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i_wanna_wiki_bot
For: I wanna be dima_wallhacks
Tagged as: Needle
[1] Like
Rating: N/A       Difficulty: N/A
Jun 14, 2025
LastTISisLife
For: I wanna be the LV111
It's really weird, has enough charm to be interesting to go through, even tho overall it's kinda meh after all. Gets way harder at the end with some gravity switches mazes and final avoidance is not that easy as well

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[0] Likes
Rating: 4.6 46       Difficulty: 34 34
Jun 14, 2025
LastTISisLife
For: I wanna Fa Duliu 2
[0] Likes
Rating: 5.0 50       Difficulty: 47 47
Jun 14, 2025
LastTISisLife
For: I wanna Fa Duliu
[0] Likes
Rating: 5.0 50       Difficulty: 58 58
Jun 14, 2025
LastTISisLife
For: I wanna Fa Duliu 3
Weirdly fun, better than first two entries in series

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[0] Likes
Rating: 5.7 57       Difficulty: 54 54
Jun 14, 2025
Samanthas
For: I wanna love Utopia
[0] Likes
Rating: 9.0 90       Difficulty: 40 40
Jun 14, 2025
Jopagu
For: TABOO
TABOO is a brilliant needle-venture game focusing on the idea of restrictions. It explores this in three distinct stages, each with a different take on the concept. You'll see restrictions imposed through strict rules, limiting fields, and blocks that affect how you jump off of them. Despite having the same core idea, each of these stages feels very different. I really liked how unique everything felt. I think the purple area was my favorite, it had the most interesting "puzzley" design, with some fun to figure out routing.

The game also features bosses, which are all pretty fun, ranging from simple to moderately complex. I enjoyed the evolving nature of the crusher boss, and the flower mage's clever use of gimmicks. The apple boss was frankly pretty simple, I don't really have any big thoughts about it. I should note that the flower mage was significantly harder than any other boss in the game, with a few attacks feeling frustratingly luck dependent. I still enjoyed the boss, and think it was the most interesting of the base three, but it could do with some extra health like the crusher boss.

The game ends with two different paths. I really liked the idea of having a choice here. The chaos path was my favorite, the randrandrand rooms were a clever way to use the gimmicks creatively. The order path has a more typical final area style of combining gimmicks for saves. It was interesting, but I think the difficulty was to its detriment. Not only is it much harder than the other path, but I felt like the difficulty was frustrating. Some saves had annoyingly precise jumps, and some were overlong, with slow beginnings you had to replay. The bosses were the opposite, with the order avoidance being much easier. This fight was my favorite in the game. All the attack ideas were so unique and interesting. I really wish it was harder and especially longer. The chaos boss is a good bit longer, and while it's decent, it was much less stand out.

My one complaint is that the game has a bit of a problem with difficulty balance. There were a few places where the hardest saves in an area were right at the beginning. Plus the aforementioned flower mage. I also felt like the hard saves were generally my least favorite. I think the difficulty kinda detracted from my enjoyment of the unique gimmicks. I think if the game stuck slightly lower around 55-60, it would remove the biggest pain points for me.

Overall though, this game is really cool. I would highly encourage fans of clever needle-venture play this one.

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Tagged as: Adventure Needle Avoidance Gimmick Boss
[1] Like
Rating: 8.5 85       Difficulty: 65 65
Jun 14, 2025
LeaveShadow
For: Iwanna Skyvoice
[0] Likes
Rating: 6.5 65       Difficulty: 34 34
Jun 14, 2025
vvv
For: Cloud Madness
I don't understand why the rating is based on a pretty bad strat that the maker implemented on their own.

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[0] Likes
Rating: 1.5 15       Difficulty: 35 35
Jun 14, 2025
Zambrini
For: I wanna gain the ability
Tagged as: Adventure Gimmick Boss
[0] Likes
Rating: 8.0 80       Difficulty: 61 61
Jun 13, 2025
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