Latest Reviews

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Naloa
For: I wanna be the Player Killer
An interesting game where fruit/spikes are your platforms and blocks/platforms will kill you.
The platforming itself is only a few screens long, with the last screen being a little tricky to get through as spikes are awkward to stand on.
The boss was decent although the last couple of attacks can be difficult to figure out a good strategy, and the gank right at the end was quite uncalled for.
Overall, mainly play this game if you're curious about it's gimmick.

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[0] Likes
Rating: 4.5 45       Difficulty: 65 65
Jul 26, 2016
Rigy
For: I Wanna Kill The Happil 2
wow

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[1] Like
Rating: 5.3 53       Difficulty: 100 100
Jul 26, 2016
Rigy
For: I wanna kill the Chris 2
Private suks

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[0] Likes
Rating: 0.1 1       Difficulty: N/A
Jul 26, 2016
ActualKale
For: I wanna be the Green Needle
This is what happens when you make room block layouts before you place spikes and those layouts are almost nothing but tight corridors. So much of this game is jumping over spikes of varying sizes with a low ceiling above you. A consequence of the creator giving himself so little space to work with is that minispikes become an essential tool to fill in the empty spaces. 16 pixel gaps also becomes a necessecity to create challenge.

Just about every jump in this 8 room game follows the same "hold direction/jump specific frame so you don't hit the ceiling" formula.

The music and visuals are also the same throughout the entire game and when he eventually tries to mix things up, a little past halfway through the game, he does so by making "apple needle". Still nothing changes about how you execute these jumps so they might as well have been spikes jumps anyways, they are just most annoying now because the player will have a harder time judging how to do them.

Fortunately the creator of this game went on to make actual decent games with jumps that not only look unusual but that actually offers some variety in how they are completed. Therefore I can't feel too bad about being harsh on this.

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[2] Likes
Rating: 2.8 28       Difficulty: 62 62
Jul 26, 2016
kurath
For: I wanna be the Reincarnation
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 26, 2016
kurath
For: I wanna Unicorn Dustboxxxx
Some pattern, lots of fast RNG. Pretty short avoidance (<2 min), not much to praise or call out.

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Tagged as: Avoidance
[0] Likes
Rating: 6.0 60       Difficulty: 50 50
Jul 26, 2016
kurath
For: I wanna suspend in the sky 2
Great moderate difficulty game. Thoughtful save balance, good variety, good visuals. Feels like the designer definitely took the time to worry about game flow and mix up his jumps.

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Tagged as: Needle
[0] Likes
Rating: 8.0 80       Difficulty: 50 50
Jul 26, 2016
lotten
For: I wanna colorize the needle
[0] Likes
Rating: 7.5 75       Difficulty: 57 57
Jul 26, 2016
Azzurinn
For: I wanna be the Engine Lemon Edition
Glitchy mess of an engine, don't use it.

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[1] Like
Rating: 3.0 30       Difficulty: N/A
Jul 25, 2016
ActualKale
For: I Wanna be the Needle Satan
Needle Satan is a fairly difficult needle game . It has made quite the name for itself in the western fangame community but that undoubtedly has more to do with having a screen featured in in Kamilia 3 than the actual content of the game. Overall I would say Needle Satan is a pretty unremarkable needle game, there is probably not a single thing in here that you can't find elsewhere, but not unenjoyable.

Needle Satan is a short game, 2 stages that are both less than 5 screens long. As far as visuals go it's pretty impressive how the creator managed to chose what is probably the two colors that are the most likely to cause problem for people. One stage has a really harsh red background with black blocks and the other one is dressed in a really bright shade of green with partly transparent spikes that blends in with the background. Pick your poision.

Both stages share the same style of platforming but only one of them appears to be made with the intention of being enjoyable. That might sound a little mean but I just don't see a better explanation for some of the design decisions in the red stage. Awful first jumps, a save you can only barely reach by shooting it, a save that hovers over a double-diagonal drop, a save that's almost all ledge jumps, a save that starts with a required 1-frame and just jumps that are uncomfortable to do in general.

Fortunately there is the green stage which, in my opinion, makes this game at least somewhat worthwhile. Like I mentioned they're both based on generic jumps but the ones in this stage are definitely ones seen less often. There's also less issues with save positioning and awkwardness here. In fact I think a lot of these saves are quite pleasant to grind and the difficulty balance is done in a satisfying way.

I'll go ahead and spoil that nothing really happens after you beat both stages. The game also has no music or any other feature that would aim towards making this anything more than another very simple (in terms of design) needle game which is mostly fun because it tests your skill and ocassionaly hits that sweet balance where it's just hard enough to make you feel good about yourself but without the stress of possibly getting stuck.

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[3] Likes
Rating: 5.9 59       Difficulty: 65 65
Jul 25, 2016
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