Latest Reviews
just_another_Guy
For: I wanna be the Off party2 !!
For: I wanna be the Off party2 !!
Fun collab game with plenty of variety. Not the best thing ever but it's probably worth your time. Expect a few traps, amusing gimmicks and simplistic bosses.
Tagged as: Gimmick
[0] Likes
Rating: 7.8 78
Difficulty: 46 46
Jan 17, 2016
Xplayerlol
For: Needle Ability Test
For: Needle Ability Test
It's like the other Needle Ability Test, but most screens are much better. Lots of interesting jumps, nice visuals and music. The issue I have with this game is the same as the one I have with the previous Needle Ability Test: You have to beat everything within one try, otherwise you'll be sent to the next room and lose some points. The only exception is that this game has screens that I actually wanted to try out in normal circumstances.
As I previously said, it's an interesting concept, but it simply doesn't work well with the game. Not sure if I would recommend.
As I previously said, it's an interesting concept, but it simply doesn't work well with the game. Not sure if I would recommend.
Tagged as: Needle
[0] Likes
Rating: 5.5 55
Difficulty: 1 1
Jan 17, 2016
Scottyrae
For: I wanna be the Simple 10 series vol.1
For: I wanna be the Simple 10 series vol.1
Good needle, but short 20 min~
[0] Likes
Rating: 6.4 64
Difficulty: 55 55
Jan 17, 2016
maxinsky
For: I wanna eat Latiao
For: I wanna eat Latiao
Incredibly short game with needle and trap/needle stages. Fun stuff for any devoted fangamer who has only few spare minutes to play.
Tagged as: Short
[0] Likes
Rating: 6.5 65
Difficulty: 20 20
Jan 17, 2016
___q
For: I wanna enjoy the Festival
For: I wanna enjoy the Festival
Pretty short and easy troll/trap heavy game. Better than the average game with that description, but nothing life-changing.
[0] Likes
Rating: 4.4 44
Difficulty: 30 30
Jan 17, 2016
Xplayerlol
For: I wanna be the Justice Guy
For: I wanna be the Justice Guy
Rating doesn't include extra and is based on normal mode.
I have mixed feelings about this game. I really like the multiple guns that you can use in the game, since each of them is useful at specific situations (Aside from the pistol, which is just a filler). I like how most of the platforming is focused on killing enemies, and I love the great variety of enemies. Soldiers, helicopters, tanks, plants, jellyfish, and many other enemies, all of them with their own attacks. Plenty of gimmicks of all sorts, some pure platforming, hordes of enemies and different environments are all combined to make 18 entirely different areas split through 6 different stages. The platforming has a lot of variety, and I love most of it.
I also love the concept of the bosses. Each of them fits well on their stage, and many of them are quite unique. Insta-cast and particularly fast attacks are always previously announced, sometimes with specific movements or sounds, and sometimes with arrows or circles on the affected part. That's a great way to make extremely fast attacks actually fair. My favorite boss is the X-1 & X-2 team, where you have to fight against a whole army of well prepared soldiers, with two extremelly tough leaders and some incredible teamwork. It actually feels like they are helping each other, and not just randomly shooting around. It's quite impressive. Every boss in the game has something that makes them stand out: Premier and Sir Machina have their "last resort" attack, Ushakov has an interesting underwater phase with entirely new attacks, X-1 & X-2 have their amazing teamwork, Ayla can ressurect by stealing HP from her companion, Devalon, Gottfried has an incredible atmosphere, with attacks that go very well with it, and the duo Deus & Leina has some impressive special attacks.
The portraits are also a cool touch to make the bosses more menacing. Each boss has its own portrait, and, as you progress through the game, the borders of the portraits will change their colors and, near the end, their shape as well, as if the portraits were representing the amount of power that each boss wields. The portraits are quite detailed, and go quite well with the game.
However, there are some are heavy flaws that make this game a lot worse than it should be. Most bosses have some anti-fun factor that ruins the entire experience of fighting against them. The second boss' last resort is way beyond the difficulty of the other attacks, and it's just unreasonable to have it in the fight. The third boss' underwater phase is a mess. The top of the screen has borderkills on its sides and a solid ceiling on the center, and it's not possible to clearly tell where are the borderkills and where is the ceiling (Well, unless you actually die on the borderkills. But that's not much better), which restricts your movements in annoying and unnecessary ways. The laser attack is horrible, there's almost no time to react and no particularly safe spot at all. And the missiles' explosions can kill you, which forces you to get away from the walls and makes the missiles a lot harder to avoid than they should be. X-1 & X-2 are actually fair until they summon the sniper, which might seem innocent at first glance, but is actually the worst threat in the fight. It's way too unpredictable, as there's no previous warning of when is the sniper going to attack, and his bullets are too small to be noticed in the chaos that is the X-1 & X-2 fight. It simply doesn't work well with the fight. Ayla is simply horrible. I counted at least 7 different combinations of attacks that are simply impossible to avoid, the green laser is way too fast, the attack with the roots takes way too long for an attack that forces the player to jump and the caterpillars have way too much HP. And the last boss is way too annoying. Deus' knives and fireballs simply can't be avoided at close range and he uses the exact same position to cast the fireballs and the lock-on explosions, and Leina's special attack on the first phase forces the player to press a long, specific sequence of numbers WHILE you avoid her other attacks. Missing one number means instant death. On the first phase, you are also forced to beat both bosses within a single life, which is simply unreasonable. The second phase introduces some awful avoidance attacks: The knives at the beginning of the swordsman's attack are just way too precise and timed in a weird way, the giant eye guy forces the player to do some pointless button mashing, the pistol guy uses the same attack too many times in a row, and there's simply no time to react to the bird guy's attack, so you have to guess the number if you want to have a chance to avoid it. Combine these unfair attacks with normal attacks that are already hard to avoid by themselves, and some absurd lenght for each phase. It's just too much of a difficulty leap from the rest of the game, with some attack combinations that are impossible to avoid and make it even more frustrating, and some attacks that are simply annoying and make the fight more boring than it should be.
Regarding the platforming, Stage 5's birds feel more like traps than like actual enemies. And as traps, they are way too generic and overused. Stage 4-3's last save is just weird, there's no clear way to get through that. Stage 6 makes a poor use of the explosive floor gimmick for the most part. And the whole difficulty curve is quite unbalanced at some points.
There's also the Angel Mode, which gives the player a HP bar and nerfs some bosses and some platforming parts, making the game better, but quite trivial. The HP bar felt somewhat unnecessary, sticking to nerfing the attacks and the platforming would be a better idea. I wouldn't really recommend playing it at all.
Overall, it's a quite good game, and I enjoyed most of it, but there were way too many anti-fun factors that stopped it from being as great as it could be. Would still recommend, though, it's mostly worth it.
[5] Likes
I have mixed feelings about this game. I really like the multiple guns that you can use in the game, since each of them is useful at specific situations (Aside from the pistol, which is just a filler). I like how most of the platforming is focused on killing enemies, and I love the great variety of enemies. Soldiers, helicopters, tanks, plants, jellyfish, and many other enemies, all of them with their own attacks. Plenty of gimmicks of all sorts, some pure platforming, hordes of enemies and different environments are all combined to make 18 entirely different areas split through 6 different stages. The platforming has a lot of variety, and I love most of it.
I also love the concept of the bosses. Each of them fits well on their stage, and many of them are quite unique. Insta-cast and particularly fast attacks are always previously announced, sometimes with specific movements or sounds, and sometimes with arrows or circles on the affected part. That's a great way to make extremely fast attacks actually fair. My favorite boss is the X-1 & X-2 team, where you have to fight against a whole army of well prepared soldiers, with two extremelly tough leaders and some incredible teamwork. It actually feels like they are helping each other, and not just randomly shooting around. It's quite impressive. Every boss in the game has something that makes them stand out: Premier and Sir Machina have their "last resort" attack, Ushakov has an interesting underwater phase with entirely new attacks, X-1 & X-2 have their amazing teamwork, Ayla can ressurect by stealing HP from her companion, Devalon, Gottfried has an incredible atmosphere, with attacks that go very well with it, and the duo Deus & Leina has some impressive special attacks.
The portraits are also a cool touch to make the bosses more menacing. Each boss has its own portrait, and, as you progress through the game, the borders of the portraits will change their colors and, near the end, their shape as well, as if the portraits were representing the amount of power that each boss wields. The portraits are quite detailed, and go quite well with the game.
However, there are some are heavy flaws that make this game a lot worse than it should be. Most bosses have some anti-fun factor that ruins the entire experience of fighting against them. The second boss' last resort is way beyond the difficulty of the other attacks, and it's just unreasonable to have it in the fight. The third boss' underwater phase is a mess. The top of the screen has borderkills on its sides and a solid ceiling on the center, and it's not possible to clearly tell where are the borderkills and where is the ceiling (Well, unless you actually die on the borderkills. But that's not much better), which restricts your movements in annoying and unnecessary ways. The laser attack is horrible, there's almost no time to react and no particularly safe spot at all. And the missiles' explosions can kill you, which forces you to get away from the walls and makes the missiles a lot harder to avoid than they should be. X-1 & X-2 are actually fair until they summon the sniper, which might seem innocent at first glance, but is actually the worst threat in the fight. It's way too unpredictable, as there's no previous warning of when is the sniper going to attack, and his bullets are too small to be noticed in the chaos that is the X-1 & X-2 fight. It simply doesn't work well with the fight. Ayla is simply horrible. I counted at least 7 different combinations of attacks that are simply impossible to avoid, the green laser is way too fast, the attack with the roots takes way too long for an attack that forces the player to jump and the caterpillars have way too much HP. And the last boss is way too annoying. Deus' knives and fireballs simply can't be avoided at close range and he uses the exact same position to cast the fireballs and the lock-on explosions, and Leina's special attack on the first phase forces the player to press a long, specific sequence of numbers WHILE you avoid her other attacks. Missing one number means instant death. On the first phase, you are also forced to beat both bosses within a single life, which is simply unreasonable. The second phase introduces some awful avoidance attacks: The knives at the beginning of the swordsman's attack are just way too precise and timed in a weird way, the giant eye guy forces the player to do some pointless button mashing, the pistol guy uses the same attack too many times in a row, and there's simply no time to react to the bird guy's attack, so you have to guess the number if you want to have a chance to avoid it. Combine these unfair attacks with normal attacks that are already hard to avoid by themselves, and some absurd lenght for each phase. It's just too much of a difficulty leap from the rest of the game, with some attack combinations that are impossible to avoid and make it even more frustrating, and some attacks that are simply annoying and make the fight more boring than it should be.
Regarding the platforming, Stage 5's birds feel more like traps than like actual enemies. And as traps, they are way too generic and overused. Stage 4-3's last save is just weird, there's no clear way to get through that. Stage 6 makes a poor use of the explosive floor gimmick for the most part. And the whole difficulty curve is quite unbalanced at some points.
There's also the Angel Mode, which gives the player a HP bar and nerfs some bosses and some platforming parts, making the game better, but quite trivial. The HP bar felt somewhat unnecessary, sticking to nerfing the attacks and the platforming would be a better idea. I wouldn't really recommend playing it at all.
Overall, it's a quite good game, and I enjoyed most of it, but there were way too many anti-fun factors that stopped it from being as great as it could be. Would still recommend, though, it's mostly worth it.
Rating: 8.2 82
Difficulty: 75 75
Jan 17, 2016
xElectricZz
For: I wanna be the Avoider
For: I wanna be the Avoider
it's just too short man.
[1] Like
Rating: 4.5 45
Difficulty: 30 30
Jan 16, 2016