Latest Reviews

Go to page:
0 << < 8321 8322 8323 8324 8325 8326 8327 8328 8329 8330 > >> 9336
Chance
For: I wanna be the M-God
[0] Likes
Rating: 6.4 64       Difficulty: 46 46
Sep 1, 2016
Paragus
For: I wanna be the M-God
It's an Uhuhu Spike clone, and that's not a bad thing.

Read More

[0] Likes
Rating: 7.5 75       Difficulty: 45 45
Sep 1, 2016
Xplayerlol
For: I wanna hurt the Flowers
50-floor game that mixes needle with standard gimmicks. Some floors are decently made, some are just terrible. The first area is actually fun, it's just simple needle with moving cherries. The water stage has some awful tilesets that make the blocks incredibly annoying to see underwater, which makes its screens bad by default. Some underwater screens are nicely designed, though. The vine stage is mostly well-designed, but some screens are incredibly boring due to the same jump being repeated over and over, and there's one particular save featuring a really precise vine jump that was pretty annoying to perform. The conveyor belt stage is a massive disaster. Every single screen in that thing is awful, some being worse than others. Mostly consisting of jumps that shouldn't ever be used in a conveyor belt stage, it looks like the maker actually designed it to be as annoying as a conveyor belt stage can possibly be. The gravity stage is short and not too bad, although it does have some questionable design choices. And finally, the last stage is a infinite jump stage that doesn't look bad at first glance, but quickly becomes a mash-into-the-ceiling-multiple-times infinite jump stage, culminating with Floor 49, which is the perfect example of what you should never do with the infinite jumping gimmick. To say something positive about the stage, both Floor 50s were kinda funny.
A global complaint is the amount of saves that follow the structure of having multiple filler jumps paired with a hard jump placed right near the end of the save. The difficulty curve is quite unbalanced, too.
It's hardly worth playing, specially from the conveyor belt stage on. Wouldn't recommend.

Read More

Tagged as: Needle Gimmick x_Floor
[0] Likes
Rating: 3.1 31       Difficulty: 63 63
Sep 1, 2016
DestructorTheDestroyer
For: I wanna be the Insanity
This rating will include both the normal and easy versions. The difference between the versions is the transformation between inverts. Normal mode makes most of the inverts 1.5,double, or 2.25. While, easy mode keeps the inverts as single jumps inverts. That aside, this is a 3 screen needle game. This game uses a teal shading for both the spikes and blocks which compliment each other quite well and never obscure your vision in anyway. It uses Hina Kagiyama theme which compliments the "loneliness and insanity" atmosphere very nicely. The save balancing was alright in both versions and was never was a big issue. The difficulty balancing is interesting and can be very different between the versions. On the easy version the difficulty was very good it kept getting harder as more progression was made and it never got overwhelming. However, for the normal version the difficulty balancing was not very good. With the addition of 1.5,double and 2.25 inverts those particular saves became much much harder than the rest. I would highly recommend playing the easy mode version for a challenge. However, I would only recommend playing the normal mode version to people who enjoy JC. The difficulty rating of normal mode is 75 and and easy mode 67.

Read More

Tagged as: Needle JC
[0] Likes
Rating: 8.0 80       Difficulty: 75 75
Sep 1, 2016
brighturan
For: I wanna be the M-God
uhuhu Style.

Read More

[1] Like
Rating: 6.5 65       Difficulty: 50 50
Sep 1, 2016
DestructorTheDestroyer
For: I wanna be the Insanity 2
This is a 4 screen needle game with light blue shaded blocks and blue shaded spikes. This game also follows a 2 jump per save formula for the most part and constantly uses generic jumps. However, that being said I had load of fun playing this one. It had an awesome remix of Hina Kagiyama's theme which I personally found very good. The save placement could have been better but wasn't by any means terrible. I highly recommend using cancels for this game and will make jumps much much easier but is not required. I would recommend to people who are looking for a challenge.

Read More

Tagged as: Needle
[0] Likes
Rating: 6.5 65       Difficulty: 70 70
Sep 1, 2016
sonicdv
For: I wanna be the weird game - Demo
WHY?

Read More

[0] Likes
Rating: 4.6 46       Difficulty: 44 44
Sep 1, 2016
Xplayerlol
For: I Wanna be the PTSD
Needle trials game. Not a whole lot to say about it. 50 trials, mostly generic, the non-generic saves aren't worth it and most of them are annoying jumps anyway. Last save is awful. Wouldn't recommend.

Read More

Tagged as: Needle
[2] Likes
Rating: 4.0 40       Difficulty: 76 76
Aug 31, 2016
kurath
For: I wanna be the Dies Irae
Didn't go far into this, lost interest insanely quickly since there were probably more spike trap triggers than there were spikes in the first couple saves and every trap was a spike flying at you.

Read More

Tagged as: Trap
[0] Likes
Rating: N/A       Difficulty: N/A
Aug 31, 2016
Xplayerlol
For: I wanna touch the Captain
Joke game consisting of a platforming section and an avoidance. The platforming section looks like a normal needle screen at first glance, but you'll suddenly realize that it's not. Both visible portals are fake, and you'll suddenly find yourself lost in a maze of invisible/fake blocks and invisible portals, which basically turns the platforming section into a guessing game of "where is the real portal" with a lot of boring needle jumps involved. I'm pretty sure I can't even call it a "puzzle", since there's nothing to decipher at all. Luckily, the "Pirate Plunder" file shows where is the right portal, but even then, you can still get lost because that portal leads to another section with another fake portal. The right portal is invisible. The platforming is simply unbearable.
The avoidance is mostly fun, though. Themed on the numerous Colonel fights that exist in fangames, it consists of two phases, and the game autosaves once you reach the second one. Multiple phases of straight RNG-heavy attacks and one or two simple pattern attacks, which you'll probably have to die in order to learn, but since they are so few, they aren't really an issue. There are some really bad luck-based RNG attacks, though, specially the attacks in the first phase that occur while the song is at the "Goooooo left go right go pick up the step go left go right go left!!!!" part, which can wall you really easily and there's nothing you can do about that. There are two of these attacks, one at the beginning and one right before the platform part. Both are terrible, and having one of those at the end of the fight is a particularly bad idea (Having one of those anywhere in the fight is already a bad idea anyway).
I'm not entirely sure about what was the idea behind making the platforming so bad, but it honestly made me dislike the game a lot more than I would if the platforming didn't exist. At least you can skip the portal hunt by checking the Pirate Plunder file, but that doesn't justify the existence of the platforming in any way. The avoidance is still fun, though, and might be worth playing for if you don't mind a couple bad RNG attacks. Would recommend, maybe.

Read More

Tagged as: Needle Avoidance
[1] Like
Rating: 5.0 50       Difficulty: 68 68
Aug 31, 2016
Go to page:
0 << < 8321 8322 8323 8324 8325 8326 8327 8328 8329 8330 > >> 9336