Latest Reviews
TASGAMES
For: I Wanna Reach The Final Destination
For: I Wanna Reach The Final Destination
good
[1] Like
Rating: 8.7 87
Difficulty: 25 25
Sep 2, 2017
Quietly1999
For: I wanna break through Seven trials
For: I wanna break through Seven trials
Although it wasn’t very good, it actually appreciated the author's idea
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 81 81
Sep 2, 2017
Quietly1999
For: I wanna be the Crimson
For: I wanna be the Crimson
Some making is ok,But not much fun.
Tagged as: Adventure
[1] Like
Rating: 4.8 48
Difficulty: 85 85
Sep 2, 2017
Quietly1999
For: I Wanna Hope the End Of
For: I Wanna Hope the End Of
Stage is ok
Boss is bad
Boss is bad
Tagged as: Boss
[0] Likes
Rating: 4.0 40
Difficulty: 81 81
Sep 2, 2017
Quietly1999
For: I Wanna Be the Unknown
For: I Wanna Be the Unknown
I Think It’s a overexert game,and have design mistake condition
Tagged as: Adventure
[0] Likes
Rating: 4.0 40
Difficulty: 78 78
Sep 2, 2017
IPECACMAN
For: I wanna be Getting Faster and Faster
[0] Likes
For: I wanna be Getting Faster and Faster
[0] Likes
Rating: 8.5 85
Difficulty: 65 65
Sep 2, 2017
Tranocs
For: I wanna defeat the Discord Makers
For: I wanna defeat the Discord Makers
note: Review is based on completing 8/16 areas so far. Some of those still have to be played on cur ver.
review is based only about certain topics, rating is based on overall fun, difficulty status is: 1 = not a problem, 10 = mentally destroying.
Whiteshadow area: (1.01 ver) Pretty good. visuals are neat, probably by far one of the easier areas. the only thing bothering were the save balances somtimes, not off by far. most of the jumps are pretty generic tho.
rating: 8/10
difficulty: 1/10
Haegoe area: (1.01 ver) I can't say it's bad, neither it's good. the first thing bothering me is the first save in screen 1. The fact is, your spending seconds getting to the first jump. The tileset could've been a bit brighter, near impossible to see where you're standing. Save balances is the biggest issue to discuss, 10 minute saves to an 2,5 hour save, excuse me? Speaking in general, this area needs improvement would it be worthable to play. A greater part is generic.
ofcourse, the review will be changed if I played on 1.02 .
rating: 4/10
diffulty: between 1 - 2.5/10 (last save 4/10)
Oyo area: (1.01 ver) Good. First thing noticable are how perfecto the background, tileset (fady w/ background?) is. the negative things about this area starts with, the save balances. last screen = free except for never ending diagnal save? First huge dissapointment, since everything was fun to play. more than 70% is generic (40% consists out of diagnals) good stuff but whatever. Other than that this area isn't to bad.
rating: 6.8/10
dificulty: 2.5/10
Zechul area: (1.01 ver) Kreygasm. Imo the best one so far. The style of some of the precise jumps reminds me of something rz kinda like. A greater part consists of ungeneric jumps which makes this area extremely interesting to play. Save balances are almost perfect balanced and Tileset + background fits together (if it's not your own still a great pick)
rating: 9.5/10
difficulty: 2.5/10
17Years area: (cur ver) Not to bad. Known for having a secret 5 room. Consists out of 2 rooms, 1st room is in particular the more interesting one. The grey theme isn't to bad, save balances are okay. it would've been better if the 2nd room was so tedious as if it were now. 3 rooms of doing absolutely nothing? If I'd give you advise, to make it more interesting, delete atleast the first 2 screens and add an additional buffed room.
rating: 4.5/10
difficulty: 4.3/10
Pdplayer area: (cur ver) Idk, not my style. Probably 90% is generic and isn't really interesting. Save balances are good, except for a few ones which are a quadrillion times more difficult. Visuals are ok, not distracting. Background + tileset and moving grid fits together. Theres not much to say more about this generic jumps should be changed to something uncommon.
rating: 3.5/10
difficulty: 1.5 - 3/10
Shinobu area: (cur ver) Good. Style is rukito, especially noticable about the triggers. Tileset, background + moving grid is an okay pick, showing the same rukito style. Save balances isn't the best, the generic jumps could've been lower, but the mix up between some more noteveryday things would probably let you forget about that concerns. (Moving grid could be distracting)
rating: 7.5/10
difficulty: 3.7/10
Stonk area: (cur ver) Good. The 1st screen makes some cool uses, of platform, water, vine combination jumps which are fun to learn. Needle is not that generic, difficulty curve between screens are wierd. Visuals are neat, except they get distracting after some time. The background and outline = perfect.
rating: 7.5
difficulty: 5.8/10
Opinion so far: Pretty fun, worthable to play. Recommended if you have some determination and experience.
[2] Likes
review is based only about certain topics, rating is based on overall fun, difficulty status is: 1 = not a problem, 10 = mentally destroying.
Whiteshadow area: (1.01 ver) Pretty good. visuals are neat, probably by far one of the easier areas. the only thing bothering were the save balances somtimes, not off by far. most of the jumps are pretty generic tho.
rating: 8/10
difficulty: 1/10
Haegoe area: (1.01 ver) I can't say it's bad, neither it's good. the first thing bothering me is the first save in screen 1. The fact is, your spending seconds getting to the first jump. The tileset could've been a bit brighter, near impossible to see where you're standing. Save balances is the biggest issue to discuss, 10 minute saves to an 2,5 hour save, excuse me? Speaking in general, this area needs improvement would it be worthable to play. A greater part is generic.
ofcourse, the review will be changed if I played on 1.02 .
rating: 4/10
diffulty: between 1 - 2.5/10 (last save 4/10)
Oyo area: (1.01 ver) Good. First thing noticable are how perfecto the background, tileset (fady w/ background?) is. the negative things about this area starts with, the save balances. last screen = free except for never ending diagnal save? First huge dissapointment, since everything was fun to play. more than 70% is generic (40% consists out of diagnals) good stuff but whatever. Other than that this area isn't to bad.
rating: 6.8/10
dificulty: 2.5/10
Zechul area: (1.01 ver) Kreygasm. Imo the best one so far. The style of some of the precise jumps reminds me of something rz kinda like. A greater part consists of ungeneric jumps which makes this area extremely interesting to play. Save balances are almost perfect balanced and Tileset + background fits together (if it's not your own still a great pick)
rating: 9.5/10
difficulty: 2.5/10
17Years area: (cur ver) Not to bad. Known for having a secret 5 room. Consists out of 2 rooms, 1st room is in particular the more interesting one. The grey theme isn't to bad, save balances are okay. it would've been better if the 2nd room was so tedious as if it were now. 3 rooms of doing absolutely nothing? If I'd give you advise, to make it more interesting, delete atleast the first 2 screens and add an additional buffed room.
rating: 4.5/10
difficulty: 4.3/10
Pdplayer area: (cur ver) Idk, not my style. Probably 90% is generic and isn't really interesting. Save balances are good, except for a few ones which are a quadrillion times more difficult. Visuals are ok, not distracting. Background + tileset and moving grid fits together. Theres not much to say more about this generic jumps should be changed to something uncommon.
rating: 3.5/10
difficulty: 1.5 - 3/10
Shinobu area: (cur ver) Good. Style is rukito, especially noticable about the triggers. Tileset, background + moving grid is an okay pick, showing the same rukito style. Save balances isn't the best, the generic jumps could've been lower, but the mix up between some more noteveryday things would probably let you forget about that concerns. (Moving grid could be distracting)
rating: 7.5/10
difficulty: 3.7/10
Stonk area: (cur ver) Good. The 1st screen makes some cool uses, of platform, water, vine combination jumps which are fun to learn. Needle is not that generic, difficulty curve between screens are wierd. Visuals are neat, except they get distracting after some time. The background and outline = perfect.
rating: 7.5
difficulty: 5.8/10
Opinion so far: Pretty fun, worthable to play. Recommended if you have some determination and experience.
Rating: 8.1 81
Difficulty: 95 95
Sep 1, 2017
Onynekyu
For: I wanna enjoy the Galvanized Peppermint Dandy
[0] Likes
For: I wanna enjoy the Galvanized Peppermint Dandy
[0] Likes
Rating: 8.0 80
Difficulty: 50 50
Sep 1, 2017
Delicious Fruit