Latest Reviews

Go to page:
0 << < 8055 8056 8057 8058 8059 8060 8061 8062 8063 8064 > >> 11116
Zorgo
For: Depression
Two needle screens of generic needle both of which aren't even hard or challenging. First one has multiple routes and second one is basically an one jump filler. Game has unsettling atmosphere similar to RedTeFox's games but it was poorly implemented and game is too short to make it actually work anyway. When I saw the first screen I was hoping for something like Tethys, but it turned out to be very disappointing.

Read More

Tagged as: Needle Short
[0] Likes
Rating: 2.5 25       Difficulty: 35 35
Sep 26, 2019
princeoflight612
For: Depression
2 screens of mediocre easy needle. It seems like the maker themselves didn't exactly have a complete idea of what they wanted to make at all, as both of the screens seem unfinished with a lot of empty space (thankfully it's not filler generic jumps at least).

The maker also tried to give the game a bit of an edge, unfortunately it falls short in that regard too as the tileset is quite barren, the "music" is very eh and the only " "creepy" " thing this has in it is literally just 1 static image.

End of 2nd screen has 2 warps, going into the yellow one reveals a "Happy (True) end" and I assume grey one is the bad end. Not gonna bother with it though.

Read More

Tagged as: Needle
[0] Likes
Rating: 3.0 30       Difficulty: 35 35
Sep 26, 2019
shign
For: I wanna be the Steak Temple
A nice adventure game where you aim to become the steak temple.
The game has a short entrance then split into 3 paths:
-the +1 path: it was ok, I'm not a fan of that gimmick but the visuals effects stayed reasonnable and the maker tried to make it original with the lock gimmick. It a bit hard at the end but I guess I had some fun.
-the sausage path: good water needle followed by a boss. It has honestly a good concept but I don't know if I'm the only one but for me, it was very grindy until I realised that making him do big circles makes it free. I think it would have been better if the dead part of his body don't block shots. I guess it was ok.
-the trap part: this path is huge and could almost have been an entire game. You have to destroy 6 vegetables in a small overworld fill with traps. Some are funny but a lot are just frustrating. Shout out for the chili pepper for being one of the best avoidance I have played.
After that, you can fight the final boss: the colo...Gordon Ramsey. I really like this boss, he's not very hard but long, really long.

I think this is a good game, I didn't enjoy it as much as others (cuz it seems I'm the one to give the lowest note) but I would recommend it.

Read More

[0] Likes
Rating: 8.1 81       Difficulty: 55 55
Sep 26, 2019
cLOUDDEAD
For: I Wanna ...
[0] Likes
Rating: 3.5 35       Difficulty: 27 27
Sep 26, 2019
cLOUDDEAD
For: I wanna Happy Mid-autumn Festival
[0] Likes
Rating: 7.5 75       Difficulty: 30 30
Sep 26, 2019
cLOUDDEAD
For: Depression
theres 1 hard jump in the entire game
also putting number station recordings as the music and a giant red background that says DIE made in mspaint doesnt make you scary lol

Read More

[0] Likes
Rating: 3.0 30       Difficulty: 35 35
Sep 26, 2019
Vierandice
For: Depression
Cursed game.

Read More

[0] Likes
Rating: N/A       Difficulty: N/A
Sep 26, 2019
CeleCele
For: Depression
I'm not sure what to rate or even think of this tbh.
This kinda freaked me out. It surely is an experience though.
Atleast there wasn't a jumpscare as far as i can tell.

Read More

Tagged as: Needle Scary
[0] Likes
Rating: N/A       Difficulty: N/A
Sep 26, 2019
Wolsk
For: I wanna meet the Yuuka
Hard mode has buffed platforming over easy mode, and normal mode is a song select or something I don't really get what it is. Also you can bomb the boss with "X" if you want to.

Fun game with a bit of confusing pathing and hard platforming in the green stage.

Read More

Tagged as: Needle Trap Boss
[0] Likes
Rating: 7.0 70       Difficulty: 54 54
Sep 26, 2019
Mrzwanzig
For: I wanna go BANANAS!
This game reminded me a lot of Rukimin, which also features great production value that fails to distract from the game being utterly unfun to play for most of it.

Stages 1 and 2 are the best part of the game, solidly executed trap stages with some real scamp moments. The bit with the Minecraft enemies in stage 2 is a bit dumb, but nothing too bad.
The first boss is a very basic fruit boss, with the "gimmick" of the visuals becoming crap as you go. Basically a sudoku boss.
The second boss is the best boss in the game, which is saying EXTREMELY little, but it is genuinely pretty cool. It destroys the blocks you're standing on gradually, so you have to work around that and kill it before you lose your footing entirely.

My feelings on everything beyond this point all fall between mild frustration and seething hatred. The latter is the case for stage 3, which requires you to use the mouse to spawn blocks and later on draw platforms. This is one of the worst things I've ever played in a fangame. The problem is that most of the sections are timed or force mouse use mid-jump, necessitating either a third hand or a massively awkward control setup. The last screen is the worst part, but the entire stage before that already made me question my life choices. The boss is also a bad idea made worse by barely functional mechanics. The entire stage stands as a shining example of putting something in because you could without considering whether you should.

Stage 4 gets back to trap game basics, but with some visuals that, while pretty, make some of the platforms kind of confusing. It also bumps up the difficulty by adding stuff like squished gates, forced 2-frames and really long saves (at least on the recommended hard mode), which really doesn't feel like it belongs in this type of game. The boss is a rhythm minigame that is just pure tedious memorization. Lovely.

Stage 5 is vastly longer than all the other stages, and mostly revolves around cycle-based platforming. It's better than the previous two stages, but still suffers from a few overly precise jumps and some real headscratchers like having to hit a button through a tiny offscreen gap and a dumb conveyor room. The final boss has four attacks (plus a final phase super move), one of which is just a huge timewaster that you can't do damage during and one of which has a hard to learn timing that you need to get very consistent at if you want to live through it at all because he always does it four times in a row. It's not good. There's an extra stage (just platforming) if you collect a secret in each stage, but I had no idea these existed till the last stage, so...no.

I don't really understand the praise I've seen for this game. The last few stages get too bogged down by the increase in needle difficulty for it to be an amusing trap game, there's really only one particularly unique stage and it's the worst part of the game, and the bosses are nearly all terrible. Give this one a miss.

Read More

[5] Likes
Rating: 3.3 33       Difficulty: 55 55
Sep 26, 2019
Go to page:
0 << < 8055 8056 8057 8058 8059 8060 8061 8062 8063 8064 > >> 11116