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Xplayerlol
For: I wanna kill the Elmo
Two-screen needle followed by a boss. The needle is interesting, with saves that are too long for my liking, but also with some nice jumps, and nice visuals. The boss is terrible, though. It's way too glitchy, often flying outside of the room, and once it does that, there's nothing you can do about it. It took me 10 tries to make that thing stay inside of the room, so...It was more than just annoying.
Not sure if I would recommend.

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Tagged as: Needle
[1] Like
Rating: 5.0 50       Difficulty: 58 58
Apr 23, 2015
Bob
For: I wanna be the Flyingspike
There are spikes. And they are flying. Good luck.

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Tagged as: Avoidance Trap Special Short
[0] Likes
Rating: 4.5 45       Difficulty: 50 50
Apr 23, 2015
Xplayerlol
For: I wanna be the B Needle 1
Let's see, apparently the maker tried to make something different from normal needle games here. The generic needle jumps are rare, and you'll often be forced to get through a long sequence of jumps without stopping, either due to a chase, to reach a passage that's about to close, or to a specific gimmick. I like it, it brings some action to the game. However, I have some complaints about particular segments here, and also about the game itself.
First, the game clearly went overboard with the trap screen. It's by far the hardest screen of the game, since some triggers require some tight maneauvering, and that to not mention the needle jumps (Doing a diamond every time you fall at a new trap, plus a lot of weird triggers. That's not healthy at all). And there are still quite a few screens after that. The difficulty curve is more than just a bit messed up here.
Also, at the chase screen, you can easily skip the trigger that increases the speed of the chase, along with a lot of jumps that should be included there.
There's also the troll portal screen, where the trigger to activate the next portal is way too small. When you make a troll portal, the trigger to show the next portal should be at the same point where the portal is, and fill the whole sprite of the portal, otherwise people might not touch the trigger by accident, and simply think of it as a glitch and leave.
The Alt saves should also be mentioned. It's alright to change the key used to save, but did it really have to be Alt? It's one of the most annoying keys to think of, and it's highly likely that people might press another key by mistake, think that they saved the game, and then, a few seconds later, realize that they didn't (Probably through the worst way).
The game also ends too suddenly (The last screen didn't really feel like a last challenge).
I didn't really have much fun with this game (Mainly due to the trap segment), but I'll acknowledge it as a well-designed game, with just a couple flaws. The music isn't really catchy to me, but the visuals are nice.
If you think you can handle the trap segment without a mental breakdown, I think I would recommend this game.

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Tagged as: Needle Trap Gimmick
[1] Like
Rating: 7.0 70       Difficulty: 62 62
Apr 23, 2015
Xplayerlol
For: I wanna disco fought vs the moon
The game sends you to the clear screen even if you die. Trying to survive through the whole avoidance isn't worth it, it's too tedious and luck-based.

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[0] Likes
Rating: 2.0 20       Difficulty: 1 1
Apr 23, 2015
Xplayerlol
For: I wanna listen to Electronic music
Interesting needle game. The visuals are great for the most part (Stage 4 would look way better without the flowers. Or with better elaborated flowers), but the musics at the two first stages weren't really catchy to me. The level design isn't bad, but most stages don't really seem well-elaborated, with a bad difficulty curve and a sloppy use of the platforming. The only exception is at Stage 3 (My favorite), the use of diagonal spikes always opens space for interesting needle jumps, and it's the only reason why this rating isn't lower.
I would hardly call it fair for beginners, given the save placement and the jumps you'll need to do at some points, but since it won't be a challenge for more experienced players, I think that I would only recommend it as a break, for when you are tired of playing a sickeningly hard fangame.

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Tagged as: Needle
[1] Like
Rating: 6.5 65       Difficulty: 39 39
Apr 23, 2015
Petsson12
For: I wanna be the Density
Left path: Cool attacks but a few of them are a little bit unfair. This fight also uses alot of visual effects that makes the fight harder, it's dumb because if you're trying to focus you might get a headache. Theres also alot of pattern.

Right path: Pretty cool, a few more RNG attacks but still alot of pattern. This fight doesn't have any annoying visuals but the attacks can wall you alot easier.

Overall decent game, if you're interested in cool visuals you should play.

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Tagged as: Avoidance
[0] Likes
Rating: 5.0 50       Difficulty: 44 44
Apr 23, 2015
Xplayerlol
For: I wanna get my Daily Dose
Short fangame with two screens. Warning for the title screen, it's kinda NSFW (Censored, but still). Same for the clear screen.
It's actually better than I expected, with visuals that are not bad at all (Simplistic, but not bad), low death sound and a music that doesn't restart. But of course, the sloppy level design ruins everything. You can survive without playing this game, I guess.

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Tagged as: Needle Special
[0] Likes
Rating: 4.6 46       Difficulty: 34 34
Apr 23, 2015
Xplayerlol
For: I wanna kill the Mauri
Rating includes extra.
Fairly hard, but fun fangame. It has 6 stages, with one avoidance at the end of each.
The first stage is very fun. It's centered around triggers, but most of these triggers won't just give you flying spikes everywhere. Often, they'll change the shape of the platforming. While it's easy to predict 'where' is the trigger, it's hard to predict 'what' will that trigger do. A fair and fun beginning with very few difficult jumps. Old yellow grass visuals, but they're good-looking here.
The second stage is centered around RNG elements. I have mixed feelings about it. Some screens were enjoyable, such as the one with the rain of cherries. Some, however, are just completely unfair and too luck-based, or just simply boring (The ones with cherries coming from the center were the worst). The visuals are nice, but they don't make up for some of the platforming.
The third stage is the Bad Apple stage, obviously, a needle game without a Bad Apple stage isn't a needle game at all. Jokes aside, it's a stage centered around the gimmick of +spikes. It's the same screen for the whole stage, but each time you go through the portal, more spikes will appear. It's very easy at the beginning, and it's also the perfect excuse to make the difficulty curve ramp drastically, with the last screen being far harder than everything else in the previous stages. If you're still not consistent with your double diamonds, now it's a good time to learn about them.
The fourth stage is a space-ish area with infinite jumping. It was very fun at some points, giving a claustrophobic vibe, but some saves were too unfair to be enjoyed, and it's one of those infinite jumping stages without resting spots until you reach the next time, which means that your fingers will suffer a lot. The visuals are my favorite in this game.
The fifth stage is straight needle. I liked the tilesets, but the background didn't fit well with them. There's a shortcut at a certain point that allows you to skip two saves, and it's far easier than these saves, so I will consider this a design flaw. But since it's the only design flaw in the game, it's easy to overlook it. The rest of the stage was fun.
The sixth stage, as the medley stage, has twice as many screens as the other ones, but far less saves. There are quite a few buffs here and there, and I liked all the choices.
The extra stage keeps the difficulty curve going, not being unreasonably harder than the previous ones, but having quite a few harder jumps. I didn't really enjoy it too much, mainly thanks to the last save. The visuals could have been better, too.
The avoidances are a proper RNG challenge. It's all about dodging stuff, you'll hardly need to worry about predicting attacks. Hardly. The third one was particularly catchy to me, as it was a Miku avoidance with a much better-looking sprite than the usual ones. The only ones that gave me a hard time were the two last ones, because they have high changes of RNG-walling you if you're not careful. They also require more predicting.
The musics aren't bad, but they're not fitting for the stage for the most time. Also, there are way too many generic jumps. Even so, I really enjoyed this game for the most part (I regret doing the extra, though). Would recommend.

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Tagged as: Needle Avoidance Trap Gimmick Medley Miku
[5] Likes
Rating: 7.5 75       Difficulty: 76 76
Apr 23, 2015
Kilgour22
For: I wanna kill the siam
Fun needle medley game. I like the platforming, but what lowers the rating is the occasionally annoying title card being in the way and the difficulty curve is out of whack. I had the music muted the whole time so I never heard it, thus I have no opinion on it. Decent production value too.

No jump canceling or one framing is necessary in order to beat this game (I know because I beat it without using either). So don't be scared if you can't or don't want to jump cancel, or can't one frame. it won't matter.

Definitely give this a go if you're a moderate or experienced player looking for good, long needle.

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[0] Likes
Rating: N/A       Difficulty: N/A
Apr 22, 2015
WrathofAnubis
For: I wanna listen to Electronic music
Four stages of fairly vanilla needle, with the focus presumably being on the (decent, but not particularly standout) soundtrack. Visuals are nice (the combination of music and ambiance in the 3rd stage really clicked for me), but platforming is pretty standard. First two stages are a breeze and last two might give beginners some trouble. Probably worth it for newer players, but will bore more experienced ones

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Tagged as: Needle
[0] Likes
Rating: 5.5 55       Difficulty: 35 35
Apr 22, 2015
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