Latest Reviews
Vengevine
For: if(I wanna be the GOD){with(†耐久神you†){instance_destroy()} 神デスver
For: if(I wanna be the GOD){with(†耐久神you†){instance_destroy()} 神デスver
My longest grind so far and the hardest beaten fangame. I began to play this game roughly 1 year ago just because i liked visuals and music. It was one of my first fangames, and back then each attack feels nearly impossible to me. It took like 10 hours to get to the new attack. Then I stopped, and returned to this game when I already was a skilled player. And still it was really hard to beat for me. It took 88 hours before the pause and 29 after it.
Few words about the design.
RNG is creative and nongeneric. It leads to many kinds of different situations, especially at the last half, after the fake game over. A lot of those attacks felt unfair at the begining, but it turns out that you can improve your consistency at them by finding appropriate strategies. My only real complaint is last moments of speed-up random combined with the grid. It too often kills you no matter what. All patterns was not very hard and fun to learn.
Anyway, it feels so satisfying in the end.
GG
I am GOD
[7] Likes
Few words about the design.
RNG is creative and nongeneric. It leads to many kinds of different situations, especially at the last half, after the fake game over. A lot of those attacks felt unfair at the begining, but it turns out that you can improve your consistency at them by finding appropriate strategies. My only real complaint is last moments of speed-up random combined with the grid. It too often kills you no matter what. All patterns was not very hard and fun to learn.
Anyway, it feels so satisfying in the end.
GG
I am GOD
Rating: 9.0 90
Difficulty: 91 91
Aug 4, 2017
Epic_sax_cake
For: I wanna colorize the needle
[0] Likes
For: I wanna colorize the needle
[0] Likes
Rating: 8.9 89
Difficulty: 50 50
Aug 4, 2017
Xplayerlol
For: I wanna battle in tournament 3rd
For: I wanna battle in tournament 3rd
Nice fangame consisting of a few screens that use two gimmicks involving the mouse. The first half of the game consists of sections where you can only jump once, and clicking with your mouse on the screen creates a mini-block on the spot you clicked at. You can create as many blocks as you'd like, as long as there's no object on the place you wish to create a block at. The second half consists of a few sections where you alternate between simple platforming and sections where you have to drag the Kid around with your mouse. Both gimmicks are nice, although both require a certain degree of patience in order to be properly used. It's short, but given that neither of its gimmicks has a particularly wide range of usages that could make a longer playthrough worthwhile, maybe that's for the best. Nice visuals, nice musics (Although these restart upon death).
It's a nice way of spending a couple minutes. Would recommend.
It's a nice way of spending a couple minutes. Would recommend.
Tagged as: Gimmick
[0] Likes
Rating: 6.5 65
Difficulty: 29 29
Aug 4, 2017
Nearigami
For: I wanna be the 100 SGGK Riser
For: I wanna be the 100 SGGK Riser
Even better
[4] Likes
Rating: 1.0 10
Difficulty: 40 40
Aug 4, 2017
Xplayerlol
For: I wanna battle in tournament 2nd
For: I wanna battle in tournament 2nd
Fangame where your objective is to find the 32 hidden pictures within a huge maze. Every time you find a picture, the game saves it automatically in the folder. The challenge comes from remembering which areas weren't explored by you yet. The platforming is incredibly tedious, as it consists of nothing but blocks, with no real obstacles whatsoever to make it somewhat eventful (Blocks can be used as obstacles, but that's definitely not the case here). As a result, the game feels very empty and repetitive, and the tendency is that the players start to play in a robotic way (Assuming that they are still playing this), as there's nothing in the game that could draw their attention back to it, be it a challenge, or something interesting to look at. Worse than that, since the game is a maze, it wouldn't be a surprise if the player has to play the same sections over and over again if they lose track of the areas that were already visited. The visuals and musics are nice, though they also get repetitive once you spend a while wandering around the maze. There's no clear screen either, so you have to keep track of how many items are in your possession in order to know when you actually clear the game.
It's just a very, very tiring experience. There's absolutely nothing worth playing for in it because there's almost nothing in it at all. Wouldn't recommend.
It's just a very, very tiring experience. There's absolutely nothing worth playing for in it because there's almost nothing in it at all. Wouldn't recommend.
Tagged as: Maze
[0] Likes
Rating: 2.0 20
Difficulty: 6 6
Aug 4, 2017
GaspacoZanis
For: I Wanna Be The Suitable
For: I Wanna Be The Suitable
Adventure game by BJEareaf, which contains 5 stages with specific design and 2 bosses.
Game starts with horrible screen, where you see bunch of spammed different heights of gates, see standart tileset and hear restarting guy-rock. Then you realise that game doesn't have special programmed save-blockers, so you can easily skip some gates at the beginning and it will help in the game forward too.
When you complete one screen of "nice" level design, you get to next stage, where you have other type of kid: kid with small hitbox and other music, which is restarting too. This stage is very strange, because one time you see crazy screen with precise jumps, but you can skip through invisible blocks, then you see next screen and don't know how to clear it, because blocks are too high to get on them, no problem, just use save-jumping ( I don't know if I correctly called it), and then you have to get to ledge, what a nice stage! If you clear it then you have first real boss in the water. Boss is pretty confusing and I didn't really get is it boss or avoidance, with "SourPls" song. But main gameplay I didn't really remember I just remember, that I just randomly shoot, and it killed fruits and then you have to get through two gates on which I didn't died and then you get to stage three, which is longest stage in the game.
Stage 3 gives you again normal hitbox, and you first part of stage are similar to z2 screens, but apparently they are a lot worse... You see disbalanced saves, where once you have to do strange "F" jump and then "Sphyncter" jump, and there is also water saves, which have so precise jumps, that I thought, that it is impossible to clear, but it is possible, if you are normal person, who uses save-blocker non-existing bonus. Second part of stage are pretty similar to first, but now you have ice gimmicks, so it is a lot harder to complete. Only good thing, which I found was, that water was frozen, like game have even logic put in it!
Well logic disappears in stage 4, which basically is "Coca-Cola" themed stage. If I remember correctly, ice physics works there too. The main difference between previous stage is that using small-hitbox, you have similar jumps, but placed for small kid. In other word, you have special made corner, diamonds, nine-jumps and etc. It is fun if you save after each of horrible jumps, because other way it is very hard, and I didn't really wanted to frustrate without reasons. Then you have second boss, which I didn't really remember, I just remember that it was pretty smilar to first one, you could shoot fruits, but in the beginning and the end you should jump in corner, on second corner I died once.
Last stage contains one big save, where you have actual save-blocker, and you need to escape from chasing wall of spikes. Needle is pretty simple, you just need to get through some easy jumps like gates (which was around ten)and only hard jumps was half-diamond, where gate is in second half and squished-diamond. Everything after I first-tried. And then is "Thank you for plaing screen" with some text in Korean and background, and music from "Coca-Cola" world.
Game is decent, but not great. It have unique ideas and jumps, some interesting jumps and somehow interesting bosses. Some stages and ideas are terrible, like first and second stage. Game have sometimes very good music, but fact, that it is restarting, made me sometimes annoyed. The hardest stage probably is stage 4, however in difficulty stage 3 and stage 5 is pretty similar too, however probably still little bit easier.
I would say, that if you will play game ,like me, with using fact that there is no save-blockers in places where you can, then I would probably say, that you can try it if you don't have better game to play, other way, without skipping, I highly wouldn't recommend this game.
[0] Likes
Game starts with horrible screen, where you see bunch of spammed different heights of gates, see standart tileset and hear restarting guy-rock. Then you realise that game doesn't have special programmed save-blockers, so you can easily skip some gates at the beginning and it will help in the game forward too.
When you complete one screen of "nice" level design, you get to next stage, where you have other type of kid: kid with small hitbox and other music, which is restarting too. This stage is very strange, because one time you see crazy screen with precise jumps, but you can skip through invisible blocks, then you see next screen and don't know how to clear it, because blocks are too high to get on them, no problem, just use save-jumping ( I don't know if I correctly called it), and then you have to get to ledge, what a nice stage! If you clear it then you have first real boss in the water. Boss is pretty confusing and I didn't really get is it boss or avoidance, with "SourPls" song. But main gameplay I didn't really remember I just remember, that I just randomly shoot, and it killed fruits and then you have to get through two gates on which I didn't died and then you get to stage three, which is longest stage in the game.
Stage 3 gives you again normal hitbox, and you first part of stage are similar to z2 screens, but apparently they are a lot worse... You see disbalanced saves, where once you have to do strange "F" jump and then "Sphyncter" jump, and there is also water saves, which have so precise jumps, that I thought, that it is impossible to clear, but it is possible, if you are normal person, who uses save-blocker non-existing bonus. Second part of stage are pretty similar to first, but now you have ice gimmicks, so it is a lot harder to complete. Only good thing, which I found was, that water was frozen, like game have even logic put in it!
Well logic disappears in stage 4, which basically is "Coca-Cola" themed stage. If I remember correctly, ice physics works there too. The main difference between previous stage is that using small-hitbox, you have similar jumps, but placed for small kid. In other word, you have special made corner, diamonds, nine-jumps and etc. It is fun if you save after each of horrible jumps, because other way it is very hard, and I didn't really wanted to frustrate without reasons. Then you have second boss, which I didn't really remember, I just remember that it was pretty smilar to first one, you could shoot fruits, but in the beginning and the end you should jump in corner, on second corner I died once.
Last stage contains one big save, where you have actual save-blocker, and you need to escape from chasing wall of spikes. Needle is pretty simple, you just need to get through some easy jumps like gates (which was around ten)and only hard jumps was half-diamond, where gate is in second half and squished-diamond. Everything after I first-tried. And then is "Thank you for plaing screen" with some text in Korean and background, and music from "Coca-Cola" world.
Game is decent, but not great. It have unique ideas and jumps, some interesting jumps and somehow interesting bosses. Some stages and ideas are terrible, like first and second stage. Game have sometimes very good music, but fact, that it is restarting, made me sometimes annoyed. The hardest stage probably is stage 4, however in difficulty stage 3 and stage 5 is pretty similar too, however probably still little bit easier.
I would say, that if you will play game ,like me, with using fact that there is no save-blockers in places where you can, then I would probably say, that you can try it if you don't have better game to play, other way, without skipping, I highly wouldn't recommend this game.
Rating: 5.7 57
Difficulty: 37 37
Aug 3, 2017
GaspacoZanis
For: I wanna be the SLOo MOoTION
For: I wanna be the SLOo MOoTION
Awesome avoidance, which was taken from creator's other game called I wanna be the Forehead 2, which there was one of the extra avoidances.
This avoidance is little bit more than 5 minutes long and have bunch of different attacks. Some attacks are RNG based, some are pattern based, some are position based patterns and etc. I would say that this is one of rare avoidances, where you got further and further and won't stuck without progress for too long. Every time, when you got further you are very nervous, is that second minute, third minute or last minute, but, overall, I would say, that hardest thing in the game is to get further than 4 minutes, because to get there is pretty hard, however not so impossible, and I even managed to first try last minute. Yes, avoidance can give you impossible or hard to dodge RNG, but overall it is fair.
Game has very nice music and attacks are pretty well designed, so I recommend this game even if you are beginner, because avoidance isn't too hard, because main difficulty is in its length. Definitely amazing avoidance and highly recommended!
[0] Likes
This avoidance is little bit more than 5 minutes long and have bunch of different attacks. Some attacks are RNG based, some are pattern based, some are position based patterns and etc. I would say that this is one of rare avoidances, where you got further and further and won't stuck without progress for too long. Every time, when you got further you are very nervous, is that second minute, third minute or last minute, but, overall, I would say, that hardest thing in the game is to get further than 4 minutes, because to get there is pretty hard, however not so impossible, and I even managed to first try last minute. Yes, avoidance can give you impossible or hard to dodge RNG, but overall it is fair.
Game has very nice music and attacks are pretty well designed, so I recommend this game even if you are beginner, because avoidance isn't too hard, because main difficulty is in its length. Definitely amazing avoidance and highly recommended!
Rating: 8.7 87
Difficulty: 47 47
Aug 3, 2017
GaspacoZanis
For: I wanna clear the Crime & Punishment Ver.Normal
For: I wanna clear the Crime & Punishment Ver.Normal
Finally, after around 13 hours and 5.5 thousand deaths (and around 7 hours and 3 thousand deaths in version W&B to clear it 3 times) to clear this game normally at least 1 time.(actually review rewritten in such a form in 24th October 2018)
The main description of this game I have written in my review of I wanna clear the Crime & Punishment Ver.W&B (Easy version), so if you are interested about that, then you may go and read it. Anyway about this avoidance I would like to say that this was really painful to learn. This version buffs avoidance in the way that it gets really hard. Just getting to the post-Kamilia 3 moment isreally hard and getting to it is a rare thing, which resulted in a real grind of this avoidance, which I disliked a lot. And I can't imagine how I would pla the original game, when I play so bad in a cut version. Anyway I wouldn't recommend, since I disliked this game in most of time, however if you want to improve your skill (or if you are high skilled) or if you for some weird reason want to play I wanna be the White & Black, because then this is a good practise tool, even though I don't see any reason to do such a thing,then you may try this one, even though better choice would be to try I wanna clear the Crime & Punishment Ver.W&B (Easy version), to be honest, it is easier and is more fun to play.
Edit: I tried to look on each version and looks like that the main difference between versions is that in w&b version there spawns like ~9 fruits per burst; in normal like 12 per burst but in version w like ~15 per burst.
[2] Likes
The main description of this game I have written in my review of I wanna clear the Crime & Punishment Ver.W&B (Easy version), so if you are interested about that, then you may go and read it. Anyway about this avoidance I would like to say that this was really painful to learn. This version buffs avoidance in the way that it gets really hard. Just getting to the post-Kamilia 3 moment isreally hard and getting to it is a rare thing, which resulted in a real grind of this avoidance, which I disliked a lot. And I can't imagine how I would pla the original game, when I play so bad in a cut version. Anyway I wouldn't recommend, since I disliked this game in most of time, however if you want to improve your skill (or if you are high skilled) or if you for some weird reason want to play I wanna be the White & Black, because then this is a good practise tool, even though I don't see any reason to do such a thing,then you may try this one, even though better choice would be to try I wanna clear the Crime & Punishment Ver.W&B (Easy version), to be honest, it is easier and is more fun to play.
Edit: I tried to look on each version and looks like that the main difference between versions is that in w&b version there spawns like ~9 fruits per burst; in normal like 12 per burst but in version w like ~15 per burst.
Rating: 6.1 61
Difficulty: 64 64
Aug 3, 2017
Delicious Fruit