Latest Reviews
Wolfiexe
For: i wanna clear the 1 map game 1 easy.ver
For: i wanna clear the 1 map game 1 easy.ver
One screen of barely existent needle with everyone's favourite brown block blues to accompany you on your way to the warp, whereby you're killed for trying to clear the game.
Pretty awful but if you roll it in roulette then you've got yourself a free clear.
Pretty awful but if you roll it in roulette then you've got yourself a free clear.
Tagged as: Needle
[0] Likes
Rating: 0.3 3
Difficulty: 5 5
Oct 9, 2019
Wolfiexe
For: I wanna be the Agent
For: I wanna be the Agent
Agent surprised me. I expected a game with primarily annoying flying spike traps drawn out over a long collection of needle-centric stages, based on little information other than it being a long and fairly challenging trap game. What I got instead was a potpourri of interestingly themed trap stages, memorable gimmicks and minigames of sorts as well as a nice little bundle of bosses along the way, making for a pretty memorable game all around.
The game is built across a series of stages, each giving you a selection of numerous sub-stages all completely different from one another and that can be done in any order. Some stages utilize typical needle'ish platforming with some scamp-tier traps thrown in the mix, but others really mix it up by using minigames, references to existing games or quirky challenges which really make the game feel varied constantly. I was always interested to see what sort of stage would come next, and even though the game remains a trap game at its core, I never felt frustrated whilst playing (of course, your experience may different depending on how you feel about the kind of traps that are present).
The game is fairly challenging at times depending on your familiarity with the gimmick or what's going on. The final boss I also felt to be pretty tricky and lengthy, although I did die every which way possible numerous times and even managed to get a game maker error going into the final attack once which was swell. I did enjoy it though, although some of the design choices such as random light-speed instagibs, weird blur effects and fulljump-distance platform climbs dampened my enjoyment somewhat.
The game features a bunch of secrets which unlock some form of extra. I haven't yet gone for this so I can't really comment on the quality beyond just a standard clear. Still, if you're not opposed to somewhat punishing level design and getting ganked a bit, there's a whole lot to enjoy in this game. I was surprised with it, and maybe you will be too.
[5] Likes
The game is built across a series of stages, each giving you a selection of numerous sub-stages all completely different from one another and that can be done in any order. Some stages utilize typical needle'ish platforming with some scamp-tier traps thrown in the mix, but others really mix it up by using minigames, references to existing games or quirky challenges which really make the game feel varied constantly. I was always interested to see what sort of stage would come next, and even though the game remains a trap game at its core, I never felt frustrated whilst playing (of course, your experience may different depending on how you feel about the kind of traps that are present).
The game is fairly challenging at times depending on your familiarity with the gimmick or what's going on. The final boss I also felt to be pretty tricky and lengthy, although I did die every which way possible numerous times and even managed to get a game maker error going into the final attack once which was swell. I did enjoy it though, although some of the design choices such as random light-speed instagibs, weird blur effects and fulljump-distance platform climbs dampened my enjoyment somewhat.
The game features a bunch of secrets which unlock some form of extra. I haven't yet gone for this so I can't really comment on the quality beyond just a standard clear. Still, if you're not opposed to somewhat punishing level design and getting ganked a bit, there's a whole lot to enjoy in this game. I was surprised with it, and maybe you will be too.
Rating: 8.6 86
Difficulty: 62 62
Oct 9, 2019
Wolfiexe
For: I Wanna Defeat the Nader Makers: Chill Side
For: I Wanna Defeat the Nader Makers: Chill Side
Chill Side is a great needle collab featuring a variety of talented needle makers with a collection of unique and memorable needle stages, some featuring fun gimmicks to mix the gameplay up a little.
The production value from the get-go feels very high, with slick effects on the title screen and consideration into leaving and re-entering stages mid-way through which is always appreciated in this kind of the game. The level design feels strong for the most part with only a couple of hiccups that I stumbled on. My personal highlight would probably be Inferno's stage in the main game which felt like it flowed very nicely and had nice leniency to the jumps whilst utilizing the triple jump mechanic very well, although I enjoyed aspects of every maker's stage to a great degree. I particularly liked the gimmicks used, as Arz once again made solid use of the VVVVVV gimmick and Watson's moving cherry shenanigans made it one of the most memorable parts of the game.
The game also features an extra which has a few extra screens by each maker. I actually found a couple of these to be easier than their main game counterparts (such as Nader and Skull) although that's by no means a problem and was actually quite nice to have some easier segments, keeping the strong level design intact.
Definitely worth a play if you're a needle fan, as this is one of the stronger needle collabs out there which leaves quite a footprint in the needle collab subgenre. If there's ever a sequel, I'd love to see further use of the gimmicks which the makers have established themselves at being very proficient at designing with. Good times.
[1] Like
The production value from the get-go feels very high, with slick effects on the title screen and consideration into leaving and re-entering stages mid-way through which is always appreciated in this kind of the game. The level design feels strong for the most part with only a couple of hiccups that I stumbled on. My personal highlight would probably be Inferno's stage in the main game which felt like it flowed very nicely and had nice leniency to the jumps whilst utilizing the triple jump mechanic very well, although I enjoyed aspects of every maker's stage to a great degree. I particularly liked the gimmicks used, as Arz once again made solid use of the VVVVVV gimmick and Watson's moving cherry shenanigans made it one of the most memorable parts of the game.
The game also features an extra which has a few extra screens by each maker. I actually found a couple of these to be easier than their main game counterparts (such as Nader and Skull) although that's by no means a problem and was actually quite nice to have some easier segments, keeping the strong level design intact.
Definitely worth a play if you're a needle fan, as this is one of the stronger needle collabs out there which leaves quite a footprint in the needle collab subgenre. If there's ever a sequel, I'd love to see further use of the gimmicks which the makers have established themselves at being very proficient at designing with. Good times.
Rating: 8.8 88
Difficulty: 70 70
Oct 9, 2019
CeleCele
For: I wanna be the Tori Another
For: I wanna be the Tori Another
I for the most part had fun playing this. The needle is nothing groundbreaking but the jumps are interesting enough. it's short and mostly fun, saves are also very short. There were some saves I didn't really like, because for the short length of the game there are a bit too many 16 pixels in my opinion. The visuals I don't really like. I think the shades of green are a bit ugly. The song used is pretty good though.
Tagged as: Needle
[0] Likes
Rating: 7.5 75
Difficulty: 51 51
Oct 9, 2019
Wolfiexe
For: I wanna be the Lizardmanmaster9.5 Impossible 100 Floors
For: I wanna be the Lizardmanmaster9.5 Impossible 100 Floors
Lizardmanmaster 9.5 is a 100f game whereby you're given 50 lives to make it through the whole thing in one go, with any butterfingers moments along the way giving you a short period of i-frames and one less life to work with, making for a fun little challenge.
The platforming starts off rather unmemorable and jejune, not really giving you much in the way of a challenge which I suppose is a nice way to ease you in. The visuals change after a little bit as small simple gimmicks start getting introduced, such as cherry-based gimmicks like aiming on shoot or cool little visual formations which I found to be rather spiffy.
The final 20 floors or so have some screens which feel like a bit of a mess, and you're probably going to want to reach here with a good surplus of lives to protect yourself with. They're certainly more interesting, and the level design in general gets a bit more unique as the game progresses. I also particularly liked that each screen had a name/descriptive of sorts.
It also culminates in a boss fight. It's fairly simple and only really has a couple of attacks, so as soon as you catch onto what's happening it's just a matter of sealing the deal and closing out the game. I would've maybe liked to see a more elaborated final boss floor or maybe even small bosses along the way, but maybe one of the many other Lizardmanmaster games achieves that.
All-in-all it's a fairly enjoyable little game, and the element of guarding your 50 lives the further in you go makes it kind of intense to progress through. Worth a play if that sounds like your kind of thing.
[1] Like
The platforming starts off rather unmemorable and jejune, not really giving you much in the way of a challenge which I suppose is a nice way to ease you in. The visuals change after a little bit as small simple gimmicks start getting introduced, such as cherry-based gimmicks like aiming on shoot or cool little visual formations which I found to be rather spiffy.
The final 20 floors or so have some screens which feel like a bit of a mess, and you're probably going to want to reach here with a good surplus of lives to protect yourself with. They're certainly more interesting, and the level design in general gets a bit more unique as the game progresses. I also particularly liked that each screen had a name/descriptive of sorts.
It also culminates in a boss fight. It's fairly simple and only really has a couple of attacks, so as soon as you catch onto what's happening it's just a matter of sealing the deal and closing out the game. I would've maybe liked to see a more elaborated final boss floor or maybe even small bosses along the way, but maybe one of the many other Lizardmanmaster games achieves that.
All-in-all it's a fairly enjoyable little game, and the element of guarding your 50 lives the further in you go makes it kind of intense to progress through. Worth a play if that sounds like your kind of thing.
Rating: 7.0 70
Difficulty: 60 60
Oct 9, 2019
lnko
For: I wanna be the disgust
For: I wanna be the disgust
A medium length adventure game with a touhou theme. There are 5 stages you can do in any order and a final stage after that. The soundtrack is touhou music and the backgrounds are (mostly) touhou places remade in minecraft, which I thought was pretty cute.
The main gimmick of the game is dodging various projectiles while doing easy needle. Most of the time I absolutely despise gameplay like that, but not in this case. The rng parts never felt too unfair other than two saves in the final stage. There are a few dumb 'thing flies at you' traps in some saves, but it was bearable for me. It also has to be said that my experience may not have been so nice if I wasn't so into touhou.
The first five bosses aren't too hard, only real problems I had were with Byakuren's curvy laser spellcard not giving enough time to react to lasers coming from below, and Youmu's final generating walls.
The final boss is harder than the rest of the game combined imo, and the fight is more than 4 minutes long. The attacks are creative and engaging. I personally am really fond of the character chosen as final boss as well as their theme, so once again, other players might get more pissed off/bored than I did. Also the fight uses infinitejump, so that could also be a problem for some players.
I would recommend this to people who like touhou and old adventure games(it feels like one of those).
Keep in mind that if you don't care about touhou or the final boss character, your experience will be way worse than mine. (I realize I said this multiple times, I really mean it xD)
[1] Like
The main gimmick of the game is dodging various projectiles while doing easy needle. Most of the time I absolutely despise gameplay like that, but not in this case. The rng parts never felt too unfair other than two saves in the final stage. There are a few dumb 'thing flies at you' traps in some saves, but it was bearable for me. It also has to be said that my experience may not have been so nice if I wasn't so into touhou.
The first five bosses aren't too hard, only real problems I had were with Byakuren's curvy laser spellcard not giving enough time to react to lasers coming from below, and Youmu's final generating walls.
The final boss is harder than the rest of the game combined imo, and the fight is more than 4 minutes long. The attacks are creative and engaging. I personally am really fond of the character chosen as final boss as well as their theme, so once again, other players might get more pissed off/bored than I did. Also the fight uses infinitejump, so that could also be a problem for some players.
I would recommend this to people who like touhou and old adventure games(it feels like one of those).
Keep in mind that if you don't care about touhou or the final boss character, your experience will be way worse than mine. (I realize I said this multiple times, I really mean it xD)
Rating: 7.5 75
Difficulty: 72 72
Oct 9, 2019
Stinkycheeseone890
For: I wanna get the Shooting Star
For: I wanna get the Shooting Star
Tagged as: japanese_quiz
japanese_quiz_boss
[0] Likes
Rating: N/A
Difficulty: N/A
Oct 9, 2019
Delicious Fruit