Latest Reviews
DerpyHoovesIWBTG
For: I wanna see the マムシ犬博覧会
For: I wanna see the マムシ犬博覧会
The title screen is the spooky picture from Graduate from DT/Kamilia 1 with some Japanese words with the difficulty screen having 2 eyes in the background, and then it cuts to a boss rush where you fight dogs... If you beat all 4 of them you fight this weird alpaca girl clapping? It's similar to the Gustav bosses but not by much.
It's not much, but the bosses were okay for the most part. Oh yeah, this game is 100MB for something this short.
It's not much, but the bosses were okay for the most part. Oh yeah, this game is 100MB for something this short.
Tagged as: Boss
[1] Like
Rating: 2.5 25
Difficulty: 30 30
Aug 27, 2019
superPP
For: I wanna .....
For: I wanna .....
I have forgotten who recommended this game to me, I opened it when my PC volume is 100 as usual. It did scare me.
Just some fucking jumpscares. But I like it.
Just some fucking jumpscares. But I like it.
Tagged as: Jumpscare
[0] Likes
Rating: 6.1 61
Difficulty: 1 1
Aug 27, 2019
Renko97
For: Awoken
For: Awoken
Short needle game with some worst jumps.
[0] Likes
Rating: 6.2 62
Difficulty: 40 40
Aug 27, 2019
RedBatNick
For: One Screen for shit
For: One Screen for shit
It was fun. A couple saves were kind of annoying, like the ledge-grab into 2 squished diagonals, and the save with the 2 squished diagonals followed by the M jump in the floor, but overall, it was okay.
[0] Likes
Rating: 4.5 45
Difficulty: 75 75
Aug 26, 2019
Xplayerlol
For: I wanna go BANANAS!
For: I wanna go BANANAS!
Rating based on hard mode (The intended mode, according to the maker), doesn't include secrets.
Oldest fangame by はなもげた (As far as I know), which really shows how talented this maker is. The main elements from the maker are here: The amusing traps, the impressively good visuals, the creative gimmicks. In fact, I'd say the drawing gimmick is one of the most ambitious gimmicks used in fangames to this day.
For an "intended mode", hard mode can be pretty cancer sometimes. Stage 1 ramps up its difficulty too quickly, but individually the saves are fine. I believe it's a little more trap-heavy than the other stages, which is justified by the lack of gimmicks. Stage 2 felt a little bland in comparison, but the one save that stands out to me as atrocious is the one with the Iron Golem (I actually took my time to google Minecraft mobs, whatamidoingwithmylife). You need to kill the zombie without killing the villagers, but you really don't have time to count your bullets and the zombie happens to have too much HP. It's horrendous. Last save of stage 3 goes way overboard with the traps, given how long the save is. There were multiple segments of stage 3 that I didn't enjoy a lot, but the last save was the only one I can confidently call "bad". Stages 4 and 5 are completely fine, as far as I remember, though stage 5 is a huge leap in difficulty. Naturally, when I say "fine" I don't mean the platforming only ranks as "alright", just that there are no negative points I can recall.
I'm really not a fan of the bosses. First boss' gimmick is interesting, but after a few hits you might need to start praying to RNGesus. Second boss is alright, I guess. The explosions are a nice mechanic, but the attacks are kinda plain. Third boss is creative as well, but actually garbage in practice. It's a math puzzle where you need to draw the right answer. Problem is, I have no idea how this game decides which number it believes the player is drawing, but it's definitely not very precise. I've had it guess my 5 as a 6 or a 2, sometimes it believes the 8 is a 6 or a 9, and then it believes that 3 is any other number, and every number and non-number in history is a 4. You could draw a house in the drawing board, and it'll tell you it's a 4. Normally, when I say a gimmick is poorly implemented, I mean the platforming doesn't match the gimmick used in some way. But here, this gimmick was actually poorly implemented, as in poorly coded. Anyway, the fourth boss is a nerfed and less creative version of I wanna Classic's Kirby boss (Wow, IWClassic is pretty old). It feels somewhat desynced from the song (By a few deciseconds, but still enough to make you shoot too early and die), which is pretty bad for a rhythm boss. Last boss' End of Century beam is a luck-based clownfiesta, and Confusion + (PK Thunder/Multiple beams) combos are pretty bad when the Confusion effects are about to end. Other than these attacks, the last boss is fair, but not very fun.
Basically, it's a mesh of amazing platforming with a few irky sections, and acceptable bosses with some irky ones. I'd say the positives outweigh the negatives, but the negatives are kinda heavy on their own, so be warned. Would recommend, I guess.
[0] Likes
Oldest fangame by はなもげた (As far as I know), which really shows how talented this maker is. The main elements from the maker are here: The amusing traps, the impressively good visuals, the creative gimmicks. In fact, I'd say the drawing gimmick is one of the most ambitious gimmicks used in fangames to this day.
For an "intended mode", hard mode can be pretty cancer sometimes. Stage 1 ramps up its difficulty too quickly, but individually the saves are fine. I believe it's a little more trap-heavy than the other stages, which is justified by the lack of gimmicks. Stage 2 felt a little bland in comparison, but the one save that stands out to me as atrocious is the one with the Iron Golem (I actually took my time to google Minecraft mobs, whatamidoingwithmylife). You need to kill the zombie without killing the villagers, but you really don't have time to count your bullets and the zombie happens to have too much HP. It's horrendous. Last save of stage 3 goes way overboard with the traps, given how long the save is. There were multiple segments of stage 3 that I didn't enjoy a lot, but the last save was the only one I can confidently call "bad". Stages 4 and 5 are completely fine, as far as I remember, though stage 5 is a huge leap in difficulty. Naturally, when I say "fine" I don't mean the platforming only ranks as "alright", just that there are no negative points I can recall.
I'm really not a fan of the bosses. First boss' gimmick is interesting, but after a few hits you might need to start praying to RNGesus. Second boss is alright, I guess. The explosions are a nice mechanic, but the attacks are kinda plain. Third boss is creative as well, but actually garbage in practice. It's a math puzzle where you need to draw the right answer. Problem is, I have no idea how this game decides which number it believes the player is drawing, but it's definitely not very precise. I've had it guess my 5 as a 6 or a 2, sometimes it believes the 8 is a 6 or a 9, and then it believes that 3 is any other number, and every number and non-number in history is a 4. You could draw a house in the drawing board, and it'll tell you it's a 4. Normally, when I say a gimmick is poorly implemented, I mean the platforming doesn't match the gimmick used in some way. But here, this gimmick was actually poorly implemented, as in poorly coded. Anyway, the fourth boss is a nerfed and less creative version of I wanna Classic's Kirby boss (Wow, IWClassic is pretty old). It feels somewhat desynced from the song (By a few deciseconds, but still enough to make you shoot too early and die), which is pretty bad for a rhythm boss. Last boss' End of Century beam is a luck-based clownfiesta, and Confusion + (PK Thunder/Multiple beams) combos are pretty bad when the Confusion effects are about to end. Other than these attacks, the last boss is fair, but not very fun.
Basically, it's a mesh of amazing platforming with a few irky sections, and acceptable bosses with some irky ones. I'd say the positives outweigh the negatives, but the negatives are kinda heavy on their own, so be warned. Would recommend, I guess.
Rating: 7.2 72
Difficulty: 62 62
Aug 26, 2019
Claude
For: I wanna be the 3200min
For: I wanna be the 3200min
Pretty boring game,although the last level is fun.
[0] Likes
Rating: 5.5 55
Difficulty: 44 44
Aug 26, 2019
Claude
For: I wanna beat the Spikes
For: I wanna beat the Spikes
The shitty spike game.Not worth your attention
Tagged as: Needle
[0] Likes
Rating: 3.0 30
Difficulty: 55 55
Aug 26, 2019
MikuStar263
For: I WANNA WALK
For: I WANNA WALK
Tagged as: one_room
[1] Like
Rating: 0.5 5
Difficulty: 1 1
Aug 26, 2019
Makedounia
For: Best bye to the silent present
[0] Likes
For: Best bye to the silent present
[0] Likes
Rating: 7.8 78
Difficulty: 52 52
Aug 26, 2019
Delicious Fruit