Latest Reviews
CakeEaterReal
For: I Wanna Be The MSR
For: I Wanna Be The MSR
ahahhahhahahahhahaha good joke
[1] Like
Rating: 0.0 0
Difficulty: 100 100
Jul 10, 2018
GaspacoZanis
For: I wanna be the Walpurgis
For: I wanna be the Walpurgis
One of the later Hanshin's games, which actually is one of his better and more enjoyable ones, and as I guessed, one of more popular ones too. Game itself consists of 2 screens of easy needle and of boss. Needle itself is very easy, but isn't too special either. It wasn't annoying or something, but it could be better, but still the main thing in this game is boss not needle, so we'll look more on the boss neither on platforming.
If you have played or seen sprite of this boss, and you think that you somewhere have already seen this, then you are probably not wrong. This boss sprite was used in I wanna kill the Kamilia, and there it was referncing other game, which is called I wanna be the Magic Girl, which is made by LIPCONE, who is the same person who made this game. And I have to say, that I wanna be the Magic Girl heavily reference this game, which was kind of surprise for me. I should admit, that this one of the rare Hanshin's games, where you have actual bossfight not avoidance, and still this is fun thing. Even though I haven't cleared or played much final boss of I wanna be the Magic Girl, I can say, that this boss looks like has the same amount of HP as well as the main idea to shoot on some kind of hat to shoot boss, is the same (even sprites of the main boss and hat is the same). Yes, other sprites of bullets and other things are not the same, but still, you can feel the same atmosphere, since there is even used the same music as in I wanna be the Magic Girl if I recall correctly. What are differences? Well, the background and attacks are different. Now there are falling down some kind of rockets and exploding in small squares, which we should avoid. The other attack is healing bottles which should be shot, otherwise they will heal boss. But that's not all. After lose of 50% of HP, boss have actually second phase. This phase where we boss have like 5 different other character attacks. Characters looks like are from some kind of anime, the only thing which I haven't seen was the wierd girls, which were in I wanna be the Magic Girl. Here we have 2 aiming attacks (some wierd girl and gun), random fruit attack, where is some other wierd girl, annoying pattern attack, where in the background is some wierd cat picture (I think or it was used in I wanna be the Avoidance?), and knight attack, where is falling random wheels (this thing was in I wanna be the Magic Girl as well). If the first phase was kind of tiring to shoot all the time, then the second phase was really entertaining to be honest, even though cat's attack could be quite annoying (even though you can use mouse cursor to make sure where to stand). And then you have 'Thank you for playing!' screen.
I was wondering at the beginning, why does in I wanna be the Magic Girl boss had so many HP and why it was designed like that. Well, as we can see, looks like creator really liked this game (even though why does then title screen has ortographical mistake?), so he didn't want to throw this thing. I mean, after he released this game, Magic Girl's thing he used in one game, I mean in I wanna be the Goshi Barrage II, so we can see how much creator liked Magic Girl's anime if even he wanted as his last solo project to make game with this anime theme, as well as using this games mechanics, since he found that probably this is his the most succesful project, and remaking OK things would result in a really good game. Well, creator little bit overtried, so he made too hard final boss in I wanna be the Magic Girl, missing that if in I wanna be the Walpurgis so many HP for the boss wasn't the bad thing, no, it was OK, since boss wasn't too hard, then just copy paste won't success in anything too good, so you needed to balance it. Still, I haven't cleared I wanna be the Magic Girl, so I can't really crticise much if I haven't seen and played the whole bossfight. However, if we talk about this game, then I clearly can say, that it is pretty fun game, even though it isn't novice game if what, but still it isn't as hard as it could be, so it is quite good for beginners, so I would probably recommend this one.
P.S. Although the last boss of this game is some kind of predecessor of Destination boss, since this game was made before I wanna be the Destination (important notice is that I wanna be the Magic Girl was made after release of I wanna be the Destination), and I am almost 100% sure that before this there weren't any of Destination boss look like boss, and if I am right, then this was some kind of new technique to fangame indusry, which I kind of interesting fact.
[0] Likes
If you have played or seen sprite of this boss, and you think that you somewhere have already seen this, then you are probably not wrong. This boss sprite was used in I wanna kill the Kamilia, and there it was referncing other game, which is called I wanna be the Magic Girl, which is made by LIPCONE, who is the same person who made this game. And I have to say, that I wanna be the Magic Girl heavily reference this game, which was kind of surprise for me. I should admit, that this one of the rare Hanshin's games, where you have actual bossfight not avoidance, and still this is fun thing. Even though I haven't cleared or played much final boss of I wanna be the Magic Girl, I can say, that this boss looks like has the same amount of HP as well as the main idea to shoot on some kind of hat to shoot boss, is the same (even sprites of the main boss and hat is the same). Yes, other sprites of bullets and other things are not the same, but still, you can feel the same atmosphere, since there is even used the same music as in I wanna be the Magic Girl if I recall correctly. What are differences? Well, the background and attacks are different. Now there are falling down some kind of rockets and exploding in small squares, which we should avoid. The other attack is healing bottles which should be shot, otherwise they will heal boss. But that's not all. After lose of 50% of HP, boss have actually second phase. This phase where we boss have like 5 different other character attacks. Characters looks like are from some kind of anime, the only thing which I haven't seen was the wierd girls, which were in I wanna be the Magic Girl. Here we have 2 aiming attacks (some wierd girl and gun), random fruit attack, where is some other wierd girl, annoying pattern attack, where in the background is some wierd cat picture (I think or it was used in I wanna be the Avoidance?), and knight attack, where is falling random wheels (this thing was in I wanna be the Magic Girl as well). If the first phase was kind of tiring to shoot all the time, then the second phase was really entertaining to be honest, even though cat's attack could be quite annoying (even though you can use mouse cursor to make sure where to stand). And then you have 'Thank you for playing!' screen.
I was wondering at the beginning, why does in I wanna be the Magic Girl boss had so many HP and why it was designed like that. Well, as we can see, looks like creator really liked this game (even though why does then title screen has ortographical mistake?), so he didn't want to throw this thing. I mean, after he released this game, Magic Girl's thing he used in one game, I mean in I wanna be the Goshi Barrage II, so we can see how much creator liked Magic Girl's anime if even he wanted as his last solo project to make game with this anime theme, as well as using this games mechanics, since he found that probably this is his the most succesful project, and remaking OK things would result in a really good game. Well, creator little bit overtried, so he made too hard final boss in I wanna be the Magic Girl, missing that if in I wanna be the Walpurgis so many HP for the boss wasn't the bad thing, no, it was OK, since boss wasn't too hard, then just copy paste won't success in anything too good, so you needed to balance it. Still, I haven't cleared I wanna be the Magic Girl, so I can't really crticise much if I haven't seen and played the whole bossfight. However, if we talk about this game, then I clearly can say, that it is pretty fun game, even though it isn't novice game if what, but still it isn't as hard as it could be, so it is quite good for beginners, so I would probably recommend this one.
P.S. Although the last boss of this game is some kind of predecessor of Destination boss, since this game was made before I wanna be the Destination (important notice is that I wanna be the Magic Girl was made after release of I wanna be the Destination), and I am almost 100% sure that before this there weren't any of Destination boss look like boss, and if I am right, then this was some kind of new technique to fangame indusry, which I kind of interesting fact.
Rating: 5.6 56
Difficulty: 36 36
Jul 10, 2018
The_Kid
For: I wanna adventure the rinri world
For: I wanna adventure the rinri world
Rating without extra
[0] Likes
Rating: 1.0 10
Difficulty: 30 30
Jul 10, 2018
CakeEaterReal
For: I wanna Paradoxx
For: I wanna Paradoxx
Очень крутой и сложный авойденс
[0] Likes
Rating: 8.3 83
Difficulty: 80 80
Jul 10, 2018
Quof
For: I Wanna Ponder
For: I Wanna Ponder
About as perfect as you can get for a puzzle game. Insane production value and just solid design on all fronts, with every puzzle mechanic being conveyed to the player with perfect clarity and effective tutorials (though the Despike puzzle set in particular was too hard to understand I think.) The puzzles, then, are very fair and never did I feel that I got stuck due to not understanding something or because something wasn't clear enough. The information is all there, as Kurath puts it in his creator comment, and it works.
The variety on display here is off the rails, too. Ten different puzzle sets with their own completely unique mechanics and ideas. It basically feels like there's 10 games in here, to say nothing of the bonus minigames. The puzzles themselves are executed well, and after the initial tutorial puzzle (sometimes tricky in their own right), things just ramp up in cleverness and difficulty. It's here where I will address the elephant in the room. Most reviewers here have elected to not give this game a difficulty rating, and I respect that. This game is indeed so far removed from classic fangame difficulty that the difficulty rating doesn't necessarily apply to this game as it does to others. However, I think it's safe to say that this is a very hard game. The puzzles in it are no joke. By stage 6 a puzzle set is getting hard, and beyond that is a wild land of fuckhard puzzles as it were. I believe the vast majority of players will find themselves stuck and unable to complete the game at some point, which is perfectly fine and reasonable for a puzzle game. However, a hard game deserves a hard rating, I feel, so I am electing to give this game a difficulty rating to reflect how it is (in my opinion) very hard and that others would do well to know that it is quite a hard game.
Well, enough with that rant. Beyond just the puzzles, well-designed and clever as they are, the game itself is just nice. There's a lot of quality of life options that really make this game go from great to super great. There's a ton of different tilesets you can select from, and you can even make the game randomly cycle through a personalized selection, which goes a long way (were it all manual, one would end up forgetting about the tilesets and sticking to just one a lot of the time). Madeline as a selectable character is fantastic, especially the customized death animation/sound effect. The music selection and choice to fashion it as a sort of Kurath radio without each puzzle room having its own theme is fantastic. The minigames are sweet and Tower Defense could be its own game. There's just a lot of effort put into basic presentation on every level, with there being a cute little spike animation when you select something on the main menu. This isn't just a good puzzle game, it's a good game in general. Like I said at the start, this is about as perfect as you can get for a puzzle game. Any complaints I have are just minor nitpicks that aren't actual meaningful flaws with the game (for instance, I play fangames on controller, and find using the mouse so much pretty uncomfy). Kurath knocks it out of the park again, but I feel like Ocean Princess will prove to be the more popular of his games, as its much more in line with what most fangamers want to play. Indeed, despite my rave review of this game, I beat Ocean Princess but will likely never beat this one beyond level 7 for most of the puzzle sets, as the puzzles are just outside of comfort zone. Perhaps this is a better "game" than it is a "fangame", but its heart of hearts is still unwaveringly connected to fangames in beautiful way that can not and should be changed, though the result is a fangame that while stunning in quality is not like to be oft completed. This is a game many will surely just admire from afar after tinkering with it for a bit, as I have.
Wait, I actually just checked the music player and guy rock isn't in it. I take all that back. This is basically unplayable until Kurath adds Guy Rock to the radio. Wait for a patch before picking it up.
[7] Likes
The variety on display here is off the rails, too. Ten different puzzle sets with their own completely unique mechanics and ideas. It basically feels like there's 10 games in here, to say nothing of the bonus minigames. The puzzles themselves are executed well, and after the initial tutorial puzzle (sometimes tricky in their own right), things just ramp up in cleverness and difficulty. It's here where I will address the elephant in the room. Most reviewers here have elected to not give this game a difficulty rating, and I respect that. This game is indeed so far removed from classic fangame difficulty that the difficulty rating doesn't necessarily apply to this game as it does to others. However, I think it's safe to say that this is a very hard game. The puzzles in it are no joke. By stage 6 a puzzle set is getting hard, and beyond that is a wild land of fuckhard puzzles as it were. I believe the vast majority of players will find themselves stuck and unable to complete the game at some point, which is perfectly fine and reasonable for a puzzle game. However, a hard game deserves a hard rating, I feel, so I am electing to give this game a difficulty rating to reflect how it is (in my opinion) very hard and that others would do well to know that it is quite a hard game.
Well, enough with that rant. Beyond just the puzzles, well-designed and clever as they are, the game itself is just nice. There's a lot of quality of life options that really make this game go from great to super great. There's a ton of different tilesets you can select from, and you can even make the game randomly cycle through a personalized selection, which goes a long way (were it all manual, one would end up forgetting about the tilesets and sticking to just one a lot of the time). Madeline as a selectable character is fantastic, especially the customized death animation/sound effect. The music selection and choice to fashion it as a sort of Kurath radio without each puzzle room having its own theme is fantastic. The minigames are sweet and Tower Defense could be its own game. There's just a lot of effort put into basic presentation on every level, with there being a cute little spike animation when you select something on the main menu. This isn't just a good puzzle game, it's a good game in general. Like I said at the start, this is about as perfect as you can get for a puzzle game. Any complaints I have are just minor nitpicks that aren't actual meaningful flaws with the game (for instance, I play fangames on controller, and find using the mouse so much pretty uncomfy). Kurath knocks it out of the park again, but I feel like Ocean Princess will prove to be the more popular of his games, as its much more in line with what most fangamers want to play. Indeed, despite my rave review of this game, I beat Ocean Princess but will likely never beat this one beyond level 7 for most of the puzzle sets, as the puzzles are just outside of comfort zone. Perhaps this is a better "game" than it is a "fangame", but its heart of hearts is still unwaveringly connected to fangames in beautiful way that can not and should be changed, though the result is a fangame that while stunning in quality is not like to be oft completed. This is a game many will surely just admire from afar after tinkering with it for a bit, as I have.
Wait, I actually just checked the music player and guy rock isn't in it. I take all that back. This is basically unplayable until Kurath adds Guy Rock to the radio. Wait for a patch before picking it up.
Rating: 10.0 100
Difficulty: 80 80
Jul 10, 2018
egg
For: I wanna Get Up Early
For: I wanna Get Up Early
yummy
Tagged as: Meme
[0] Likes
Rating: 4.0 40
Difficulty: 35 35
Jul 9, 2018
Delicious Fruit