Latest Reviews
spawneable
For: I wanna be the 120 dreams Easy
For: I wanna be the 120 dreams Easy
Tagged as: Needle
[0] Likes
Rating: 4.1 41
Difficulty: 59 59
Nov 8, 2020
spawneable
For: I wanna be the 100 SGGK Riser
For: I wanna be the 100 SGGK Riser
Tagged as: Needle
[1] Like
Rating: 2.5 25
Difficulty: 39 39
Nov 8, 2020
spawneable
For: I wanna be the 50 SGGK Riser
For: I wanna be the 50 SGGK Riser
Tagged as: Needle
[1] Like
Rating: 2.0 20
Difficulty: 32 32
Nov 8, 2020
spawneable
For: I wanna be the Science Era
For: I wanna be the Science Era
Tagged as: Needle
[0] Likes
Rating: 6.8 68
Difficulty: 68 68
Nov 8, 2020
kurath
For: I wanna go the Trap Way 3
For: I wanna go the Trap Way 3
Big fan of the first half, not as much the second half - but its a style I don't personally appreciate rather than the fault of the game.
As always, Erik's games look good and have solid production throughout (until they intentionally don't, anyway).
The game is, of course, around the traps and they're mostly interesting and varied - a couple slow paced or awkward ones but they can't all be winners. The actual bosses were fun and nice changeups in the pacing, especially the first one.
Overall, enjoyable and recommendable as a decent sized trap game.
[0] Likes
As always, Erik's games look good and have solid production throughout (until they intentionally don't, anyway).
The game is, of course, around the traps and they're mostly interesting and varied - a couple slow paced or awkward ones but they can't all be winners. The actual bosses were fun and nice changeups in the pacing, especially the first one.
Overall, enjoyable and recommendable as a decent sized trap game.
Rating: 8.2 82
Difficulty: 48 48
Nov 7, 2020
ElCochran90
For: I wanna be the Phantom
For: I wanna be the Phantom
It seems to be that Doruppi had many ideas in mind, totally unrelated one to another, threw them in and wanted to figure out which ones would work out well. Some do for some and others do for others, it seems. The difficulty rating for this one is more divisive than the game's rating itself, which I find interesting.
I definitely was expecting something more difficult, and a more consistent suckness given the game's average rating. What I got was something like felt like a random time series: great at times and horrible at others. Take the fire stage: it got the looks of a CaballerosⅥ trash stage, and plays like so. Are you a fan of doing entire saves at least more than twice? This stage is for you, full of the most generic and unfun traps overdone to death.
Now take the blue temple stage (can't recall the names, honestly). Great soundtrack choices and an ok design. Creative gameplay that is entertaining enough.
Take the desert stage. Clichéd choice but the graphics are really cool! Also very nice design. But when you stumble upon the damn sand blocks, everything becomes tedious and dumb beyond belief.
Green stage is fun. Visuals can be annoying and the trial and error section where you must choose either a left or right path correctly five times is a big no.
Now the final stage is great; it is the trademark sign for this. Cool gimmicks and the reversed-control triggers make a couple of screens interesting, but I don't think this is used in the most creative ways and at times it makes your platforming intentionally repetitive. There's unexploited potential. A particular screen (the first one of this kind, actually) has a final trigger that actually does not reverse your controls and you keep trying like dumb until you realize it's fake. This is just cheap tricks because the final jump is tricky.
There is one huge grudge towards the final stage though: it is mostly visual challenge. Who on their right mind would place spikes of this color against this background and say: "Screw it; it is fine." Free deaths await you so you better be patient throughout the entire stage.
Soundtrack is one of the highlights for the game and the song "Moon Race" used during the final stage is a big YES. It suits the surreal atmosphere of the area very nicely.
The bosses: they are downright terrible. RNG can be unfair. With Flare, making a bunch of platforms falling does not make it easier because you can get an awful setup and get trapped between your jumps. With Freezer, having to jump high during a boss fight with ice raining down at random spots is also not cool. Pandora has an attack that lasts more than half its HP before it gets tricky. B.E.P. is the one that is amusing, since it is one of those "being patient"-kinda bosses. If you had trouble with Giant McGoo in Boshy because of impatience, this will give you trouble, heh.
And hey! The avoidance! An absolute banger of a moment. It is surprisingly easy, mind you, because it is 90% position-based, which can be considered pattern, so it is easy and very fun to learn. It features the vocaloid "Bonus Stage" with Rin and Len, which is one of my favorites; it has an upbeat rhythm very distinguishable from others. Avoidance is creative, greatly synched and amazingly designed. The background is great stuff for a wallpaper. The entire game is worth going through just because of this.
So yeah, it is an adventure game that tries and makes bad decisions in the process, but just to showcase some of Doruppi's actually good ideas.
Try it. For the final avoidance alone, even if you will beat it quickly, it is worth it I guess.
[1] Like
I definitely was expecting something more difficult, and a more consistent suckness given the game's average rating. What I got was something like felt like a random time series: great at times and horrible at others. Take the fire stage: it got the looks of a CaballerosⅥ trash stage, and plays like so. Are you a fan of doing entire saves at least more than twice? This stage is for you, full of the most generic and unfun traps overdone to death.
Now take the blue temple stage (can't recall the names, honestly). Great soundtrack choices and an ok design. Creative gameplay that is entertaining enough.
Take the desert stage. Clichéd choice but the graphics are really cool! Also very nice design. But when you stumble upon the damn sand blocks, everything becomes tedious and dumb beyond belief.
Green stage is fun. Visuals can be annoying and the trial and error section where you must choose either a left or right path correctly five times is a big no.
Now the final stage is great; it is the trademark sign for this. Cool gimmicks and the reversed-control triggers make a couple of screens interesting, but I don't think this is used in the most creative ways and at times it makes your platforming intentionally repetitive. There's unexploited potential. A particular screen (the first one of this kind, actually) has a final trigger that actually does not reverse your controls and you keep trying like dumb until you realize it's fake. This is just cheap tricks because the final jump is tricky.
There is one huge grudge towards the final stage though: it is mostly visual challenge. Who on their right mind would place spikes of this color against this background and say: "Screw it; it is fine." Free deaths await you so you better be patient throughout the entire stage.
Soundtrack is one of the highlights for the game and the song "Moon Race" used during the final stage is a big YES. It suits the surreal atmosphere of the area very nicely.
The bosses: they are downright terrible. RNG can be unfair. With Flare, making a bunch of platforms falling does not make it easier because you can get an awful setup and get trapped between your jumps. With Freezer, having to jump high during a boss fight with ice raining down at random spots is also not cool. Pandora has an attack that lasts more than half its HP before it gets tricky. B.E.P. is the one that is amusing, since it is one of those "being patient"-kinda bosses. If you had trouble with Giant McGoo in Boshy because of impatience, this will give you trouble, heh.
And hey! The avoidance! An absolute banger of a moment. It is surprisingly easy, mind you, because it is 90% position-based, which can be considered pattern, so it is easy and very fun to learn. It features the vocaloid "Bonus Stage" with Rin and Len, which is one of my favorites; it has an upbeat rhythm very distinguishable from others. Avoidance is creative, greatly synched and amazingly designed. The background is great stuff for a wallpaper. The entire game is worth going through just because of this.
So yeah, it is an adventure game that tries and makes bad decisions in the process, but just to showcase some of Doruppi's actually good ideas.
Try it. For the final avoidance alone, even if you will beat it quickly, it is worth it I guess.
Rating: 4.4 44
Difficulty: 60 60
Nov 7, 2020
wndfl_heaven
For: I wanna be the perfect needle
For: I wanna be the perfect needle
Tagged as: Needle
[0] Likes
Rating: 4.7 47
Difficulty: N/A
Nov 7, 2020
TheChiekurs
For: You give me butterflies, and I take them away
For: You give me butterflies, and I take them away
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Nov 7, 2020
Delicious Fruit