Latest Reviews

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Spikebot
For: I wanna have a happy valentine
[0] Likes
Rating: 8.0 80       Difficulty: 35 35
Mar 10, 2018
sonicdv
For: I wanna be the Metamorphosis
Extraordinary trap game! I wish the community would make more games like this instead of boring unimaginative needle. The only problem with this game is that the first boss is an RNG shitstorm and Lakitu can just go die in a pit.

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Tagged as: Adventure Trap Gimmick Boss Long
[1] Like
Rating: 9.5 95       Difficulty: 75 75
Mar 10, 2018
Syfactor26
For: I wanna be the Chargrilled dish of resurrection extra strength
Seems like it's a barrage with 1000 player health but I don't know any more because it crashes after a second and a half.

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[2] Likes
Rating: N/A       Difficulty: N/A
Mar 10, 2018
Wolfiexe
For: I wanna be the C/O/S/M/O
I Wanna be the C/O/S/M/O is a challenging game featuring 10 screens of needle made by Sunbla, and an infinite jump dot-hitbox avoidance by Tokoroten. Both segments of the game will give you a fair challenge, although the meat of the time will definitely be on the avoidance.

The main strength of the needle is in the platform saves. I had a lot of fun particularly on the small room featuring 4 platforms (featured in one of the screenshots), and a couple other saves that involve some tricky platform jumps. A couple of saves didn't sit as well with me such as the one with an awkward double 16px drop near the start or the 16px after the downward sphincter, but having played through the needle a few times now I always end up having fun with the majority of it. Other than platforms, no other gimmicks are used (i.e. water, vines, gravity etc.)

The avoidance is roughly a 3 minute avoidance and features a mixture of very dense RNG and super tricky patterns. The patterns (for example The Spiral) are very satisfying to pull off and look really impressive visually, and even the one before the final attack never felt annoying to learn. I had some experience having learnt this previously in Z3's boss rush, although the patterns are somewhat different so I had to relearn it here and still ended up having fun. The RNG is super tricky though, and expect a great deal of difficulty here. A special shoutout goes to the Sunspike reference attack with a bombardment of bouncing cherries, diagonal cherries and a thick white cherry pattern all swarming you at once. Other notably tricky attacks include the Rubik's Cube square attack and the final enclosing circle, which is a perfect intense way to end the avoidance.

C/O/S/M/O is likely my favourite avoidance that I've cleared, and will probably stay this way for quite some time. Not everyone will enjoy the grind due to the intense RNG and precise patterns far into the fight, but for those who are willing to sink some time into it you'll be rewarded with a very memorable avoidance and a treat for the eyes. Lovely game.

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Tagged as: Needle Avoidance
[3] Likes
Rating: 9.2 92       Difficulty: 88 88
Mar 9, 2018
tuhkakuppi
For: I wanna be the 久しぶりの配置ゲー
Waifu collectible for true end was dumb.

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Tagged as: Needle
[1] Like
Rating: N/A       Difficulty: 76 76
Mar 9, 2018
tuhkakuppi
For: BrackBas 16 Challenges
extra is in fact possible, chatran likely has old version where it wasn't

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Tagged as: Needle
[2] Likes
Rating: N/A       Difficulty: 69 69
Mar 9, 2018
tuhkakuppi
For: I Wanna Defeat The VK Makers
Tagged as: Needle
[0] Likes
Rating: N/A       Difficulty: 80 80
Mar 9, 2018
tuhkakuppi
For: I wanna be the Artisan
35 portals leading to single screens containing mostly needle, traps and gimmicks. The upper floor has the hardest portals and, amongst other things, an exact copy of K3 secret 4 and two boring bosses which are only hard at the end.

The top of the ground triple diamond (top screen, bottom left) is nerfed by a pixel so it's possible.

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Tagged as: Needle Trap Gimmick Boss
[0] Likes
Rating: N/A       Difficulty: 75 75
Mar 9, 2018
Anon70000
For: I Wanna Break The Last Z
https://i.imgur.com/gOLjJRV.png

Honestly, considering it's his third installment of copycating the *infamous game* I was hoping he'll do better this time, but turns out he just covers his "format" in a different flavor each time.

It's really hard to consider PD as a maker who made over 30 games and 3 medleys.

The same old rotation of Blowgame screens.
The balance issue with the 2nd boss.
Extremely poor port of the 3rd boss(low res textures seriously?)
Some stage 4 screens are at the same level as stage 2 screens.
And he honestly thought that games such as PD Happy (totally not his games) fits in?

also as Shinobu pointed out - reducing difficulty doesn't work at all.

1 is for hub, nothing else.

Geeeee, He didn't get the permission to use Gustav last time, looks like he lied in this .txt, also remaking bosses by clear videos (what?)


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Tagged as: Medley
[5] Likes
Rating: 1.0 10       Difficulty: 80 80
Mar 9, 2018
MrSnailz
For: I Wanna Break The Title Card
:clap: meme review :clap:

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[0] Likes
Rating: 8.0 80       Difficulty: 50 50
Mar 9, 2018
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