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Zorgo
For: I wanna よ
Tagged as: Needle L_Game
[0] Likes
Rating: 2.0 20       Difficulty: 96 96
Jul 8, 2016
Unkko
For: I wanna give Q to play
Tagged as: Needle
[0] Likes
Rating: 5.0 50       Difficulty: 50 50
Jul 8, 2016
joseph567
For: I wanna be the GB
[0] Likes
Rating: 1.0 10       Difficulty: 60 60
Jul 8, 2016
dopamine
For: I wanna thread the Needle
[1] Like
Rating: 9.1 91       Difficulty: 75 75
Jul 8, 2016
Bob
For: I wanna be the Fangame!
I wanna be the Fangame was the first fangame created by tijitdamijit on the kayin forums. Back then there were no set standards for fangames (and no engines. In fact, tijit also made the first engine). Of course, the physics are very different from what we are used to today. The gravity feels much higher and the jump heights are also a lot different. If you hate playing games with weird physics, you may as well just stop reading now because this game isn't worth your time.

The game has you going to different areas from a "hub" of sorts and collecting keys to access the final area. Somewhat resembles the layout of original guy. Each path from the hub features several short areas to traverse with bosses in between. Some examples are a Pokemon area, a mega man 3 area, portal, and Pacman. The platforming has some creative gimmicks with tons of spike traps and tricks. I liked most of it but sometimes the traps were over the top and/or weird. Also I really didn't like the secrets at all. One of the secrets is just a huge invisible block maze and it sucks.

Not sure how to feel about the bosses in this game. They are very mash heavy and RNG based. I liked the Pokemon trainer boss the most because of the variety, but some bosses such as the demon from Doom and Bub were not fun for me. Depends on preference I guess. You can also skip the final boss by just exiting the screen on the left.

The production value in this game is really over the place. Music is mostly nice but sometimes sounds a little low quality. Also this game introduces the infamous version of guy rock that is standard in most fangame engines. Sometimes the spriting in this game is really ugly though. The Pacman sprites look horrible, I don't know what he was thinking with that. Lots of cutoff in the tiles and weird backgrounds in some places. Some areas are good looking though.

Overall, it's an oldschool classic fangame. There are a lot of flaws but it's still good for what it is. I would recommend most people give it a playthrough but don't go for the secrets. They aren't fun. Also, this was the first fangame I ever played.

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Tagged as: Adventure Trap Gimmick Boss
[11] Likes
Rating: 6.5 65       Difficulty: 52 52
Jul 8, 2016
Bob
For: I wanna thread the Needle
It was fun

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[0] Likes
Rating: 8.9 89       Difficulty: 72 72
Jul 8, 2016
Onynekyu
For: I wanna be the Fangame!
As a new fangamer, i don't understand this game and the hype. Beside, there are some funny part, but that's all.

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[2] Likes
Rating: 4.0 40       Difficulty: 45 45
Jul 8, 2016
Wolfiexe
For: I wanna thread the Needle
Thread the Needle is a challenging and enjoyable needle collab produced by a group of creators, each who produced their own stage for the game. These can be completed in any order the player wants, and each stage has their own style and design which made them a little unique. I'll cover each area in the order I played them. It's worth noting this game helped me grow more comfortable with commonly seen needle gimmicks, and improve as a needle player quite a bunch.

Stinkycheeseone890's stage makes use of a lot of cleverly designed vine, platform and water jumps, feeling very satisfying to pull off. Individual jumps didn't feel too difficult, where instead the difficulty came from managing all the different gimmicks together. This was really enjoyable and as I'm somewhat biased towards liking these kind of gimmicks, this was one of my favourite stages with the water saves in particular being pretty neat. The visuals were also pretty, and I liked the leaf effect going on in the background. - 1162 deaths

infern0man1's stage foregoes the use of gimmicks and focuses more on mixing together some pretty fun and challenging jumps in a 8px grid, taking a very inventive design. Certain jumps did require a certain degree of precision, but these were generally accompanied by nearby saves and kept the difficulty feeling fair throughout. They also had a tendency to feel really satisfying upon landing them, which of course is a plus! The visuals were okay, nothing stand-out for me but I feel like this was one of the more stand-out stages in terms of design. - 974 deaths

Kady's stage was one of the harder ones for me. The overall design felt a little more claustrophobic than others with less space to dance around. Not that this is necessarily a bad thing, just a personal distaste. Even still, the needle itself was a fun challenge, and I really enjoyed the later screens in particular. Platforms, vines and water make appearances but they don't steal the spotlight. In general this was a pretty solid and fun challenge, and also the visuals get bonus points from me with the cool after-trail kind of effect. - 1528 deaths

Fate's stage was also pretty challenging and fun. I particularly liked the single save screen and most of the water saves which felt cleverly designed. My initial complaint was that I didn't notice vines in various saves due to the grayscale visual style, but it was something I quickly got used to. I did get a bit confused on the second save on the 4th screen, where I skipped a portion of the vines via a difficult jump, and couldn't figure out what I assumed was the actual intended way to do it. Also, the second to last save of the stage felt a little too finicky for my liking but overall it was a fun challenge. - 1850 deaths

Kale's stage was one of my favourites. The difficulty balance felt just right, and there wasn't a single save that I disliked or really had any gripes with. It was just overall fun for me, and the gimmicks were used well to a point that they never got frustrating or overly precise to manage. Something on the final screen did trip me up, but needless to say it was my own fault. The visuals were also nice, especially the final screen combining the colours of the previous screens. Definitely one of the more well designed stages from my experience. - 1339 deaths

Nader's stage uses an outline style for his design, which I've always personally liked in needle. The neon visuals look pretty, and the jump designs used with the outlines combine for a pretty fun stage. I found this to be one of the easier stages, if not the easiest of the bunch which honestly was a nice break after some of the recent stages. This stage features a couple of single-save screens too which I usually like and a few vines thrown in here and there for good measure. Enjoyment-wise, this was probably one of my favourites. - 508 deaths

Yoyo's stage was the final one I went for, as I had heard things about the difficulty. Well, it certainly lived up to the expectations. Whilst this was definitely the hardest stage, it was also one of my favourites. The platforming was my kind of thing, often based heavily on 32px style with platforms and vines. Some saves were really quite challenging, especially the final screen but nailing it felt pretty damn satisfying. The visuals were also super pretty, again amongst my favourite visual styles. - 2095 deaths

Overall, this was a great needle game. Each stage was enjoyable in their own way, sometimes with a few downsides here and there in difficulty or visuals, but this was always down to personal preference, and not just inherently bad. There is also an extra screen for each creator available after creation. I can't comment on these as I haven't played them (yet), but the base game is definitely worth a play, even if you only give some stages a try.

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Tagged as: Needle
[6] Likes
Rating: 8.5 85       Difficulty: 70 70
Jul 8, 2016
Kilgour22
For: I wanna be the Legendary needle3
Only play if you want to do either:

A) Generic, corridor-like design

B) Suffer through awkward cancer jumps whose difficulty comes from awkwardness

Do not play for any other reason. It's worse than the first and second Legendary Needle games. This is a game that may have been acceptable 3-4 years ago as an average needle game, but times have changed. Sadly, the creator didn't get the memo.

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[1] Like
Rating: 2.5 25       Difficulty: 60 60
Jul 8, 2016
BigChicken
For: I Wanna Be WannaBe
true story for someone

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[0] Likes
Rating: 5.5 55       Difficulty: 0 0
Jul 8, 2016
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