Latest Reviews
GaspacoZanis
For: I Wanna Garuda
For: I Wanna Garuda
Pretty enjoyable avoidance fight made with experimental but pretty original gimmicks. Avoidance is pretty simple both in visuals and attack choice, but for some reason and I was not annoyed from it like some other players. RNG is pretty fine for the most part. Pattern in the beginning maybe a little bit hard and too precise even if you know what to do, but I found it pretty fitting and fun to execute. I was not a big fan of gimmick where you cannot jump but can just go left and right. Yet it did not annoy me or anything.
I kind of wish that this avoidance would have better audio visual synchronisation. Some flashing effect looks cool and finale visualisation is pretty good. The parts where you have 'no jump' gimmick felt a little bit too empty, although it was pretty fun to read, because fruit movements were unpredictable (not unfair though, I think) and you had to think up where it could be safe to stay.
At first, this avoidance seemed questionable, but I actually started to like it pretty quickly. I cleared it in around 40 minutes, getting lucky in the last section of the avoidance to first try.
Overall, it is pretty much it. Do not have much more to say, except that I liked it.
Would recommend if you have a good mood for trial and error avoidances.
I kind of wish that this avoidance would have better audio visual synchronisation. Some flashing effect looks cool and finale visualisation is pretty good. The parts where you have 'no jump' gimmick felt a little bit too empty, although it was pretty fun to read, because fruit movements were unpredictable (not unfair though, I think) and you had to think up where it could be safe to stay.
At first, this avoidance seemed questionable, but I actually started to like it pretty quickly. I cleared it in around 40 minutes, getting lucky in the last section of the avoidance to first try.
Overall, it is pretty much it. Do not have much more to say, except that I liked it.
Would recommend if you have a good mood for trial and error avoidances.
Tagged as: Avoidance
[0] Likes
Rating: 6.4 64
Difficulty: 53 53
Aug 15, 2020
SolarOddity
For: I wanna eat the Rori Girl
For: I wanna eat the Rori Girl
A fun, colorful avoidance. It's not really that hard at all, so it's a great beginner avoidance.
[0] Likes
Rating: 10.0 100
Difficulty: 10 10
Aug 15, 2020
GaspacoZanis
For: I wanna be the Frustration
For: I wanna be the Frustration
I am going to tell you a story of my 'relationship' with this avoidance.
I found out about this avoidance in July 15th 2020 if I recall correctly. It was less than a week before FSR avoidance was announced.
I was on Naztore's stream. He got bored after a grind Supernal Beings (I think) and I suggested him a 'Avoidance roulette' . Naztore agreed.
And so after few rolls, we got to this game. I said Naztore that I do not recognize this game. Just a random avoidance game made by pretty unknown creator.
It was a short needle game which I cleared in 1 minute, but Naztore like in 5 or so. Needle has generic restarting guy rock and generic jumps with unfitting visuals.
It seemed OK until we saw avoidance.
We looked pretty quickly to the video and streamer Naztore concluded that it looks too hard for him. I said that it looks pretty fine in difficulty, however, quality was very generic to try it out. I couldn't imagine that I will return to this game after some time...
Yes, FSR avoidance included this game in gold section.
So I decided to try this avoidance out.
And, that was something horrible... Generic, uninspired, unfair, unbalanced and uninteresting Miku fight.
Short description:
1. Easy start with easy RNG and introduction to colourful fruit aiming which is not gonna change through the whole avoidance.
2. Geometrical progression from 3 random bursts -[url]https://youtu.be/C_024qPN6KA?t=42[/url] . First burst is free, second one is readable and third one is unreadable.
3. Several random attacks which now are harder. Nothing too special.
4. Uhm, what is this? [url]https://youtu.be/C_024qPN6KA?t=76[/url]
5. OK, but quite weird bouncing.
6. Green and yellow attack which is the only more or less fun attack. Yet it is very stressful one, especially, when you have to read white bouncing.
7. Pretty tough curving + bouncing.
8. [url]https://youtu.be/C_024qPN6KA?t=117[/url] – green bursts are random. Also: this is hard.
9. Reminiscence of the beginning. Do not forget to trigger aiming correctly!
Why this avoidance is uninspired and uninteresting?
1. Author did not bother about visuals. He uses same visuals he used for the needle. Seriously. Using some shiny balls in the avoidance does not make it good.
2. When you pray to not get wall, you can conclude that something is wrong with avoidance.
3. Visuals and colour set in grey does not help either with the music. It just gets in nerves after some time.
This game was supposed to be a birthday present for snow. I do not know did he like his present or no, but I can say that I would dislike it. These 2.5 hours were just a pure pain and frustration all over the place.
I know that tastes are different, but I highly doubt that there are many people who would like this avoidance. It is not easy and is not fun to play. I had played some unfun and very hard avoidances in many games. But even worst avoidances in 2011 game like I wanna be the Goshi Barrage II seemed more entertaining and original than this one avoidance. And this is 2015 avoidance, I would like to notice your attention. I just cannot believe that this was taken for FSR avoidance...
Well, at least now I have become a 'frustration' . Cool.
Highly would not recommend.
[1] Like
I found out about this avoidance in July 15th 2020 if I recall correctly. It was less than a week before FSR avoidance was announced.
I was on Naztore's stream. He got bored after a grind Supernal Beings (I think) and I suggested him a 'Avoidance roulette' . Naztore agreed.
And so after few rolls, we got to this game. I said Naztore that I do not recognize this game. Just a random avoidance game made by pretty unknown creator.
It was a short needle game which I cleared in 1 minute, but Naztore like in 5 or so. Needle has generic restarting guy rock and generic jumps with unfitting visuals.
It seemed OK until we saw avoidance.
We looked pretty quickly to the video and streamer Naztore concluded that it looks too hard for him. I said that it looks pretty fine in difficulty, however, quality was very generic to try it out. I couldn't imagine that I will return to this game after some time...
Yes, FSR avoidance included this game in gold section.
So I decided to try this avoidance out.
And, that was something horrible... Generic, uninspired, unfair, unbalanced and uninteresting Miku fight.
Short description:
1. Easy start with easy RNG and introduction to colourful fruit aiming which is not gonna change through the whole avoidance.
2. Geometrical progression from 3 random bursts -[url]https://youtu.be/C_024qPN6KA?t=42[/url] . First burst is free, second one is readable and third one is unreadable.
3. Several random attacks which now are harder. Nothing too special.
4. Uhm, what is this? [url]https://youtu.be/C_024qPN6KA?t=76[/url]
5. OK, but quite weird bouncing.
6. Green and yellow attack which is the only more or less fun attack. Yet it is very stressful one, especially, when you have to read white bouncing.
7. Pretty tough curving + bouncing.
8. [url]https://youtu.be/C_024qPN6KA?t=117[/url] – green bursts are random. Also: this is hard.
9. Reminiscence of the beginning. Do not forget to trigger aiming correctly!
Why this avoidance is uninspired and uninteresting?
1. Author did not bother about visuals. He uses same visuals he used for the needle. Seriously. Using some shiny balls in the avoidance does not make it good.
2. When you pray to not get wall, you can conclude that something is wrong with avoidance.
3. Visuals and colour set in grey does not help either with the music. It just gets in nerves after some time.
This game was supposed to be a birthday present for snow. I do not know did he like his present or no, but I can say that I would dislike it. These 2.5 hours were just a pure pain and frustration all over the place.
I know that tastes are different, but I highly doubt that there are many people who would like this avoidance. It is not easy and is not fun to play. I had played some unfun and very hard avoidances in many games. But even worst avoidances in 2011 game like I wanna be the Goshi Barrage II seemed more entertaining and original than this one avoidance. And this is 2015 avoidance, I would like to notice your attention. I just cannot believe that this was taken for FSR avoidance...
Well, at least now I have become a 'frustration' . Cool.
Highly would not recommend.
Rating: 3.5 35
Difficulty: 58 58
Aug 15, 2020
GaspacoZanis
For: I wanna be getting higher and higher
For: I wanna be getting higher and higher
Usually I am pretty open to experimental ideas of creators. Yet this is not the case.
I wanna be getting higher and higher starts with short joke screen in which kid can destroy all spikes except for the last gate jump. You expect this game to be funny trap game? Well. You are wrong. This is avoidance game. Trial and error avoidance.
In this fangame, as you can tell, kid's goal is to getting higher and higher. However, for the sake of originality author modulated kid's journey getting up and down all the time.
At the beginning you are at the ground level, a little bit later you will have to get up, then down and at the end kid will be so tired from travelling, that he will decide to go up with infinite jump.
While kid is having good time in climbing, the screen visuals are changing too. It gets darker and brighter, faster and slower, more fair and unfair... Well, that is a different story. In short, kid is going to have a fun time. Except it is not fun at all.
Creator of this avoidance forgot that having dynamic gameplay is not equal of having fun and fair gameplay. Some attacks are literally free aiming or RNG attacks. And, in contrary, there are ton of unfun RNG attacks, which can give questionable RNG. Especially, I was not a fan of RNG in the first phase, as well as when you at finale have to go down and soon after up with an infinite jump. My apologies, but you just have to pray that fruit is not going to hit into kid's face. Also locus-like attack going down is actually hard to perform correctly. Inter allia, why there is a pattern after RNG star attack? You do not have much space to dodge in the middle.
Of course, there are fun attacks like this star and green fruit pattern -[url]https://youtu.be/4HfS0f9jjyE?t=123[/url] – and I was OK with these fruits -[url]https://youtu.be/4HfS0f9jjyE?t=109[/url] – but I was unpleasantly surprised by many RNG attacks. Avoidance took me almost 3 hours and I expected to have fun time as other players. And yet I was disappointed.
This endurance could be great despite its simpleness. However, in the current state avoidance feels very unbalanced and totally not fun unless you got lucky. I disliked this mix of generic boring attacks and interesting but too fast to react fruits. I am not saying it is too bad, because despite everything I had some fun with locus-like attack and reading crazy RNG was a pleasure. But those are few attempts. Most of time I felt irritation and dissatisfaction. Moreover, this game was in my plans before FSR avoidance project, since I thought that this game is fun. I was wrong. It is not easy and is not really worth of your time, unless you are god in avoidances to pass through quickly enough to not notice bad parts of this avoidance.
Would not recommend.
I wanna be getting higher and higher starts with short joke screen in which kid can destroy all spikes except for the last gate jump. You expect this game to be funny trap game? Well. You are wrong. This is avoidance game. Trial and error avoidance.
In this fangame, as you can tell, kid's goal is to getting higher and higher. However, for the sake of originality author modulated kid's journey getting up and down all the time.
At the beginning you are at the ground level, a little bit later you will have to get up, then down and at the end kid will be so tired from travelling, that he will decide to go up with infinite jump.
While kid is having good time in climbing, the screen visuals are changing too. It gets darker and brighter, faster and slower, more fair and unfair... Well, that is a different story. In short, kid is going to have a fun time. Except it is not fun at all.
Creator of this avoidance forgot that having dynamic gameplay is not equal of having fun and fair gameplay. Some attacks are literally free aiming or RNG attacks. And, in contrary, there are ton of unfun RNG attacks, which can give questionable RNG. Especially, I was not a fan of RNG in the first phase, as well as when you at finale have to go down and soon after up with an infinite jump. My apologies, but you just have to pray that fruit is not going to hit into kid's face. Also locus-like attack going down is actually hard to perform correctly. Inter allia, why there is a pattern after RNG star attack? You do not have much space to dodge in the middle.
Of course, there are fun attacks like this star and green fruit pattern -[url]https://youtu.be/4HfS0f9jjyE?t=123[/url] – and I was OK with these fruits -[url]https://youtu.be/4HfS0f9jjyE?t=109[/url] – but I was unpleasantly surprised by many RNG attacks. Avoidance took me almost 3 hours and I expected to have fun time as other players. And yet I was disappointed.
This endurance could be great despite its simpleness. However, in the current state avoidance feels very unbalanced and totally not fun unless you got lucky. I disliked this mix of generic boring attacks and interesting but too fast to react fruits. I am not saying it is too bad, because despite everything I had some fun with locus-like attack and reading crazy RNG was a pleasure. But those are few attempts. Most of time I felt irritation and dissatisfaction. Moreover, this game was in my plans before FSR avoidance project, since I thought that this game is fun. I was wrong. It is not easy and is not really worth of your time, unless you are god in avoidances to pass through quickly enough to not notice bad parts of this avoidance.
Would not recommend.
Tagged as: Avoidance
[0] Likes
Rating: 5.2 52
Difficulty: 56 56
Aug 15, 2020
Tyste
For: I Wanna Be The Forsenbaj 2
For: I Wanna Be The Forsenbaj 2
Review excludes extra
Enjoyable game. The bosses are entertaining and fits the meme theme of Forsen well. Platforming is not too difficult and varies well throughout. The secret stages adds an extra touch, and the powerups received from them helps to tone down the difficulty of the bosses, though they are fairly reasonable even without.
If you enjoy twitch memes, especially in the forsen department, I'd recommend this game.
[3] Likes
Enjoyable game. The bosses are entertaining and fits the meme theme of Forsen well. Platforming is not too difficult and varies well throughout. The secret stages adds an extra touch, and the powerups received from them helps to tone down the difficulty of the bosses, though they are fairly reasonable even without.
If you enjoy twitch memes, especially in the forsen department, I'd recommend this game.
Rating: 8.0 80
Difficulty: 40 40
Aug 15, 2020
Kilp41 [Creator]
For: I wanna be the Quality
For: I wanna be the Quality
DL: Removed link
Fangame that I started working on since 2016, just felt like shadowdropping it here. You can also press Y to get back to the hub area.
edit: fixed/nerfed some things so it should be better now.
can also press ctrl+X to activate god mode
[0] Likes
Fangame that I started working on since 2016, just felt like shadowdropping it here. You can also press Y to get back to the hub area.
edit: fixed/nerfed some things so it should be better now.
can also press ctrl+X to activate god mode
Rating: 5.5 55
Difficulty: 68 68
Aug 15, 2020
Leinaps
For: Valder fields
For: Valder fields
Simple needle game with boring music. Nothing intresting, but nice relaxing after difficult needle games.
[0] Likes
Rating: 5.0 50
Difficulty: 49 49
Aug 15, 2020
Delicious Fruit