Latest Reviews
Aiwana1LoveTrap
For: I Wanna Be The Decadence
For: I Wanna Be The Decadence
Very difficult FTFA-like.
Some of the saves are pretty awkward, but overall it's pretty interesting.
[4] Likes
Some of the saves are pretty awkward, but overall it's pretty interesting.
Rating: N/A
Difficulty: N/A
May 25, 2020
Sorcerer
For: I wanna Territory Spike
For: I wanna Territory Spike
It's absolutely a delicate and enjoyable gimmicks with good visual and pleasant music among all of the intermediate needle games.
Rating does not conclude the avoidance part.
Would recommond to friends.
[0] Likes
Rating does not conclude the avoidance part.
Would recommond to friends.
Rating: 8.0 80
Difficulty: 53 53
May 25, 2020
Skulldude
For: I wanna delete the Huge Bug
For: I wanna delete the Huge Bug
It's been quite a while since the last adventure/trap game that had enough creativity and effective humor for it to stand out from the others of the genre. The aesthetics and the music are fantastic, and I expected no less from the same maker of Hibikusuku. The game far surpasses that in both length and quality ending up being one of my personal favorites and I'm sure it'd be a great time as well for anyone else, would highly recommend it to beginners too.
[1] Like
Rating: 10.0 100
Difficulty: 52 52
May 25, 2020
trev0115
For: I wanna be the Kaenbyou
For: I wanna be the Kaenbyou
Review for all three
~15 min each, <100 deaths each
I really enjoyed the variety in these, showed me what kind of jumps I need to work on. There are some tricky (for beginners) jumps in all three games, but the saves are pretty frequent. Also noticed some small details that make it more beginner friendly, like moving some spikes over slightly so you don't accidentally hit them while hugging a wall.
The multi screen rooms were well-executed for the most part. Although most of the time there were walls blocking you from accidentally touching spikes before you saved, there was at least one part where I jumped to transition upwards and touched a spike above a save.
[0] Likes
~15 min each, <100 deaths each
I really enjoyed the variety in these, showed me what kind of jumps I need to work on. There are some tricky (for beginners) jumps in all three games, but the saves are pretty frequent. Also noticed some small details that make it more beginner friendly, like moving some spikes over slightly so you don't accidentally hit them while hugging a wall.
The multi screen rooms were well-executed for the most part. Although most of the time there were walls blocking you from accidentally touching spikes before you saved, there was at least one part where I jumped to transition upwards and touched a spike above a save.
Rating: 8.0 80
Difficulty: 25 25
May 25, 2020
GaspacoZanis
For: I wanna be OverGround
For: I wanna be OverGround
Based on clear of v2.0.
Pretty old lemonxreaper's game at this point, which preserved very well through all of these years. Consists of one needle screen and dot hitbox avoidance. Game similarly like I wanna Sayonara was updated to version 2.0, even though, despite the readme, I could not find many changes. Needle looks the same and avoidance too, to be honest. The only difference is that avoidance has timer in v2.0 . And that is it, I guess? Let me know if I am wrong.
Before starting this game I was a little bit nervous that I can stuck on needle for some time (I thought that so high difficulty was given tot he needle) , yet it turned out to be a lot easier than it seems. It does not have any really hard jumps. Some jumps may seem confusing, but they just require proper strategy. Despite lack of music, I actually enjoyed the needle, and I did not feel that I really needed that music, which is funny. I guess, I liked visuals, which are neat, I have to say. Not much to add, to be honest. Took me around 10 minutes or so.
The actual part is 2 minutes long avoidance. It has dot hitbox and you can jump infinitely. Mostly it is barrage avoidance and depends on how good player can read stuff happening on screen. Do not be deceived by many attacks – most of them just look hard, when in reality you can just casually read everything , can find savespot or place where it is the best to dodge. The only real problem is at the beginning, when screen flips upside-down and kid's controls get inverted. I was really worried about it, since I am bad in gimmicks. However, I had got used to it very fast. And it is hilarious. I just got to avoidance in the late evening / night and decided to play it a little bit (like 10 minutes or so) , then I quitted and decided to continue next morning. When I woke up I was already very consistent on that attack and my brains weren't confused at all. Not sure what exactly happened, but maybe try it? Although I doubt that it can work for those who are not used to endurances in general. For what it's worth, I cleared avoidance very fast, despite dying on last seconds once. I cleared avoidance in somewhere around 40 minutes (and if I did not die at the end, then I would clear in 20 minutes) . I guess, I was really trying to not be in the very middle of avoidance towards end, because I really did not want to have situation, like just_another_Guy, who got to the clear screen and then to the portal to retry avoidance without any possibility to save (here is that moment of video –[url]https://youtu.be/ys74NdhzZ3o?t=121[/url]) . Luckily, I did not have such a situation. To sum up, this avoidance seems harder than it actually is. If you are very good at inverted-controls, then this theoretically should not bring you any serious problems, unless you are very bad at RNG reading. And, yes, it was overall very fun to play!
In conclusion – very fun and pretty easy needle and avoidance game. I had good time playing it and I do not regret trying it. I guess beginners going to face some problems on avoidance, but, overall, I think this is good avoidance for beginners to develop some pretty important fangame abilities, like RNG reading or being ready to play with different controls. If there were not that attack with inversion, then I would probably give even lower difficulty, to be honest. But maybe I am just getting better at avoidances and this game is not overrated at all? Who knows. Anyway, would definitely recommend to anyone.
[1] Like
Pretty old lemonxreaper's game at this point, which preserved very well through all of these years. Consists of one needle screen and dot hitbox avoidance. Game similarly like I wanna Sayonara was updated to version 2.0, even though, despite the readme, I could not find many changes. Needle looks the same and avoidance too, to be honest. The only difference is that avoidance has timer in v2.0 . And that is it, I guess? Let me know if I am wrong.
Before starting this game I was a little bit nervous that I can stuck on needle for some time (I thought that so high difficulty was given tot he needle) , yet it turned out to be a lot easier than it seems. It does not have any really hard jumps. Some jumps may seem confusing, but they just require proper strategy. Despite lack of music, I actually enjoyed the needle, and I did not feel that I really needed that music, which is funny. I guess, I liked visuals, which are neat, I have to say. Not much to add, to be honest. Took me around 10 minutes or so.
The actual part is 2 minutes long avoidance. It has dot hitbox and you can jump infinitely. Mostly it is barrage avoidance and depends on how good player can read stuff happening on screen. Do not be deceived by many attacks – most of them just look hard, when in reality you can just casually read everything , can find savespot or place where it is the best to dodge. The only real problem is at the beginning, when screen flips upside-down and kid's controls get inverted. I was really worried about it, since I am bad in gimmicks. However, I had got used to it very fast. And it is hilarious. I just got to avoidance in the late evening / night and decided to play it a little bit (like 10 minutes or so) , then I quitted and decided to continue next morning. When I woke up I was already very consistent on that attack and my brains weren't confused at all. Not sure what exactly happened, but maybe try it? Although I doubt that it can work for those who are not used to endurances in general. For what it's worth, I cleared avoidance very fast, despite dying on last seconds once. I cleared avoidance in somewhere around 40 minutes (and if I did not die at the end, then I would clear in 20 minutes) . I guess, I was really trying to not be in the very middle of avoidance towards end, because I really did not want to have situation, like just_another_Guy, who got to the clear screen and then to the portal to retry avoidance without any possibility to save (here is that moment of video –[url]https://youtu.be/ys74NdhzZ3o?t=121[/url]) . Luckily, I did not have such a situation. To sum up, this avoidance seems harder than it actually is. If you are very good at inverted-controls, then this theoretically should not bring you any serious problems, unless you are very bad at RNG reading. And, yes, it was overall very fun to play!
In conclusion – very fun and pretty easy needle and avoidance game. I had good time playing it and I do not regret trying it. I guess beginners going to face some problems on avoidance, but, overall, I think this is good avoidance for beginners to develop some pretty important fangame abilities, like RNG reading or being ready to play with different controls. If there were not that attack with inversion, then I would probably give even lower difficulty, to be honest. But maybe I am just getting better at avoidances and this game is not overrated at all? Who knows. Anyway, would definitely recommend to anyone.
Rating: 7.9 79
Difficulty: 47 47
May 25, 2020
iruka
For: I wanna Territory Spike
For: I wanna Territory Spike
Tagged as: Needle
[0] Likes
Rating: 7.1 71
Difficulty: 47 47
May 25, 2020
MIKEOO
For: I wanna play the Devil blow game
[0] Likes
For: I wanna play the Devil blow game
[0] Likes
Rating: 2.5 25
Difficulty: 45 45
May 25, 2020
Delicious Fruit