Latest Reviews

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KingSlendy
For: I wanna Sunspike
Tagged as: Needle Avoidance
[0] Likes
Rating: 9.5 95       Difficulty: 65 65
Nov 13, 2016
SUDALV
For: I wanna be the Justice
[0] Likes
Rating: 5.8 58       Difficulty: 70 70
Nov 13, 2016
joseph567
For: I wanna be the Prism
[0] Likes
Rating: 8.0 80       Difficulty: 60 60
Nov 13, 2016
Ventus
For: I wanna MoonMan
RIP Moonman. :(

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[1] Like
Rating: 3.0 30       Difficulty: 40 40
Nov 13, 2016
Voider88
For: I wanna be the Studio Engine rat Edition
Tagged as: Engine
[0] Likes
Rating: N/A       Difficulty: N/A
Nov 13, 2016
Voider88
For: I wanna defeat the Pixel
Apparently this is in beta, and I'm not sure for how long the game keeps going.
I stopped at a boss, which was probably the end end of chapter 3.

So, it's an adventure game. There is a lot of variety and clever ideas with good production. But despite all that, the game suffers from too many bad design choices. Now, The first stage/chapter is pretty flawless except for a few rooms. One of them kept me stuck for like 15 minutes, only to figure out that I was dying to was a projectile made invisible by the terrain. Another segment kept using generic traps which dragged it out much longer than necessary.

It is possible to distinguish the windmills that push you up from the ones that lets you go down. However, the difference is way too subtle, and makes dealing with them confusing.

In the lava area, the bubble hitbox makes some jumps unnecessarily tedious.

Also, in general, I feel like some of the segment in the game are just too long. This makes them feel dragged out and dying at the end just gets more and more annoying. Of course, this heavily depends on who you ask.

Bosses:
I did actually enjoy the first boss, but sadly as the game progressed they only got worse. The second one's last attack is by far its hardest attack, and the first time you attempt it you'll possibly get sniped by a curving projectile from behind.

The exclamation mark boss is awful. It only has 2 attacks, the latter of which drags on forever and gets incredibly difficult to dodge, and at times it's seemingly impossible. This could easily have been fixed by removing the one "big" projectile from spawning.

The lava and the star boss needs indicators. You often get little to no reaction time for some of their attacks.

This game is pretty long for a beta, and I do recommend it, atleast up to the exclamation mark boss. The rest of the game is also worth playing, but this boss is really harsh.

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Tagged as: Adventure Boss Long Bosses unfinished
[0] Likes
Rating: 6.2 62       Difficulty: 57 57
Nov 13, 2016
iraqlobster01
For: I wanna Tear it
Well shit, what a journey. As I downloaded this much earlier than I should've like the idiot I was, the 39 hours spent grinding and getting better at each attacks and avoidance in general was extremely worth it. To be quite frank, I'm very glad to have been an idiot because it made me a better player. Hands down. But enough about me, its time to praise the game for what it is: an amazing barrage.

Platforming:

LUL

Avoidance:

Perhaps the best barrage I've played and will ever play. At first download, getting past intro + red and blue was a complete struggle; the speed of the bullets was overwhelming for a player new to fangames. However, with time I grew to love the speed, it helped immensely for my reading skills. 4 orbs was great for pulling off precise dodges as well as helping me read intersecting bullets which I had a major problem with. "Bottom bass" or blue spiral attack was probably my favorite; moving through bullets and dodging into space felt amazing with this attack. "Freeze" or 2D sphere definitely annoyed me as I had no idea how to read it, but with the experience I gained over time, it became free.

The only attack I had a genuine problem with was scatter (attack before red rain). No matter how long I played this fight, I've always had disdain for this attack. RNG was bad most of the time and I honestly always felt lucky passing it, which no player should have to feel like doing an attack.

Red and Blue rain were easy enough, nothing special. Deaths still occurred, but realistically once you get used to the screen distortion, it should become free along with blue rings. Yellow and green are a bit harder, but much better than red and blue at the beginning. Dodging on the right is a bit strange for newer players, but again enough attempts and you'll get used to it. Finally, final blue, red and final. Final blue is one of the hardest attacks to get used to since it's so far into the fight; its movement is very strange and its speed can overwhelm players new to the attack. Final Red pretty much requires the player to be on the right side of the screen, nothing else to it.

Final. The hardest attack for sure. BOM is okay for those who can read and react, but what makes it hard is its tendency to be impossible based on your position. Final stretch can be hard to move in since you feel much faster at first then suddenly slow down for final two explosions. After that, book it to the right and whadya know you've cleared Tear it. PogChamp //

Aesthetics:

SourPls nice song SourPls
Kreygasm amazing design choices, especially final Kreygasm
PogChamp looked great as well PogChamp

Overall rating:

Excellent game. One I will always cherish for making me so much better as a player. Thank you Lily and Daburyu <3. Would highly recommend to anyone looking for a great 1st barrage. Other than that, try your best to suppress your anticipation to play this to make sure you don't make the same mistake I did 9 months ago.

Rating: 9.3/10
Difficulty: 87/100

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Rating: 9.3 93       Difficulty: 87 87
Nov 13, 2016
Aronax
For: I dun wanna be Anything
Not finished all of it but I think I just past half way and it is just horrible to play. The gimmicks and needle is fine, but the bosses are so tedious and shit, it brings all the fun out of it. Hope someone in the future makes a mod that fixes the shitty bosses, because it is unbearable how much you have to farm them at this point.

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Tagged as: Adventure Gimmick Long
[1] Like
Rating: 6.0 60       Difficulty: 75 75
Nov 12, 2016
Aronax
For: I wanna Made in Wario
It is the Wario-ware segment from Zero game uploaded seperately and instead of stopping at a certain point, it is endless as far as I am aware.

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[0] Likes
Rating: 5.0 50       Difficulty: 30 30
Nov 12, 2016
Aronax
For: I wanna be the Freed from solitude
Yep, a bad trap game.

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[0] Likes
Rating: 2.0 20       Difficulty: 35 35
Nov 12, 2016
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