Latest Reviews
Ythundyth
For: I Wanna be the PTSD
For: I Wanna be the PTSD
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 70 70
Nov 12, 2019
Ythundyth
For: I Wanna Be the Hades
For: I Wanna Be the Hades
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 75 75
Nov 12, 2019
Ythundyth [Creator]
For: I Wanna Evac DOOM
For: I Wanna Evac DOOM
There's a harder version called Evaccaneer DOOM - Death Label if you want a longer and harder fight.
Infinite jump and dot hitbox Avoidance/Barrage with Evacaneer DOOM as the enemy. There's a full scale and standard aspect ratio version. My goal was to make an avoidance with some production value that's fun to play. All the attacks are RNG but it shouldn't be that difficult.
Good luck and have fun.
[1] Like
Infinite jump and dot hitbox Avoidance/Barrage with Evacaneer DOOM as the enemy. There's a full scale and standard aspect ratio version. My goal was to make an avoidance with some production value that's fun to play. All the attacks are RNG but it shouldn't be that difficult.
Good luck and have fun.
Rating: N/A
Difficulty: N/A
Nov 12, 2019
ElCochran90
For: I wanna stop the Stars
For: I wanna stop the Stars
My review is entirely the opposite of what Xplayerlol said: difficulty curve is all over the place (even if it gets tougher near the ending screens), visuals are quite bad and 2/3 of the game is entirely generic and unfun, but the music is terrific. I have always loved that tune since the amazing Viridian/Vermillion fight in the good classic Diverse. The game has every generic jump imaginable and saves you from making the toughest ones, such as double diamonds, inverts and double inverts, although it subliminally suggests you that they exist and are possible. Blocks are moved away some pixels in order to nerf some famous jumps, such as corners and diamonds, until you do face them like they really are, but they normally require a famous setup. Gates and diagonals are all over the place.
It's a wanna-be neon-ish generic practice for those beginners looking to up their skills and discover by themselves how to get through half diamonds, diamonds, TAS jumps and corners. It's an effective succession of Jtool screens with cheap flashy effects. If the intention was to introduce the player to these jumps, then the game succeeds, but it is definitely not a good one.
It's a wanna-be neon-ish generic practice for those beginners looking to up their skills and discover by themselves how to get through half diamonds, diamonds, TAS jumps and corners. It's an effective succession of Jtool screens with cheap flashy effects. If the intention was to introduce the player to these jumps, then the game succeeds, but it is definitely not a good one.
Tagged as: Needle
[0] Likes
Rating: 3.0 30
Difficulty: 50 50
Nov 12, 2019
ElCochran90
For: I Wanna be the Yuyuko
For: I Wanna be the Yuyuko
Simple, fun, short, literally cut in half (why), but some enjoyable minutes can be found here with an avoidance mostly consisting in fair RNG with few unpleasant surprises.
This is not a beginner recommendation strictly speaking, but no significant experience is required either. Good use of backgrounds and music, as expected from じゅんG, whose games should be more popular.
This is not a beginner recommendation strictly speaking, but no significant experience is required either. Good use of backgrounds and music, as expected from じゅんG, whose games should be more popular.
Tagged as: Avoidance
[0] Likes
Rating: 4.4 44
Difficulty: 40 40
Nov 12, 2019
ElCochran90
For: I wanna go the JUN-G World
For: I wanna go the JUN-G World
I'm not sure if I would recommend it to a beginner. Depending on your route, you could be asked to do two diamonds and a strange corner jump. I am excluding drop gates and other buffed jumps. Environment is great and soundtrack is also good, but you cannot fully enjoy it because it covers one song per screen. The idea is really nice and backgrounds are interesting. Final boss is cheaply done gameplay-wise but interestingly visually. Also, it is bizarre.
It is not ordinary trash, so you might want to try it out regardless of your experience.
Edit: Great ending screen song.
[0] Likes
It is not ordinary trash, so you might want to try it out regardless of your experience.
Edit: Great ending screen song.
Rating: 4.2 42
Difficulty: 35 35
Nov 12, 2019
ElCochran90
For: I wanna be the Guy:Gaiden(本家2)
For: I wanna be the Guy:Gaiden(本家2)
Kayin, Kayin... I'm one of the few that actually still holds your original game in a personal Top 5 after more than 200 fangames. The reason why I delayed playing your game so much was because I knew it was short and unfinished. That's the same reason why I delayed playing Make a Sandwich, 8bit and Kill The Guy for so long. The sole idea puts me off greatly. But I knew this was a different case compared to Kill the Guy; that game got released with half a chapter missing, bugged secrets, a whole boss chopped off and the ending missing. Here, more than half the game got released. I assumed, wrongly, that this beta version of your game would lack inspiration given that it lacked inspiration to even be finished.
How wrong I was. From the moment one opens your game, a cascade of old-school classics references rain all over, just like in the original, with a fantastic sense of humor. You open the freaking menu screen and there is a wonderful style without overdoing it. You enter Stage 1-1 and visuals are exceptional, with an addicting gameplay. So many things, just like in the original, are planned out so well, reading our innocent minds. You even want to hunt down the secrets for discovering their texts! The first death was so unexpected and you get a freaking award for falling for it. This is the Kayin I remember, a brave independent videogame maker that raised the difficulty bar with this entry.
Did I mention the story? It was so freaking good.
All three stages not only have overwhelming creativity and trolls, but exceptional design. How ironic is that the hundreds of generic visual copies your original game spawned used the same graphics/tilesets/etc. as a sign of respect (and sometimes laziness), but your direct sequel didn't. The graphics are more comparable to GOOD fangames from 2015 onwards. Not only that: each stage is different to the other despite being 1-1, 1-2 and 1-3. We being in Stage 1 was no excuse for making single-styled levels. There was a sense of progression and variety. You weren't afraid of heading towards more modern directions visually and gameplay-wise, featuring a somewhat faulty Bionic-Commando-like gimmick that you get used to almost near what is the ending of this game.
And then, featuring a wonderful cutscene promising an ace adventure in the most faithful NES/SNES tradition, it stops. The story stops. The creativity stops. The variety and suspense stop. Everything stops.
This was a gigantic waste of potential, one that hurts playing through once you stumble upon what is a tragically unfinished project rather than a project that was out there just "because", and then the creator decided to leave it unfinished just "because". In an alternate universe, there is a great game waiting for us; in that universe, this game is complete and became the example for Rukimin, Marathon, Kill The Guy and heck, even HeavenTrap 1 and 2. However, we were chosen to live in this sad universe, even if beating the first boss promises us to gain unimaginable power if we beat all bosses, including what would have been, with no room for doubts, one of the most memorable fangame final boss fights featuring The Kid against The Guy in a definitive fight. Maybe that sounded too good to be true, though... Even if this game also sins of being too cryptic at times, this could have been a 2010 legend along with Boshy.
People, we will never have this complete, and it is such a big shame. I do recommend it if you can go beyond the pain, if you're one of those people that can actually sit in front of a great movie, watch it, leave it unfinished and be OK with it even if you don't ever finish it. I'm not that kind of people :'(
[5] Likes
How wrong I was. From the moment one opens your game, a cascade of old-school classics references rain all over, just like in the original, with a fantastic sense of humor. You open the freaking menu screen and there is a wonderful style without overdoing it. You enter Stage 1-1 and visuals are exceptional, with an addicting gameplay. So many things, just like in the original, are planned out so well, reading our innocent minds. You even want to hunt down the secrets for discovering their texts! The first death was so unexpected and you get a freaking award for falling for it. This is the Kayin I remember, a brave independent videogame maker that raised the difficulty bar with this entry.
Did I mention the story? It was so freaking good.
All three stages not only have overwhelming creativity and trolls, but exceptional design. How ironic is that the hundreds of generic visual copies your original game spawned used the same graphics/tilesets/etc. as a sign of respect (and sometimes laziness), but your direct sequel didn't. The graphics are more comparable to GOOD fangames from 2015 onwards. Not only that: each stage is different to the other despite being 1-1, 1-2 and 1-3. We being in Stage 1 was no excuse for making single-styled levels. There was a sense of progression and variety. You weren't afraid of heading towards more modern directions visually and gameplay-wise, featuring a somewhat faulty Bionic-Commando-like gimmick that you get used to almost near what is the ending of this game.
And then, featuring a wonderful cutscene promising an ace adventure in the most faithful NES/SNES tradition, it stops. The story stops. The creativity stops. The variety and suspense stop. Everything stops.
This was a gigantic waste of potential, one that hurts playing through once you stumble upon what is a tragically unfinished project rather than a project that was out there just "because", and then the creator decided to leave it unfinished just "because". In an alternate universe, there is a great game waiting for us; in that universe, this game is complete and became the example for Rukimin, Marathon, Kill The Guy and heck, even HeavenTrap 1 and 2. However, we were chosen to live in this sad universe, even if beating the first boss promises us to gain unimaginable power if we beat all bosses, including what would have been, with no room for doubts, one of the most memorable fangame final boss fights featuring The Kid against The Guy in a definitive fight. Maybe that sounded too good to be true, though... Even if this game also sins of being too cryptic at times, this could have been a 2010 legend along with Boshy.
People, we will never have this complete, and it is such a big shame. I do recommend it if you can go beyond the pain, if you're one of those people that can actually sit in front of a great movie, watch it, leave it unfinished and be OK with it even if you don't ever finish it. I'm not that kind of people :'(
Rating: 4.9 49
Difficulty: 50 50
Nov 12, 2019
DerpyHoovesIWBTG
For: I wanna be the DARK BLAZE
For: I wanna be the DARK BLAZE
If the beginning was toned down a bit and the last few attacks moved faster (they're way too easy especially later on) it's pretty good.
Tagged as: Barrage
[0] Likes
Rating: 6.2 62
Difficulty: 45 45
Nov 11, 2019
Tyste
For: I wanna go Rainbow Road
For: I wanna go Rainbow Road
Most of the avoidance is just standing still, and then the difficulty curve explodes upwards at the end
Tagged as: Avoidance
[0] Likes
Rating: 5.0 50
Difficulty: 46 46
Nov 11, 2019
Delicious Fruit