Latest Reviews

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Stinkycheeseone890
For: I wanna be the Ender
PDplayer's best game and that's not saying little. About halfway through something happens that is unlike anything I've seen in another fangame - it's worth playing based on that alone.

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[1] Like
Rating: 8.3 83       Difficulty: 41 41
Oct 22, 2019
mexmen2011
For: I Wanna Soothe the Shroom
Ni tan dificil , ni tan facil , pero buen juego ;)

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[0] Likes
Rating: 7.5 75       Difficulty: 55 55
Oct 22, 2019
Jdx83
For: I wanna conquer the blow game 3
[0] Likes
Rating: 7.6 76       Difficulty: 35 35
Oct 21, 2019
Tyste
For: I wanna be the Blue & White
Generic trap needle with scuffed physics. The avoidance at the end was pretty chill though.

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Tagged as: Needle Avoidance
[0] Likes
Rating: 4.5 45       Difficulty: 25 25
Oct 21, 2019
Tyste
For: I wanna be the MB!!
The final boss is an atrocious avoidance. Not really recommended.

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Tagged as: Avoidance Trap
[0] Likes
Rating: 3.0 30       Difficulty: 40 40
Oct 21, 2019
Wolfiexe
For: I Wanna Destroy the Maelstrom
Destroy the Maelstrom is a grand adventure game with a strong needle focus to its platforming, utilizing a lot of the standard needle gimmicks such as water, vines and platforms alongside some other quirky gimmicks along the way, as well as a pretty stacked roster of bosses to keep your focus. There's even a story which will you have you right on the edge of your seat to the final moments, so be prepared for that.

The game follows a classic format of stages into bosses and mixing up the visuals and gimmicks on a regular basis. The game mostly feels fresh, although I think a few stages could maybe have done with a few less screens to keep them from dragging a little. One small issue is that some stages can end up feeling like a collection of needle screens with a theme attached to it, which takes away from the adventurey feel at times. Despite that, I did enjoy the platforming and the needle is generally well thought out and designed in an enjoyable way without any really upsetting jumps or overly precise segments.

The real strength of the platforming comes with the clever design and layouts that are used in certain areas. 5B's maze-like area comes to mind with a very unique and well thought out path that takes you on quite the journey. I also thought the final stage was very memorable in the flow and layout of the screens, alongside a very fitting visual effect. I am conflicted in regards to the first part of Chapter 5 as whilst the gimmick seems initially interesting, it does lead itself to a fair share of tedious moments whereby you need to do something trivial at the start of a save for 5 seconds before actually being able to attempt it, but I did find the gimmick interesting, just perhaps not used in the cleanest way.

The bosses are all pretty enjoyable, although somewhat mixed. The game has some great bosses such as on the big bridge and the colour-shifting avoidance which utilize either the gimmick or visuals really nicely to make the fight more interesting and engaging, whereas a couple feel like they could've done with perhaps more unique bullet sprites rather than the classic sprCherry, and maybe just a bit more polish. I don't think there were really any bosses I disliked, which is a pretty impressive feat in a game with so many of them.

The game does feature some secrets which unlock an extra couple of challenges. The secrets are generally fairly obvious and the hub will even take you to the entrance rooms which makes it easy to go back and hunt them at any time. I haven't fully tackled the extra content yet, but they both seem like pretty tricky yet enjoyable challenges where the enjoyment will probably greatly differ from person to person.

All-in-all though it's a memorable adventure and one with a lot of variety and content, something I always appreciate. There's some hiccups along the way whether it be the spotlight design or the odd boss shenanigans, but if you're looking for a good needleventure to sink your teeth into then you'll be right at home with this one.

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Tagged as: Adventure Needle Avoidance Gimmick Boss
[3] Likes
Rating: 8.6 86       Difficulty: 65 65
Oct 21, 2019
Renko97
For: I wanna be the Difficult
classic bad old game.

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Tagged as: Needle Trap Boss
[0] Likes
Rating: 4.3 43       Difficulty: 33 33
Oct 21, 2019
shign
For: I wanna spread my wings
A very short adventure game. It has 2 paths then it becomes linear. Right path was ok, left path was good, I really liked the gimmick but it was so short. Ans then sky stage was ok.
So why 7.5 if it wasn't that good? Last stage. It was a blast, either gameplay or visuals. I really wish it last longer.
Would recommend.

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[0] Likes
Rating: 7.5 75       Difficulty: 30 30
Oct 21, 2019
Wolfiexe
For: I wanna gorilla the afoth
A fairly fun taisa-barrage avoidance featuring two phases and set to a pretty catchy song, alongside a whole bunch of RNG wackiness. Maybe there's even a gorilla or two in there as well? You'll have to find that out for yourself to be sure.

Most of the attacks felt pretty fun to read, although the attack where the bullets are sort of bubbling around and some fall down felt kind of messy on the eyes due to all of the overlapping. It wasn't too problematic and was still interesting to read, but I'm not sure I'm a fan of those kind of attacks. The second phase is fairly short and simplistic, although makes for a nice tense finish to the avoidance.

It's worth a play if you're a fan of our beloved Schwarlitz and his bullet-fiesta antics.

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Tagged as: Avoidance
[0] Likes
Rating: 7.3 73       Difficulty: 58 58
Oct 21, 2019
Tyste
For: I wanna be the MasterPiece
The bosses were a bit rough RNG-wise, but overall enjoyable

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Tagged as: Adventure Trap Boss
[0] Likes
Rating: 6.5 65       Difficulty: 40 40
Oct 21, 2019
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