Latest Reviews
bluiiCH
For: Seven Nights At Series Z
For: Seven Nights At Series Z
im honestly kinda mixed about this game, but giving it like a 5 or 6 as i usually do for games i find mid i feel would be pretty mean for this game since theres a clear display of passion put into it and the dev clearly had fun making it
lemme start with the good, the fnaf sections are really fun! every time i finished one, no matter how frustrating it was during the grind process, i always found myself wanting more of it. the art is also pretty good (i wish i had like anything to say in particular about it but i dont sorry)
unfortunately i have my share of gripes with this game despite how captivated i was by it, though. the actual iwbtg segments are still pretty tough, so its less of an iwbtg themed fnaf fangame, and more of a typical iwbtg fangame with the added fnaf gimmick as a bonus. the needle in particular i found to be kinda annoying sometimes. all of the spikes are made to be half as tall as ones youd usually see, so a lot of 16px gaps in drops are pretty commonplace. the stages outside of the fnaf segment make use of a few gimmicks, such as sheep man blocks from mega man 10 or rapidly moving dust bunnies, but when actually playing them it felt like the game was just telling me "hey learn how to do this cycle and speedrun it for me and you only have like 1 restspot if im feeling nice kthxbye," so it eventually became pretty tiring for me. the blow game and "inspired by femboys 2" section in the cut content rush also felt annoying for this same reason. thankfully its not as bad in the fnaf segments, since having you do all these crazy gimmicks would just lead to a bunch of deaths causing some certain characters to attack you, but the rainbow trap screen in night 5 specifically gave me a lot of trouble at the end of the first save thanks to the drop segment.
the bosses were also occasionally annoying, but im willing to chalk *some* of that up to skill issue. the short crimson fight tho was pretty reliant on a gimmick that made you slippery when you jumped and you could control how you bounced by holding up or down or shooting. this gimmick doesnt show up anywhere else in the game, so i really dont see the boss couldnt have just been buffed in exchange for having normal kid physics. the final boss also felt pretty dependent on getting a good random combo of certain attack patterns. thankfully you get multiple hit points on EVERY boss, but for the final boss especially id just have no extra hits by the time the last phase came around, so id just end up dying as soon as it started.
probably the biggest letdown for me was night 7. with how happy i was with the defend the office gameplay, i was expecting it to be a typical everyone is here deal and everyones ai was generally harder than the previous nights. in a sense i was right about that last part, but the whole thing being a joke that lasts like 10 seconds was pretty disappointing. i was looking forward to it to, as eventually PD stops showing up in the nights so i thought hed come back one last time, and afaik theres no ACTUAL final challenge or custom night mode, so i cant even play a satisfying final night even if it wouldnt technically be canon
overall though, its charming, and if it wasnt so hard id love to recommend it to some non fangame friends. even for as frustrated as i was about some things, i still cant help but find it cool in retrospect
[1] Like
lemme start with the good, the fnaf sections are really fun! every time i finished one, no matter how frustrating it was during the grind process, i always found myself wanting more of it. the art is also pretty good (i wish i had like anything to say in particular about it but i dont sorry)
unfortunately i have my share of gripes with this game despite how captivated i was by it, though. the actual iwbtg segments are still pretty tough, so its less of an iwbtg themed fnaf fangame, and more of a typical iwbtg fangame with the added fnaf gimmick as a bonus. the needle in particular i found to be kinda annoying sometimes. all of the spikes are made to be half as tall as ones youd usually see, so a lot of 16px gaps in drops are pretty commonplace. the stages outside of the fnaf segment make use of a few gimmicks, such as sheep man blocks from mega man 10 or rapidly moving dust bunnies, but when actually playing them it felt like the game was just telling me "hey learn how to do this cycle and speedrun it for me and you only have like 1 restspot if im feeling nice kthxbye," so it eventually became pretty tiring for me. the blow game and "inspired by femboys 2" section in the cut content rush also felt annoying for this same reason. thankfully its not as bad in the fnaf segments, since having you do all these crazy gimmicks would just lead to a bunch of deaths causing some certain characters to attack you, but the rainbow trap screen in night 5 specifically gave me a lot of trouble at the end of the first save thanks to the drop segment.
the bosses were also occasionally annoying, but im willing to chalk *some* of that up to skill issue. the short crimson fight tho was pretty reliant on a gimmick that made you slippery when you jumped and you could control how you bounced by holding up or down or shooting. this gimmick doesnt show up anywhere else in the game, so i really dont see the boss couldnt have just been buffed in exchange for having normal kid physics. the final boss also felt pretty dependent on getting a good random combo of certain attack patterns. thankfully you get multiple hit points on EVERY boss, but for the final boss especially id just have no extra hits by the time the last phase came around, so id just end up dying as soon as it started.
probably the biggest letdown for me was night 7. with how happy i was with the defend the office gameplay, i was expecting it to be a typical everyone is here deal and everyones ai was generally harder than the previous nights. in a sense i was right about that last part, but the whole thing being a joke that lasts like 10 seconds was pretty disappointing. i was looking forward to it to, as eventually PD stops showing up in the nights so i thought hed come back one last time, and afaik theres no ACTUAL final challenge or custom night mode, so i cant even play a satisfying final night even if it wouldnt technically be canon
overall though, its charming, and if it wasnt so hard id love to recommend it to some non fangame friends. even for as frustrated as i was about some things, i still cant help but find it cool in retrospect
Rating: 7.5 75
Difficulty: 60 60
Sep 10, 2026
K12XD
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
[0] Likes
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
[0] Likes
Rating: 5.0 50
Difficulty: 0 0
Sep 9, 2026
Renko97
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
Si esto fuera una broma
¿Donde esta el chiste?
¿Donde esta la gracia?
Para empezar, ¿A quien le hicieron la broma?
¿Con quien bromearon? o en un todo,
¿Donde esta el propósito objetivo de hacer esto?
¿Donde esta el chiste?
¿Donde esta la gracia?
Para empezar, ¿A quien le hicieron la broma?
¿Con quien bromearon? o en un todo,
¿Donde esta el propósito objetivo de hacer esto?
Tagged as: Special
[0] Likes
Rating: N/A
Difficulty: N/A
Sep 9, 2026
TwistedB
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
Clear
Tagged as: Special
not_a_game
[1] Like
Rating: 6.8 68
Difficulty: 6 6
Sep 9, 2026
64superman
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
This is a game?
[0] Likes
Rating: 0.0 0
Difficulty: 0 0
Sep 9, 2026
Thenewgeezer
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
For: 【重要】Wikiからのお知らせ ¦ [Important] An Announcement from the Wiki
really easy, and also extremely short. took me about 2 seconds to beat. only uses draw_text(), very bare stuff. it's unique though, at least. everything else is unremarkable
[10] Likes
Rating: 1.5 15
Difficulty: 0 0
Sep 9, 2026
Delicious Fruit