For: I Wanna Kill the Kermit 3
For: I Wanna Kill the Kermit 3
I am not in a good place while I write this place. I want to forget everything and just let this life drift off. I wish that I could just feel free to let go and have no one to disappoint or abandon because though they may be the reason I hold on to begin with, sometimes I just wish I didn't have this obligation to them to live. I live a good life, but the way I feel wouldn't suggest that most of the time, but then most of the time I'm too busy in my own head to see around myself all the reasons I should and could be happy. I have people who love me, I have people that I love, I have a home and food and drink and games and books and movies and shows and so many different things to make me feel happy, but all that doesn't make a difference in the face of just a few distortions in my life. It takes so much to feel good, but so little to feel bad, and how is that fair? Why is it that people should have to work all their lives to feel a bit of happiness, but if just one little thing should go wrong, that all goes to waste? Why should I have been alive eighteen years of my life just for it to go to shit with the death of my mother? Why should anyone work for any bit of happiness when a year like this could come for us all again and again? And the longer we live, the bigger the chance for this sort of year to happen again, given the state of our own home. We'll waste away because we didn't work hard enough, but then everyone works so damn hard for so damn much just for it to all fall away to so damn little.
I want to give up. I want to give in. I just want to do anything but try because I am so afraid of my efforts being made null and void. I am so afraid that a year like this could happen again and I would be able to do nothing about it - and it's expected of me to just push forward and hold all this pain and suffering, that's expected of us all. There are so many Atlases alive holding the world on their shoulders, so what difference does it make if one of them just lets the world go?
But, these feelings come and go. They are not permanent, and so little is.
I don't know what any of this has to do with Kermit 3, I really don't, and saying all that and just mentioning a silly fangame's name makes me feel like I'm writing a farce. What I know is, Kermit 3 makes it all easier to bear. All games are meant to do that, but in the worst moments, what could a stupid distraction do to help? There's so little that can really help any given person through their darkest moments. More often than not, it's sheer force of will and a bit of luck that gets them through, whether it's a well-timed text, a perfect friend, or something as small as the scent in the air when night falls. There is no concrete way of forging one's way through the darkness. There is no lamp nor candle which will light our way. We are merely grasping around in the blackness hoping that we'll grab onto something that makes it a bit easier to make it through. Kermit 3 is what I grabbed this time.
It is not a "stupid distraction" and it is anything but a mere game - it makes me happy. It doesn't take me away from my life in a real way, it doesn't make me forget every one of my woes, but it makes them feel a little smaller. Kermit 3 is the closest to light I can find in this bleak moment of mine, and there's nothing wrong with that. It doesn't matter what helps you, so long as it helps - and if it does that, then it is something truly beautiful.
Kermit 3 is truly beautiful. I could apply so many surface-level superlatives to it, I could describe so many positive aspects about it, but simply speaking these things into the world would not aptly describe the feeling of playing it. The soundtrack is splendid, the visuals are spectacular, the gameplay is superb, everything about this game is special, but that doesn't tell you why Kermit 3 is my light in this moment; yet, I couldn't tell you why. It was just what I happened to grab. There was no reason for it to have been in my life, nothing that suggested I should have had the pleasure to experience this game, it merely happened through coincidence on a massive scale.
I suppose it's a bit embarrassing to write all this out on a silly website dedicated to the rating and storage of thousands upon thousands of super-niche hardcore platformers, but I don't really care. If you think this is something worth making fun of, go for it. I've said what I needed to say, maybe it will resonate with someone.
[14] Likes
I want to give up. I want to give in. I just want to do anything but try because I am so afraid of my efforts being made null and void. I am so afraid that a year like this could happen again and I would be able to do nothing about it - and it's expected of me to just push forward and hold all this pain and suffering, that's expected of us all. There are so many Atlases alive holding the world on their shoulders, so what difference does it make if one of them just lets the world go?
But, these feelings come and go. They are not permanent, and so little is.
I don't know what any of this has to do with Kermit 3, I really don't, and saying all that and just mentioning a silly fangame's name makes me feel like I'm writing a farce. What I know is, Kermit 3 makes it all easier to bear. All games are meant to do that, but in the worst moments, what could a stupid distraction do to help? There's so little that can really help any given person through their darkest moments. More often than not, it's sheer force of will and a bit of luck that gets them through, whether it's a well-timed text, a perfect friend, or something as small as the scent in the air when night falls. There is no concrete way of forging one's way through the darkness. There is no lamp nor candle which will light our way. We are merely grasping around in the blackness hoping that we'll grab onto something that makes it a bit easier to make it through. Kermit 3 is what I grabbed this time.
It is not a "stupid distraction" and it is anything but a mere game - it makes me happy. It doesn't take me away from my life in a real way, it doesn't make me forget every one of my woes, but it makes them feel a little smaller. Kermit 3 is the closest to light I can find in this bleak moment of mine, and there's nothing wrong with that. It doesn't matter what helps you, so long as it helps - and if it does that, then it is something truly beautiful.
Kermit 3 is truly beautiful. I could apply so many surface-level superlatives to it, I could describe so many positive aspects about it, but simply speaking these things into the world would not aptly describe the feeling of playing it. The soundtrack is splendid, the visuals are spectacular, the gameplay is superb, everything about this game is special, but that doesn't tell you why Kermit 3 is my light in this moment; yet, I couldn't tell you why. It was just what I happened to grab. There was no reason for it to have been in my life, nothing that suggested I should have had the pleasure to experience this game, it merely happened through coincidence on a massive scale.
I suppose it's a bit embarrassing to write all this out on a silly website dedicated to the rating and storage of thousands upon thousands of super-niche hardcore platformers, but I don't really care. If you think this is something worth making fun of, go for it. I've said what I needed to say, maybe it will resonate with someone.
Rating: 10.0 100
Difficulty: 80 80
Dec 10, 2020
Mors_94
For: RoflanEbaloShizaAndFlex
For: RoflanEbaloShizaAndFlex
roflanBuldiga
[1] Like
Rating: 10.0 100
Difficulty: 16 16
Dec 10, 2020
princeoflight612
For: I wanna be the Snow Drive
For: I wanna be the Snow Drive
Obnoxious and unfun game that is basically a textbook example of almost every single common gameplay flaw an avoidance can have: a long unskippable and boring intro, patterns that are decent at best and VERY annoying at worst, instagibs(including one at the very end), the hardest attacks are at the very end, an obnoxious bouncing attack where the bouncing shots blend with the non-killer fruit and the foreground. The visuals are good but that doesn't really matter considering the awful gameplay.
Would not recommend in general, but especially for a blind playthrough where its issues are the most apparent.
Would not recommend in general, but especially for a blind playthrough where its issues are the most apparent.
Tagged as: Avoidance
[0] Likes
Rating: 2.0 20
Difficulty: 55 55
Dec 10, 2020
Razzor_iw
For: I Wanna 1116
For: I Wanna 1116
based
Tagged as: Avoidance
[2] Likes
Rating: 9.2 92
Difficulty: 38 38
Dec 10, 2020
Draconical
For: I Wanna Reach The Steins Gate
For: I Wanna Reach The Steins Gate
Rating is based on clearing the needle and the avoidance.
Probably my favourite fangame at the moment. I enjoyed every second of this game, it's a very good steins;gate inspired fangame. I watched the first anime, and a bunch of 0, and this game definitely pulls off the steins;gate feel in a fun way. This game pulls off all of its themes really well, and manages to achieve a good difficulty curve, although with the practice tools included the avoidance is a little easier than the needle.
The needle is crafted well with few saves striking out, but the rest is fun enough for the less fun saves to not really be much of a problem. The creator introduces gimmicks well for them to be used again in the game, introducing you to basic gimmicks in the first stage (i.e. vines, jump refreshers, platforms, triggers, etc) with one per screen and then combining the 4 of them for the last room of the stage. Stage 2, is when spikes start being messed with. Stretched spikes, bigger spikes, you name it. Stage 3 is when the orbs get introduced, which is one of the most fun parts in my opinion. They're a bit learny, but they're fun to get used to. Stage 4 is when all of the gimmicks you've been introduced to are brought together. It can make for a fun challenging mix of platforming. After stage 4, you get brought to a trials stage. This is why my rating is a 75. The trials stage is pretty challenging and i'm lucky to have gotten through it as quickly as i did. It's fun though, but has some dumb jumps.
After these 5 stages, you have the avoidance. The avoidance uses the song Gate of Steiner (from steins;gate 0) and it uses a lot of creative attacks, making use of arena changes wisely and actually has a creative way to introduce practice to the player. The practice has 3 warps, one for each chorus, though the third chorus warp is accessed by reaching the repeat of chorus 1 in the song, not the slow part before it. You can unlock practice warps through playing practice warps if you want to, which is what i did to learn the avoidance. None of the attacks are too out of place, and the difficulty is fairly consistent throughout. Each attack is creative and fun to pull off, especially with the banger that the song is.
Overall, i'd consider this a must play fangame if you're good enough to take it on.
[6] Likes
Probably my favourite fangame at the moment. I enjoyed every second of this game, it's a very good steins;gate inspired fangame. I watched the first anime, and a bunch of 0, and this game definitely pulls off the steins;gate feel in a fun way. This game pulls off all of its themes really well, and manages to achieve a good difficulty curve, although with the practice tools included the avoidance is a little easier than the needle.
The needle is crafted well with few saves striking out, but the rest is fun enough for the less fun saves to not really be much of a problem. The creator introduces gimmicks well for them to be used again in the game, introducing you to basic gimmicks in the first stage (i.e. vines, jump refreshers, platforms, triggers, etc) with one per screen and then combining the 4 of them for the last room of the stage. Stage 2, is when spikes start being messed with. Stretched spikes, bigger spikes, you name it. Stage 3 is when the orbs get introduced, which is one of the most fun parts in my opinion. They're a bit learny, but they're fun to get used to. Stage 4 is when all of the gimmicks you've been introduced to are brought together. It can make for a fun challenging mix of platforming. After stage 4, you get brought to a trials stage. This is why my rating is a 75. The trials stage is pretty challenging and i'm lucky to have gotten through it as quickly as i did. It's fun though, but has some dumb jumps.
After these 5 stages, you have the avoidance. The avoidance uses the song Gate of Steiner (from steins;gate 0) and it uses a lot of creative attacks, making use of arena changes wisely and actually has a creative way to introduce practice to the player. The practice has 3 warps, one for each chorus, though the third chorus warp is accessed by reaching the repeat of chorus 1 in the song, not the slow part before it. You can unlock practice warps through playing practice warps if you want to, which is what i did to learn the avoidance. None of the attacks are too out of place, and the difficulty is fairly consistent throughout. Each attack is creative and fun to pull off, especially with the banger that the song is.
Overall, i'd consider this a must play fangame if you're good enough to take it on.
Rating: 10.0 100
Difficulty: 75 75
Dec 10, 2020
Delicious Fruit