Latest Reviews
Chatran
For: I wanna be GENKI with you
For: I wanna be GENKI with you
This is a game with a massive amount of charm to it that makes for an overall very memorable experience, however with the caveat that only the experience as a whole will be remembered and not any individual part. Basically all of the platforming is dense with all sorts of mechanics, gimmicks, creatures, what have you, but the design around it all is so loose that sometimes you can avoid all of it to progress. I feel like this is the game's main detriment, where nothing in particular really stuck to me, but this is a game where I feel its presentation is the main point of its existence, which I can definitely respect, and I feel like that's where this game shines best.
Unfortunately I felt like because of the looseness of almost all of its design, the quality of how it actually plays suffers, from either posing 0 challenge to being needlessly tedious. Generally, the more tedious sections I found actually forced you to interact with the screen instead of just ignoring it all. I definitely didn't mind the lack of challenge in most of the game, but it makes the worst bits stick out all the worse in my head, because they're all that stuck with me to the end.
The same can't fully be said of the bosses, which are all so unique in their own ways. Excepting two bosses, they are all mostly a spectacle that don't pose too much of a challenge in their most daunting forms, and it's those bosses I look on the fondest. I did find Jewel Rat and the final boss to be much more overwhelming due to the length of the fights; aside from the fact that for those two there are prerequisites for dealing damage, they basically follow the same format every other boss in the games follow, but because it takes so much longer to hit them, that daunting spectacle they utilize end up getting in the way in the most irritating ways, and I admit I did not keep my cool as well as I would have liked playing the game in those spots. I really didn't enjoy the final boss at all up until my last two attempts on it.
Despite my issues, and the fact that this game probably isn't a great choice as an introduction fangame for really anyone, I still think this is an essential play because it is definitely a work of art that I respect a lot.
[1] Like
Unfortunately I felt like because of the looseness of almost all of its design, the quality of how it actually plays suffers, from either posing 0 challenge to being needlessly tedious. Generally, the more tedious sections I found actually forced you to interact with the screen instead of just ignoring it all. I definitely didn't mind the lack of challenge in most of the game, but it makes the worst bits stick out all the worse in my head, because they're all that stuck with me to the end.
The same can't fully be said of the bosses, which are all so unique in their own ways. Excepting two bosses, they are all mostly a spectacle that don't pose too much of a challenge in their most daunting forms, and it's those bosses I look on the fondest. I did find Jewel Rat and the final boss to be much more overwhelming due to the length of the fights; aside from the fact that for those two there are prerequisites for dealing damage, they basically follow the same format every other boss in the games follow, but because it takes so much longer to hit them, that daunting spectacle they utilize end up getting in the way in the most irritating ways, and I admit I did not keep my cool as well as I would have liked playing the game in those spots. I really didn't enjoy the final boss at all up until my last two attempts on it.
Despite my issues, and the fact that this game probably isn't a great choice as an introduction fangame for really anyone, I still think this is an essential play because it is definitely a work of art that I respect a lot.
Rating: 7.0 70
Difficulty: 49 49
Apr 27, 2024
Jsan
For: I wanna fly Far Bounce
For: I wanna fly Far Bounce
Tagged as: Avoidance
[0] Likes
Rating: 7.5 75
Difficulty: 72 72
Apr 27, 2024
aibui_zikkyou
For: I wanna be the common world
For: I wanna be the common world
とても難しいですが、弾幕での曲表現がしっかりしていてとても面白いです。
(あくまでイントロを超えた人の感想です)
[0] Likes
(あくまでイントロを超えた人の感想です)
Rating: 8.6 86
Difficulty: 92 92
Apr 27, 2024
alysha
For: I wanna Tear it
For: I wanna Tear it
Very nice classic avoidance, the logic however on the curving inner circle has extremely weirdchamp logic.
Also wasn't the biggest fan of the intro, beside that everything was fun to play.
[1] Like
Also wasn't the biggest fan of the intro, beside that everything was fun to play.
Rating: 7.2 72
Difficulty: 70 70
Apr 26, 2024
Elmur
For: Float.
For: Float.
Brilliant pathing puzzle needle game. The puzzles were very clever, and the gameplay was mostly really enjoyable. As the title suggests, floating/falling is a highly present theme in the gimmicks, and it's pretty well implemented. However almost every save had at least one rather annoying jump.
[1] Like
Rating: 9.3 93
Difficulty: 52 52
Apr 26, 2024
Kilgour22
For: I wanna feel autumn
For: I wanna feel autumn
Pretty cool game that fell under the radar. The first stage might be a little too needle-y for adventure purists, but after that there's a neat gimmick where you have to grab all the refreshers to proceed. The boss is fun and simple, basically a more involved version of the pong gimmick seen in the original IWBTG. It doesn't take long to clear, so if you're not averse to/won't struggle with the fairly precise needle in the first stage, consider checking it out.
[1] Like
Rating: 7.0 70
Difficulty: 55 55
Apr 26, 2024
asza5
For: I wanna kill the Poop
For: I wanna kill the Poop
Should probably flush this down the toilet instead.
[2] Likes
Rating: 3.5 35
Difficulty: 45 45
Apr 26, 2024