Latest Reviews
AndresSgarrido
For: I Wanna Be The Mindweaver
For: I Wanna Be The Mindweaver
My only complains are that one hard save on the visual challenge stage, and few things about the final boss.
Final boss could use just a little less of HP on each phase, phase 2 attack could be reworked or changed so it can become an actual interesting phase instead of a phase where you find the safespot, stay still and shoot the boss while waiting for the i-frames to go away, and the one gray lines attack near the end could be nerfed. Also the one stars attack felt a little rough sometimes, but I can't really tell if it should be nerfed since I never found if it was pattern or RNG.
Great music choice by the way.
[1] Like
Final boss could use just a little less of HP on each phase, phase 2 attack could be reworked or changed so it can become an actual interesting phase instead of a phase where you find the safespot, stay still and shoot the boss while waiting for the i-frames to go away, and the one gray lines attack near the end could be nerfed. Also the one stars attack felt a little rough sometimes, but I can't really tell if it should be nerfed since I never found if it was pattern or RNG.
Great music choice by the way.
Rating: 6.1 61
Difficulty: 58 58
Apr 18, 2019
ElCochran90
For: I wanna be the Krypton
For: I wanna be the Krypton
infern0man, an unforgettable titan of fangames, always a person on the lookout of his beloved community regarding their games, achievements, speedrun records or just meme streams, a strong collaborator that brought along many of the most decent fangames in the site with a clear list that surpassed the 2000 mark, with all the pain in the world for us, bids us farewell, leaving behind a legendary collaboration with Thenader2, another titan. Colorful, with exquisite design, this is a neon adventure that, again, I find myself happily recommending. It's too bad that one of the reasons of his departure is the increasing toxicity of the online community, but the experiences, work and, most importantly, friends you built in the past are irreplaceable. Please never forget those that shaped your fangame heart.
As for the game, it ranks either third or fourth (most probably fourth) among the Neon deliveries, right after Colorize the Needle and Traverse the Neon Rainbow (probably also Be The Neon 1, because I am skewed in favor of the game that started it all). The soundtrack is among my least favorites, but Thenader2 always raised the bar when it came to this. ALWAYS. My family literally had to ask me to turn the volume down just an hour ago before I finished this.
Gameplay is satisfactory and design variety is decent; level design is creative and jump mechanics are unpredictable, which always was Thenader2's trademark.
Final section involves a mixture of gimmicks which comes as very memorable, so be on the lookout for that.
All in all, a good game.
P.S. On a sentimental note, I found it great that, just before retiring, infern0man gave one last push with another great guy. And this great guy happened to say once that he would be retiring of making Neon games because he had grown tired of it after he made his by-then last Neon game. Well, look what an epic teamup could do after all!
[4] Likes
As for the game, it ranks either third or fourth (most probably fourth) among the Neon deliveries, right after Colorize the Needle and Traverse the Neon Rainbow (probably also Be The Neon 1, because I am skewed in favor of the game that started it all). The soundtrack is among my least favorites, but Thenader2 always raised the bar when it came to this. ALWAYS. My family literally had to ask me to turn the volume down just an hour ago before I finished this.
Gameplay is satisfactory and design variety is decent; level design is creative and jump mechanics are unpredictable, which always was Thenader2's trademark.
Final section involves a mixture of gimmicks which comes as very memorable, so be on the lookout for that.
All in all, a good game.
P.S. On a sentimental note, I found it great that, just before retiring, infern0man gave one last push with another great guy. And this great guy happened to say once that he would be retiring of making Neon games because he had grown tired of it after he made his by-then last Neon game. Well, look what an epic teamup could do after all!
Rating: 6.0 60
Difficulty: 65 65
Apr 18, 2019
ElCochran90
For: I wanna sheep 100
For: I wanna sheep 100
To begin with the most relevant aspect of this fangame, the obvious must be clarified: sheep_xiaoyang is a loyal disciple of sunlaoqq's level design:
✓ Excluding the first 15 screens, which are just tradition of beginning with nothing and continuing with a little bit of spikes, from screen 16 onwards, the design is exactly as the one of the final 10 screens of Qoqoqo 1 and the first 28 screens of Qoqoqo 2 in general.
✓ There are instances, such as the 40s screens, where not only he emulates the creative routes of sunlaoqq, but also the mood through a chill, interesting soundtrack. Positive points there.
✓ Also, he emulated the absolutely futile boss fights in this game just like they were useless in the first Qoqoqo (and corrected in the sequel).
✓ Floor 100 is identical to Floor 100 of Qoqoqo 1, which is also the beginning of Qoqoqo 2.
Comparing this to the first Qoqoqo, it is actually a better game because sheep_xiaoyang retained the best from sunlaoqq throughout the game, and here come the cons: besides the time-wasting, non-challenging and boring bosses, sheep also sins from intricate needle precision in screens consisting of one single save, adding difficulty through not being inventive. The jumps are routes are, more than often, interesting and well thought out, but some jumps are purposefully precise to add "challenge". Particularly sinful are the 90s screens. Also, screen 80, despite one being able to clear it quickly, is a bad joke.
Recommended for needle games, particularly of Qoqoqo 2.
[0] Likes
✓ Excluding the first 15 screens, which are just tradition of beginning with nothing and continuing with a little bit of spikes, from screen 16 onwards, the design is exactly as the one of the final 10 screens of Qoqoqo 1 and the first 28 screens of Qoqoqo 2 in general.
✓ There are instances, such as the 40s screens, where not only he emulates the creative routes of sunlaoqq, but also the mood through a chill, interesting soundtrack. Positive points there.
✓ Also, he emulated the absolutely futile boss fights in this game just like they were useless in the first Qoqoqo (and corrected in the sequel).
✓ Floor 100 is identical to Floor 100 of Qoqoqo 1, which is also the beginning of Qoqoqo 2.
Comparing this to the first Qoqoqo, it is actually a better game because sheep_xiaoyang retained the best from sunlaoqq throughout the game, and here come the cons: besides the time-wasting, non-challenging and boring bosses, sheep also sins from intricate needle precision in screens consisting of one single save, adding difficulty through not being inventive. The jumps are routes are, more than often, interesting and well thought out, but some jumps are purposefully precise to add "challenge". Particularly sinful are the 90s screens. Also, screen 80, despite one being able to clear it quickly, is a bad joke.
Recommended for needle games, particularly of Qoqoqo 2.
Rating: 5.2 52
Difficulty: 60 60
Apr 18, 2019
MrSnailz
For: I Wanna Be the FE
For: I Wanna Be the FE
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 75 75
Apr 17, 2019
DerpyHoovesIWBTG
For: I wanna be the ネタケーのPRO
For: I wanna be the ネタケーのPRO
The Ronald McDonald boss has 100 hp and leaves the screen instantly without any way to kill him that quick, and you need to kill this boss to finish the game.
[0] Likes
Rating: 0.6 6
Difficulty: 35 35
Apr 17, 2019
Inskey84
For: I wanna colorize the needle
For: I wanna colorize the needle
Nader is starting to become one of my favorite devs on this site due to the neon games. This one I wouldn't say is the best, but it's still a neon game and for that reason alone you need to play it. Highly recommend!
[0] Likes
Rating: 8.0 80
Difficulty: 46 46
Apr 17, 2019
Delicious Fruit